//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_RUNTIME_DYLD_IMPL_H
-#define LLVM_RUNTIME_DYLD_IMPL_H
+#ifndef LLVM_LIB_EXECUTIONENGINE_RUNTIMEDYLD_RUNTIMEDYLDIMPL_H
+#define LLVM_LIB_EXECUTIONENGINE_RUNTIMEDYLD_RUNTIMEDYLDIMPL_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
SectionEntry(StringRef name, uint8_t *address, size_t size,
uintptr_t objAddress)
: Name(name), Address(address), Size(size),
- LoadAddress((uintptr_t)address), StubOffset(size),
+ LoadAddress(reinterpret_cast<uintptr_t>(address)), StubOffset(size),
ObjAddress(objAddress) {}
};
};
class RuntimeDyldImpl {
- friend class RuntimeDyldChecker;
+ friend class RuntimeDyldCheckerImpl;
private:
uint64_t getAnySymbolRemoteAddress(StringRef Symbol) {
// The MemoryManager to load objects into.
RTDyldMemoryManager *MemMgr;
+ // Attached RuntimeDyldChecker instance. Null if no instance attached.
+ RuntimeDyldCheckerImpl *Checker;
+
// A list of all sections emitted by the dynamic linker. These sections are
// referenced in the code by means of their index in this list - SectionID.
typedef SmallVector<SectionEntry, 64> SectionList;
// modules. This map is indexed by symbol name.
StringMap<RelocationList> ExternalSymbolRelocations;
+
typedef std::map<RelocationValueRef, uintptr_t> StubMap;
Triple::ArchType Arch;
return true;
}
- uint64_t getSectionLoadAddress(unsigned SectionID) {
+ uint64_t getSectionLoadAddress(unsigned SectionID) const {
return Sections[SectionID].LoadAddress;
}
- uint8_t *getSectionAddress(unsigned SectionID) {
+ uint8_t *getSectionAddress(unsigned SectionID) const {
return (uint8_t *)Sections[SectionID].Address;
}
*(Addr + 7) = Value & 0xFF;
}
+ /// Endian-aware read Read the least significant Size bytes from Src.
+ uint64_t readBytesUnaligned(uint8_t *Src, unsigned Size) const;
+
+ /// Endian-aware write. Write the least significant Size bytes from Value to
+ /// Dst.
+ void writeBytesUnaligned(uint64_t Value, uint8_t *Dst, unsigned Size) const;
+
/// \brief Given the common symbols discovered in the object file, emit a
/// new section for them and update the symbol mappings in the object and
/// symbol table.
public:
RuntimeDyldImpl(RTDyldMemoryManager *mm)
- : MemMgr(mm), ProcessAllSections(false), HasError(false) {
+ : MemMgr(mm), Checker(nullptr), ProcessAllSections(false), HasError(false) {
}
virtual ~RuntimeDyldImpl();
this->ProcessAllSections = ProcessAllSections;
}
- ObjectImage *loadObject(ObjectImage *InputObject);
+ void setRuntimeDyldChecker(RuntimeDyldCheckerImpl *Checker) {
+ this->Checker = Checker;
+ }
+
+ std::unique_ptr<ObjectImage>
+ loadObject(std::unique_ptr<ObjectImage> InputObject);
- uint8_t* getSymbolAddress(StringRef Name) {
+ uint8_t* getSymbolAddress(StringRef Name) const {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);
return getSectionAddress(Loc.first) + Loc.second;
}
- uint64_t getSymbolLoadAddress(StringRef Name) {
+ uint64_t getSymbolLoadAddress(StringRef Name) const {
// FIXME: Just look up as a function for now. Overly simple of course.
// Work in progress.
SymbolTableMap::const_iterator pos = GlobalSymbolTable.find(Name);