#define DEBUG_TYPE "dyld"
#include "llvm/ExecutionEngine/RuntimeDyld.h"
+#include "JITRegistrar.h"
#include "ObjectImageCommon.h"
#include "RuntimeDyldELF.h"
#include "RuntimeDyldImpl.h"
#include "RuntimeDyldMachO.h"
-#include "llvm/Support/FileSystem.h"
-#include "llvm/Support/MathExtras.h"
#include "llvm/Object/ELF.h"
+#include "llvm/Support/MathExtras.h"
+#include "llvm/Support/MutexGuard.h"
using namespace llvm;
using namespace llvm::object;
// Empty out-of-line virtual destructor as the key function.
RuntimeDyldImpl::~RuntimeDyldImpl() {}
+// Pin the JITRegistrar's and ObjectImage*'s vtables to this file.
+void JITRegistrar::anchor() {}
+void ObjectImage::anchor() {}
+void ObjectImageCommon::anchor() {}
+
namespace llvm {
-StringRef RuntimeDyldImpl::getEHFrameSection() {
- return StringRef();
+void RuntimeDyldImpl::registerEHFrames() {
+}
+
+void RuntimeDyldImpl::deregisterEHFrames() {
}
// Resolve the relocations for all symbols we currently know about.
void RuntimeDyldImpl::resolveRelocations() {
+ MutexGuard locked(lock);
+
// First, resolve relocations associated with external symbols.
resolveExternalSymbols();
// Just iterate over the sections we have and resolve all the relocations
// in them. Gross overkill, but it gets the job done.
for (int i = 0, e = Sections.size(); i != e; ++i) {
+ // The Section here (Sections[i]) refers to the section in which the
+ // symbol for the relocation is located. The SectionID in the relocation
+ // entry provides the section to which the relocation will be applied.
uint64_t Addr = Sections[i].LoadAddress;
DEBUG(dbgs() << "Resolving relocations Section #" << i
<< "\t" << format("%p", (uint8_t *)Addr)
<< "\n");
resolveRelocationList(Relocations[i], Addr);
+ Relocations.erase(i);
}
}
void RuntimeDyldImpl::mapSectionAddress(const void *LocalAddress,
uint64_t TargetAddress) {
+ MutexGuard locked(lock);
for (unsigned i = 0, e = Sections.size(); i != e; ++i) {
if (Sections[i].Address == LocalAddress) {
reassignSectionAddress(i, TargetAddress);
return new ObjectImageCommon(InputBuffer);
}
-ObjectImage *RuntimeDyldImpl::loadObject(ObjectBuffer *InputBuffer) {
- OwningPtr<ObjectImage> obj(createObjectImage(InputBuffer));
- if (!obj)
- report_fatal_error("Unable to create object image from memory buffer!");
+ObjectImage *RuntimeDyldImpl::createObjectImageFromFile(ObjectFile *InputObject) {
+ return new ObjectImageCommon(InputObject);
+}
- Arch = (Triple::ArchType)obj->getArch();
+ObjectImage *RuntimeDyldImpl::loadObject(ObjectFile *InputObject) {
+ return loadObject(createObjectImageFromFile(InputObject));
+}
+ObjectImage *RuntimeDyldImpl::loadObject(ObjectBuffer *InputBuffer) {
+ return loadObject(createObjectImage(InputBuffer));
+}
+
+ObjectImage *RuntimeDyldImpl::loadObject(ObjectImage *InputObject) {
+ MutexGuard locked(lock);
+
+ std::unique_ptr<ObjectImage> Obj(InputObject);
+ if (!Obj)
+ return NULL;
+
+ // Save information about our target
+ Arch = (Triple::ArchType)Obj->getArch();
+ IsTargetLittleEndian = Obj->getObjectFile()->isLittleEndian();
+
+ // Compute the memory size required to load all sections to be loaded
+ // and pass this information to the memory manager
+ if (MemMgr->needsToReserveAllocationSpace()) {
+ uint64_t CodeSize = 0, DataSizeRO = 0, DataSizeRW = 0;
+ computeTotalAllocSize(*Obj, CodeSize, DataSizeRO, DataSizeRW);
+ MemMgr->reserveAllocationSpace(CodeSize, DataSizeRO, DataSizeRW);
+ }
+
// Symbols found in this object
StringMap<SymbolLoc> LocalSymbols;
// Used sections from the object file
// Maximum required total memory to allocate all common symbols
uint64_t CommonSize = 0;
- error_code err;
// Parse symbols
DEBUG(dbgs() << "Parse symbols:\n");
- for (symbol_iterator i = obj->begin_symbols(), e = obj->end_symbols();
- i != e; i.increment(err)) {
- Check(err);
+ for (symbol_iterator I = Obj->begin_symbols(), E = Obj->end_symbols(); I != E;
+ ++I) {
object::SymbolRef::Type SymType;
StringRef Name;
- Check(i->getType(SymType));
- Check(i->getName(Name));
+ Check(I->getType(SymType));
+ Check(I->getName(Name));
- uint32_t flags;
- Check(i->getFlags(flags));
+ uint32_t Flags = I->getFlags();
- bool isCommon = flags & SymbolRef::SF_Common;
- if (isCommon) {
+ bool IsCommon = Flags & SymbolRef::SF_Common;
+ if (IsCommon) {
// Add the common symbols to a list. We'll allocate them all below.
uint32_t Align;
- Check(i->getAlignment(Align));
+ Check(I->getAlignment(Align));
uint64_t Size = 0;
- Check(i->getSize(Size));
+ Check(I->getSize(Size));
CommonSize += Size + Align;
- CommonSymbols[*i] = CommonSymbolInfo(Size, Align);
+ CommonSymbols[*I] = CommonSymbolInfo(Size, Align);
} else {
if (SymType == object::SymbolRef::ST_Function ||
SymType == object::SymbolRef::ST_Data ||
uint64_t FileOffset;
StringRef SectionData;
bool IsCode;
- section_iterator si = obj->end_sections();
- Check(i->getFileOffset(FileOffset));
- Check(i->getSection(si));
- if (si == obj->end_sections()) continue;
- Check(si->getContents(SectionData));
- Check(si->isText(IsCode));
- const uint8_t* SymPtr = (const uint8_t*)InputBuffer->getBufferStart() +
+ section_iterator SI = Obj->end_sections();
+ Check(I->getFileOffset(FileOffset));
+ Check(I->getSection(SI));
+ if (SI == Obj->end_sections()) continue;
+ Check(SI->getContents(SectionData));
+ Check(SI->isText(IsCode));
+ const uint8_t* SymPtr = (const uint8_t*)InputObject->getData().data() +
(uintptr_t)FileOffset;
uintptr_t SectOffset = (uintptr_t)(SymPtr -
(const uint8_t*)SectionData.begin());
- unsigned SectionID = findOrEmitSection(*obj, *si, IsCode, LocalSections);
+ unsigned SectionID = findOrEmitSection(*Obj, *SI, IsCode, LocalSections);
LocalSymbols[Name.data()] = SymbolLoc(SectionID, SectOffset);
DEBUG(dbgs() << "\tFileOffset: " << format("%p", (uintptr_t)FileOffset)
- << " flags: " << flags
+ << " flags: " << Flags
<< " SID: " << SectionID
<< " Offset: " << format("%p", SectOffset));
GlobalSymbolTable[Name] = SymbolLoc(SectionID, SectOffset);
// Allocate common symbols
if (CommonSize != 0)
- emitCommonSymbols(*obj, CommonSymbols, CommonSize, LocalSymbols);
+ emitCommonSymbols(*Obj, CommonSymbols, CommonSize, LocalSymbols);
// Parse and process relocations
DEBUG(dbgs() << "Parse relocations:\n");
- for (section_iterator si = obj->begin_sections(),
- se = obj->end_sections(); si != se; si.increment(err)) {
- Check(err);
- bool isFirstRelocation = true;
+ for (section_iterator SI = Obj->begin_sections(), SE = Obj->end_sections();
+ SI != SE; ++SI) {
+ bool IsFirstRelocation = true;
unsigned SectionID = 0;
StubMap Stubs;
- section_iterator RelocatedSection = si->getRelocatedSection();
-
- for (relocation_iterator i = si->begin_relocations(),
- e = si->end_relocations(); i != e; i.increment(err)) {
- Check(err);
+ section_iterator RelocatedSection = SI->getRelocatedSection();
+ for (relocation_iterator I = SI->relocation_begin(),
+ E = SI->relocation_end();
+ I != E; ++I) {
// If it's the first relocation in this section, find its SectionID
- if (isFirstRelocation) {
+ if (IsFirstRelocation) {
+ bool IsCode = false;
+ Check(RelocatedSection->isText(IsCode));
SectionID =
- findOrEmitSection(*obj, *RelocatedSection, true, LocalSections);
+ findOrEmitSection(*Obj, *RelocatedSection, IsCode, LocalSections);
DEBUG(dbgs() << "\tSectionID: " << SectionID << "\n");
- isFirstRelocation = false;
+ IsFirstRelocation = false;
}
- processRelocationRef(SectionID, *i, *obj, LocalSections, LocalSymbols,
- Stubs);
+ processRelocationRef(SectionID, *I, *Obj, LocalSections, LocalSymbols,
+ Stubs);
}
}
- return obj.take();
+ // Give the subclasses a chance to tie-up any loose ends.
+ finalizeLoad(LocalSections);
+
+ return Obj.release();
+}
+
+// A helper method for computeTotalAllocSize.
+// Computes the memory size required to allocate sections with the given sizes,
+// assuming that all sections are allocated with the given alignment
+static uint64_t computeAllocationSizeForSections(std::vector<uint64_t>& SectionSizes,
+ uint64_t Alignment) {
+ uint64_t TotalSize = 0;
+ for (size_t Idx = 0, Cnt = SectionSizes.size(); Idx < Cnt; Idx++) {
+ uint64_t AlignedSize = (SectionSizes[Idx] + Alignment - 1) /
+ Alignment * Alignment;
+ TotalSize += AlignedSize;
+ }
+ return TotalSize;
+}
+
+// Compute an upper bound of the memory size that is required to load all sections
+void RuntimeDyldImpl::computeTotalAllocSize(ObjectImage &Obj,
+ uint64_t& CodeSize, uint64_t& DataSizeRO, uint64_t& DataSizeRW) {
+ // Compute the size of all sections required for execution
+ std::vector<uint64_t> CodeSectionSizes;
+ std::vector<uint64_t> ROSectionSizes;
+ std::vector<uint64_t> RWSectionSizes;
+ uint64_t MaxAlignment = sizeof(void*);
+
+ // Collect sizes of all sections to be loaded;
+ // also determine the max alignment of all sections
+ for (section_iterator SI = Obj.begin_sections(), SE = Obj.end_sections();
+ SI != SE; ++SI) {
+ const SectionRef &Section = *SI;
+
+ bool IsRequired;
+ Check(Section.isRequiredForExecution(IsRequired));
+
+ // Consider only the sections that are required to be loaded for execution
+ if (IsRequired) {
+ uint64_t DataSize = 0;
+ uint64_t Alignment64 = 0;
+ bool IsCode = false;
+ bool IsReadOnly = false;
+ StringRef Name;
+ Check(Section.getSize(DataSize));
+ Check(Section.getAlignment(Alignment64));
+ Check(Section.isText(IsCode));
+ Check(Section.isReadOnlyData(IsReadOnly));
+ Check(Section.getName(Name));
+ unsigned Alignment = (unsigned) Alignment64 & 0xffffffffL;
+
+ uint64_t StubBufSize = computeSectionStubBufSize(Obj, Section);
+ uint64_t SectionSize = DataSize + StubBufSize;
+
+ // The .eh_frame section (at least on Linux) needs an extra four bytes padded
+ // with zeroes added at the end. For MachO objects, this section has a
+ // slightly different name, so this won't have any effect for MachO objects.
+ if (Name == ".eh_frame")
+ SectionSize += 4;
+
+ if (SectionSize > 0) {
+ // save the total size of the section
+ if (IsCode) {
+ CodeSectionSizes.push_back(SectionSize);
+ } else if (IsReadOnly) {
+ ROSectionSizes.push_back(SectionSize);
+ } else {
+ RWSectionSizes.push_back(SectionSize);
+ }
+ // update the max alignment
+ if (Alignment > MaxAlignment) {
+ MaxAlignment = Alignment;
+ }
+ }
+ }
+ }
+
+ // Compute the size of all common symbols
+ uint64_t CommonSize = 0;
+ for (symbol_iterator I = Obj.begin_symbols(), E = Obj.end_symbols();
+ I != E; ++I) {
+ uint32_t Flags = I->getFlags();
+ if (Flags & SymbolRef::SF_Common) {
+ // Add the common symbols to a list. We'll allocate them all below.
+ uint64_t Size = 0;
+ Check(I->getSize(Size));
+ CommonSize += Size;
+ }
+ }
+ if (CommonSize != 0) {
+ RWSectionSizes.push_back(CommonSize);
+ }
+
+ // Compute the required allocation space for each different type of sections
+ // (code, read-only data, read-write data) assuming that all sections are
+ // allocated with the max alignment. Note that we cannot compute with the
+ // individual alignments of the sections, because then the required size
+ // depends on the order, in which the sections are allocated.
+ CodeSize = computeAllocationSizeForSections(CodeSectionSizes, MaxAlignment);
+ DataSizeRO = computeAllocationSizeForSections(ROSectionSizes, MaxAlignment);
+ DataSizeRW = computeAllocationSizeForSections(RWSectionSizes, MaxAlignment);
+}
+
+// compute stub buffer size for the given section
+unsigned RuntimeDyldImpl::computeSectionStubBufSize(ObjectImage &Obj,
+ const SectionRef &Section) {
+ unsigned StubSize = getMaxStubSize();
+ if (StubSize == 0) {
+ return 0;
+ }
+ // FIXME: this is an inefficient way to handle this. We should computed the
+ // necessary section allocation size in loadObject by walking all the sections
+ // once.
+ unsigned StubBufSize = 0;
+ for (section_iterator SI = Obj.begin_sections(),
+ SE = Obj.end_sections();
+ SI != SE; ++SI) {
+ section_iterator RelSecI = SI->getRelocatedSection();
+ if (!(RelSecI == Section))
+ continue;
+
+ for (relocation_iterator I = SI->relocation_begin(),
+ E = SI->relocation_end();
+ I != E; ++I) {
+ StubBufSize += StubSize;
+ }
+ }
+
+ // Get section data size and alignment
+ uint64_t Alignment64;
+ uint64_t DataSize;
+ Check(Section.getSize(DataSize));
+ Check(Section.getAlignment(Alignment64));
+
+ // Add stubbuf size alignment
+ unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
+ unsigned StubAlignment = getStubAlignment();
+ unsigned EndAlignment = (DataSize | Alignment) & -(DataSize | Alignment);
+ if (StubAlignment > EndAlignment)
+ StubBufSize += StubAlignment - EndAlignment;
+ return StubBufSize;
}
void RuntimeDyldImpl::emitCommonSymbols(ObjectImage &Obj,
SymbolTableMap &SymbolTable) {
// Allocate memory for the section
unsigned SectionID = Sections.size();
- uint8_t *Addr = MemMgr->allocateDataSection(TotalSize, sizeof(void*),
- SectionID, false);
+ uint8_t *Addr = MemMgr->allocateDataSection(
+ TotalSize, sizeof(void*), SectionID, StringRef(), false);
if (!Addr)
report_fatal_error("Unable to allocate memory for common symbols!");
uint64_t Offset = 0;
const SectionRef &Section,
bool IsCode) {
- unsigned StubBufSize = 0,
- StubSize = getMaxStubSize();
- error_code err;
- const ObjectFile *ObjFile = Obj.getObjectFile();
- // FIXME: this is an inefficient way to handle this. We should computed the
- // necessary section allocation size in loadObject by walking all the sections
- // once.
- if (StubSize > 0) {
- for (section_iterator SI = ObjFile->begin_sections(),
- SE = ObjFile->end_sections();
- SI != SE; SI.increment(err), Check(err)) {
- section_iterator RelSecI = SI->getRelocatedSection();
- if (!(RelSecI == Section))
- continue;
-
- for (relocation_iterator I = SI->begin_relocations(),
- E = SI->end_relocations(); I != E; I.increment(err), Check(err)) {
- StubBufSize += StubSize;
- }
- }
- }
-
StringRef data;
uint64_t Alignment64;
Check(Section.getContents(data));
bool IsZeroInit;
bool IsReadOnly;
uint64_t DataSize;
+ unsigned PaddingSize = 0;
+ unsigned StubBufSize = 0;
StringRef Name;
Check(Section.isRequiredForExecution(IsRequired));
Check(Section.isVirtual(IsVirtual));
Check(Section.isReadOnlyData(IsReadOnly));
Check(Section.getSize(DataSize));
Check(Section.getName(Name));
- if (StubSize > 0) {
- unsigned StubAlignment = getStubAlignment();
- unsigned EndAlignment = (DataSize | Alignment) & -(DataSize | Alignment);
- if (StubAlignment > EndAlignment)
- StubBufSize += StubAlignment - EndAlignment;
- }
+
+ StubBufSize = computeSectionStubBufSize(Obj, Section);
+
+ // The .eh_frame section (at least on Linux) needs an extra four bytes padded
+ // with zeroes added at the end. For MachO objects, this section has a
+ // slightly different name, so this won't have any effect for MachO objects.
+ if (Name == ".eh_frame")
+ PaddingSize = 4;
- unsigned Allocate;
+ uintptr_t Allocate;
unsigned SectionID = Sections.size();
uint8_t *Addr;
const char *pData = 0;
// Some sections, such as debug info, don't need to be loaded for execution.
// Leave those where they are.
if (IsRequired) {
- Allocate = DataSize + StubBufSize;
+ Allocate = DataSize + PaddingSize + StubBufSize;
Addr = IsCode
- ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID)
- : MemMgr->allocateDataSection(Allocate, Alignment, SectionID, IsReadOnly);
+ ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID, Name)
+ : MemMgr->allocateDataSection(Allocate, Alignment, SectionID, Name,
+ IsReadOnly);
if (!Addr)
report_fatal_error("Unable to allocate section memory!");
else
memcpy(Addr, pData, DataSize);
+ // Fill in any extra bytes we allocated for padding
+ if (PaddingSize != 0) {
+ memset(Addr + DataSize, 0, PaddingSize);
+ // Update the DataSize variable so that the stub offset is set correctly.
+ DataSize += PaddingSize;
+ }
+
DEBUG(dbgs() << "emitSection SectionID: " << SectionID
<< " Name: " << Name
<< " obj addr: " << format("%p", pData)
StubAddr++;
*StubAddr = NopInstr;
return Addr;
- } else if (Arch == Triple::ppc64) {
+ } else if (Arch == Triple::ppc64 || Arch == Triple::ppc64le) {
// PowerPC64 stub: the address points to a function descriptor
// instead of the function itself. Load the function address
// on r11 and sets it to control register. Also loads the function
writeInt16BE(Addr+6, 0x07F1); // brc 15,%r1
// 8-byte address stored at Addr + 8
return Addr;
+ } else if (Arch == Triple::x86_64) {
+ *Addr = 0xFF; // jmp
+ *(Addr+1) = 0x25; // rip
+ // 32-bit PC-relative address of the GOT entry will be stored at Addr+2
}
return Addr;
}
}
void RuntimeDyldImpl::resolveExternalSymbols() {
- StringMap<RelocationList>::iterator i = ExternalSymbolRelocations.begin(),
- e = ExternalSymbolRelocations.end();
- for (; i != e; i++) {
+ while(!ExternalSymbolRelocations.empty()) {
+ StringMap<RelocationList>::iterator i = ExternalSymbolRelocations.begin();
+
StringRef Name = i->first();
- RelocationList &Relocs = i->second;
- SymbolTableMap::const_iterator Loc = GlobalSymbolTable.find(Name);
- if (Loc == GlobalSymbolTable.end()) {
- if (Name.size() == 0) {
- // This is an absolute symbol, use an address of zero.
- DEBUG(dbgs() << "Resolving absolute relocations." << "\n");
- resolveRelocationList(Relocs, 0);
+ if (Name.size() == 0) {
+ // This is an absolute symbol, use an address of zero.
+ DEBUG(dbgs() << "Resolving absolute relocations." << "\n");
+ RelocationList &Relocs = i->second;
+ resolveRelocationList(Relocs, 0);
+ } else {
+ uint64_t Addr = 0;
+ SymbolTableMap::const_iterator Loc = GlobalSymbolTable.find(Name);
+ if (Loc == GlobalSymbolTable.end()) {
+ // This is an external symbol, try to get its address from
+ // MemoryManager.
+ Addr = MemMgr->getSymbolAddress(Name.data());
+ // The call to getSymbolAddress may have caused additional modules to
+ // be loaded, which may have added new entries to the
+ // ExternalSymbolRelocations map. Consquently, we need to update our
+ // iterator. This is also why retrieval of the relocation list
+ // associated with this symbol is deferred until below this point.
+ // New entries may have been added to the relocation list.
+ i = ExternalSymbolRelocations.find(Name);
} else {
- // This is an external symbol, try to get its address from
- // MemoryManager.
- uint8_t *Addr = (uint8_t*) MemMgr->getPointerToNamedFunction(Name.data(),
- true);
- DEBUG(dbgs() << "Resolving relocations Name: " << Name
- << "\t" << format("%p", Addr)
- << "\n");
- resolveRelocationList(Relocs, (uintptr_t)Addr);
+ // We found the symbol in our global table. It was probably in a
+ // Module that we loaded previously.
+ SymbolLoc SymLoc = Loc->second;
+ Addr = getSectionLoadAddress(SymLoc.first) + SymLoc.second;
}
- } else {
- report_fatal_error("Expected external symbol");
+
+ // FIXME: Implement error handling that doesn't kill the host program!
+ if (!Addr)
+ report_fatal_error("Program used external function '" + Name +
+ "' which could not be resolved!");
+
+ updateGOTEntries(Name, Addr);
+ DEBUG(dbgs() << "Resolving relocations Name: " << Name
+ << "\t" << format("0x%lx", Addr)
+ << "\n");
+ // This list may have been updated when we called getSymbolAddress, so
+ // don't change this code to get the list earlier.
+ RelocationList &Relocs = i->second;
+ resolveRelocationList(Relocs, Addr);
}
+
+ ExternalSymbolRelocations.erase(i);
}
}
delete Dyld;
}
+ObjectImage *RuntimeDyld::loadObject(ObjectFile *InputObject) {
+ if (!Dyld) {
+ if (InputObject->isELF())
+ Dyld = new RuntimeDyldELF(MM);
+ else if (InputObject->isMachO())
+ Dyld = new RuntimeDyldMachO(MM);
+ else
+ report_fatal_error("Incompatible object format!");
+ } else {
+ if (!Dyld->isCompatibleFile(InputObject))
+ report_fatal_error("Incompatible object format!");
+ }
+
+ return Dyld->loadObject(InputObject);
+}
+
ObjectImage *RuntimeDyld::loadObject(ObjectBuffer *InputBuffer) {
if (!Dyld) {
sys::fs::file_magic Type =
case sys::fs::file_magic::bitcode:
case sys::fs::file_magic::archive:
case sys::fs::file_magic::coff_object:
+ case sys::fs::file_magic::coff_import_library:
case sys::fs::file_magic::pecoff_executable:
+ case sys::fs::file_magic::macho_universal_binary:
+ case sys::fs::file_magic::windows_resource:
report_fatal_error("Incompatible object format!");
}
} else {
}
void *RuntimeDyld::getSymbolAddress(StringRef Name) {
+ if (!Dyld)
+ return NULL;
return Dyld->getSymbolAddress(Name);
}
uint64_t RuntimeDyld::getSymbolLoadAddress(StringRef Name) {
+ if (!Dyld)
+ return 0;
return Dyld->getSymbolLoadAddress(Name);
}
return Dyld->getErrorString();
}
-StringRef RuntimeDyld::getEHFrameSection() {
- return Dyld->getEHFrameSection();
+void RuntimeDyld::registerEHFrames() {
+ if (Dyld)
+ Dyld->registerEHFrames();
+}
+
+void RuntimeDyld::deregisterEHFrames() {
+ if (Dyld)
+ Dyld->deregisterEHFrames();
}
} // end namespace llvm