bool IsCode = SI->isText();
unsigned SectionID =
findOrEmitSection(Obj, *SI, IsCode, LocalSections);
- DEBUG(dbgs() << "\tOffset: " << format("%p", (uintptr_t)SectOffset)
- << " flags: " << Flags << " SID: " << SectionID);
- GlobalSymbolTable[Name] = SymbolLoc(SectionID, SectOffset);
+ DEBUG(dbgs() << "\tType: " << SymType << " Name: " << Name
+ << " SID: " << SectionID << " Offset: "
+ << format("%p", (uintptr_t)SectOffset)
+ << " flags: " << Flags << "\n");
+ SymbolInfo::Visibility Vis =
+ (Flags & SymbolRef::SF_Exported) ?
+ SymbolInfo::Default : SymbolInfo::Hidden;
+ GlobalSymbolTable[Name] = {SectionID, SectOffset, Vis};
}
}
DEBUG(dbgs() << "\tType: " << SymType << " Name: " << Name << "\n");
void RuntimeDyldImpl::emitCommonSymbols(const ObjectFile &Obj,
const CommonSymbolMap &CommonSymbols,
uint64_t TotalSize,
- SymbolTableMap &SymbolTable) {
+ RTDyldSymbolTable &SymbolTable) {
// Allocate memory for the section
unsigned SectionID = Sections.size();
uint8_t *Addr = MemMgr->allocateDataSection(TotalSize, sizeof(void *),
DEBUG(dbgs() << "Allocating common symbol " << Name << " address "
<< format("%p\n", Addr));
}
- SymbolTable[Name.data()] = SymbolLoc(SectionID, Offset);
+ uint32_t Flags = it->first.getFlags();
+ SymbolInfo::Visibility Vis =
+ (Flags & SymbolRef::SF_Exported) ?
+ SymbolInfo::Default : SymbolInfo::Hidden;
+ SymbolTable[Name.data()] = {SectionID, Offset, Vis};
Offset += Size;
Addr += Size;
}
// Relocation by symbol. If the symbol is found in the global symbol table,
// create an appropriate section relocation. Otherwise, add it to
// ExternalSymbolRelocations.
- SymbolTableMap::const_iterator Loc = GlobalSymbolTable.find(SymbolName);
+ RTDyldSymbolTable::const_iterator Loc = GlobalSymbolTable.find(SymbolName);
if (Loc == GlobalSymbolTable.end()) {
ExternalSymbolRelocations[SymbolName].push_back(RE);
} else {
// Copy the RE since we want to modify its addend.
RelocationEntry RECopy = RE;
- RECopy.Addend += Loc->second.second;
- Relocations[Loc->second.first].push_back(RECopy);
+ const auto &SymInfo = Loc->second;
+ RECopy.Addend += SymInfo.getOffset();
+ Relocations[SymInfo.getSectionID()].push_back(RECopy);
}
}
resolveRelocationList(Relocs, 0);
} else {
uint64_t Addr = 0;
- SymbolTableMap::const_iterator Loc = GlobalSymbolTable.find(Name);
+ RTDyldSymbolTable::const_iterator Loc = GlobalSymbolTable.find(Name);
if (Loc == GlobalSymbolTable.end()) {
// This is an external symbol, try to get its address from
// MemoryManager.
} else {
// We found the symbol in our global table. It was probably in a
// Module that we loaded previously.
- SymbolLoc SymLoc = Loc->second;
- Addr = getSectionLoadAddress(SymLoc.first) + SymLoc.second;
+ const auto &SymInfo = Loc->second;
+ Addr = getSectionLoadAddress(SymInfo.getSectionID()) +
+ SymInfo.getOffset();
}
// FIXME: Implement error handling that doesn't kill the host program!
return Dyld->getSymbolLoadAddress(Name);
}
+uint64_t RuntimeDyld::getExportedSymbolLoadAddress(StringRef Name) const {
+ if (!Dyld)
+ return 0;
+ return Dyld->getExportedSymbolLoadAddress(Name);
+}
+
void RuntimeDyld::resolveRelocations() { Dyld->resolveRelocations(); }
void RuntimeDyld::reassignSectionAddress(unsigned SectionID, uint64_t Addr) {