Use the new script to sort the includes of every file under lib.
[oota-llvm.git] / lib / ExecutionEngine / RuntimeDyld / RuntimeDyld.cpp
index 7a2b8586119baf0dde6e84105f81c96242d37562..3685fece1b59429dc3259047be69346fe2c222cf 100644 (file)
 //===----------------------------------------------------------------------===//
 
 #define DEBUG_TYPE "dyld"
-#include "RuntimeDyldImpl.h"
+#include "llvm/ExecutionEngine/RuntimeDyld.h"
+#include "ObjectImageCommon.h"
 #include "RuntimeDyldELF.h"
+#include "RuntimeDyldImpl.h"
 #include "RuntimeDyldMachO.h"
+#include "llvm/Support/MathExtras.h"
 #include "llvm/Support/Path.h"
 
 using namespace llvm;
@@ -26,30 +29,23 @@ RuntimeDyldImpl::~RuntimeDyldImpl() {}
 
 namespace llvm {
 
-namespace {
-  // Helper for extensive error checking in debug builds.
-  error_code Check(error_code Err) {
-    if (Err) {
-      report_fatal_error(Err.message());
-    }
-    return Err;
-  }
-} // end anonymous namespace
-
-
 // Resolve the relocations for all symbols we currently know about.
 void RuntimeDyldImpl::resolveRelocations() {
-  // First, resolve relocations assotiated with external symbols.
-  resolveSymbols();
+  // First, resolve relocations associated with external symbols.
+  resolveExternalSymbols();
 
   // Just iterate over the sections we have and resolve all the relocations
   // in them. Gross overkill, but it gets the job done.
   for (int i = 0, e = Sections.size(); i != e; ++i) {
-    reassignSectionAddress(i, Sections[i].LoadAddress);
+    uint64_t Addr = Sections[i].LoadAddress;
+    DEBUG(dbgs() << "Resolving relocations Section #" << i
+            << "\t" << format("%p", (uint8_t *)Addr)
+            << "\n");
+    resolveRelocationList(Relocations[i], Addr);
   }
 }
 
-void RuntimeDyldImpl::mapSectionAddress(void *LocalAddress,
+void RuntimeDyldImpl::mapSectionAddress(const void *LocalAddress,
                                         uint64_t TargetAddress) {
   for (unsigned i = 0, e = Sections.size(); i != e; ++i) {
     if (Sections[i].Address == LocalAddress) {
@@ -60,17 +56,28 @@ void RuntimeDyldImpl::mapSectionAddress(void *LocalAddress,
   llvm_unreachable("Attempting to remap address of unknown section!");
 }
 
-bool RuntimeDyldImpl::loadObject(const MemoryBuffer *InputBuffer) {
-  // FIXME: ObjectFile don't modify MemoryBuffer.
-  //        It should use const MemoryBuffer as parameter.
-  ObjectFile *obj
-    = ObjectFile::createObjectFile(const_cast<MemoryBuffer*>(InputBuffer));
+// Subclasses can implement this method to create specialized image instances.
+// The caller owns the pointer that is returned.
+ObjectImage *RuntimeDyldImpl::createObjectImage(ObjectBuffer *InputBuffer) {
+  return new ObjectImageCommon(InputBuffer);
+}
+
+ObjectImage *RuntimeDyldImpl::loadObject(ObjectBuffer *InputBuffer) {
+  OwningPtr<ObjectImage> obj(createObjectImage(InputBuffer));
+  if (!obj)
+    report_fatal_error("Unable to create object image from memory buffer!");
 
   Arch = (Triple::ArchType)obj->getArch();
 
-  LocalSymbolMap LocalSymbols;     // Functions and data symbols from the
-                                   // object file.
-  ObjSectionToIDMap LocalSections; // Used sections from the object file
+  // Symbols found in this object
+  StringMap<SymbolLoc> LocalSymbols;
+  // Used sections from the object file
+  ObjSectionToIDMap LocalSections;
+
+  // Common symbols requiring allocation, with their sizes and alignments
+  CommonSymbolMap CommonSymbols;
+  // Maximum required total memory to allocate all common symbols
+  uint64_t CommonSize = 0;
 
   error_code err;
   // Parse symbols
@@ -83,37 +90,53 @@ bool RuntimeDyldImpl::loadObject(const MemoryBuffer *InputBuffer) {
     Check(i->getType(SymType));
     Check(i->getName(Name));
 
-    if (SymType == object::SymbolRef::ST_Function ||
-        SymType == object::SymbolRef::ST_Data) {
-      uint64_t FileOffset;
-      uint32_t flags;
-      StringRef sData;
-      section_iterator si = obj->end_sections();
-      Check(i->getFileOffset(FileOffset));
-      Check(i->getFlags(flags));
-      Check(i->getSection(si));
-      if (si == obj->end_sections()) continue;
-      Check(si->getContents(sData));
-      const uint8_t* SymPtr = (const uint8_t*)InputBuffer->getBufferStart() +
-                              (uintptr_t)FileOffset;
-      uintptr_t SectOffset = (uintptr_t)(SymPtr - (const uint8_t*)sData.begin());
-      unsigned SectionID
-        = findOrEmitSection(*si,
-                          SymType == object::SymbolRef::ST_Function,
-                          LocalSections);
-      bool isGlobal = flags & SymbolRef::SF_Global;
-      LocalSymbols[Name.data()] = SymbolLoc(SectionID, SectOffset);
-      DEBUG(dbgs() << "\tFileOffset: " << format("%p", (uintptr_t)FileOffset)
-                   << " flags: " << flags
-                   << " SID: " << SectionID
-                   << " Offset: " << format("%p", SectOffset));
-      if (isGlobal)
-        SymbolTable[Name] = SymbolLoc(SectionID, SectOffset);
+    uint32_t flags;
+    Check(i->getFlags(flags));
+
+    bool isCommon = flags & SymbolRef::SF_Common;
+    if (isCommon) {
+      // Add the common symbols to a list.  We'll allocate them all below.
+      uint64_t Align = getCommonSymbolAlignment(*i);
+      uint64_t Size = 0;
+      Check(i->getSize(Size));
+      CommonSize += Size + Align;
+      CommonSymbols[*i] = CommonSymbolInfo(Size, Align);
+    } else {
+      if (SymType == object::SymbolRef::ST_Function ||
+          SymType == object::SymbolRef::ST_Data ||
+          SymType == object::SymbolRef::ST_Unknown) {
+        uint64_t FileOffset;
+        StringRef SectionData;
+        section_iterator si = obj->end_sections();
+        Check(i->getFileOffset(FileOffset));
+        Check(i->getSection(si));
+        if (si == obj->end_sections()) continue;
+        Check(si->getContents(SectionData));
+        const uint8_t* SymPtr = (const uint8_t*)InputBuffer->getBufferStart() +
+                                (uintptr_t)FileOffset;
+        uintptr_t SectOffset = (uintptr_t)(SymPtr -
+                                           (const uint8_t*)SectionData.begin());
+        unsigned SectionID =
+          findOrEmitSection(*obj,
+                            *si,
+                            SymType == object::SymbolRef::ST_Function,
+                            LocalSections);
+        LocalSymbols[Name.data()] = SymbolLoc(SectionID, SectOffset);
+        DEBUG(dbgs() << "\tFileOffset: " << format("%p", (uintptr_t)FileOffset)
+                     << " flags: " << flags
+                     << " SID: " << SectionID
+                     << " Offset: " << format("%p", SectOffset));
+        GlobalSymbolTable[Name] = SymbolLoc(SectionID, SectOffset);
+      }
     }
     DEBUG(dbgs() << "\tType: " << SymType << " Name: " << Name << "\n");
   }
 
-  // Parse and proccess relocations
+  // Allocate common symbols
+  if (CommonSize != 0)
+    emitCommonSymbols(*obj, CommonSymbols, CommonSize, LocalSymbols);
+
+  // Parse and process relocations
   DEBUG(dbgs() << "Parse relocations:\n");
   for (section_iterator si = obj->begin_sections(),
        se = obj->end_sections(); si != se; si.increment(err)) {
@@ -126,9 +149,9 @@ bool RuntimeDyldImpl::loadObject(const MemoryBuffer *InputBuffer) {
          e = si->end_relocations(); i != e; i.increment(err)) {
       Check(err);
 
-      // If it's first relocation in this section, find its SectionID
+      // If it's the first relocation in this section, find its SectionID
       if (isFirstRelocation) {
-        SectionID = findOrEmitSection(*si, true, LocalSections);
+        SectionID = findOrEmitSection(*obj, *si, true, LocalSections);
         DEBUG(dbgs() << "\tSectionID: " << SectionID << "\n");
         isFirstRelocation = false;
       }
@@ -147,10 +170,53 @@ bool RuntimeDyldImpl::loadObject(const MemoryBuffer *InputBuffer) {
       processRelocationRef(RI, *obj, LocalSections, LocalSymbols, Stubs);
     }
   }
-  return false;
+
+  return obj.take();
+}
+
+void RuntimeDyldImpl::emitCommonSymbols(ObjectImage &Obj,
+                                        const CommonSymbolMap &CommonSymbols,
+                                        uint64_t TotalSize,
+                                        SymbolTableMap &SymbolTable) {
+  // Allocate memory for the section
+  unsigned SectionID = Sections.size();
+  uint8_t *Addr = MemMgr->allocateDataSection(TotalSize, sizeof(void*),
+                                              SectionID, false);
+  if (!Addr)
+    report_fatal_error("Unable to allocate memory for common symbols!");
+  uint64_t Offset = 0;
+  Sections.push_back(SectionEntry(StringRef(), Addr, TotalSize, TotalSize, 0));
+  memset(Addr, 0, TotalSize);
+
+  DEBUG(dbgs() << "emitCommonSection SectionID: " << SectionID
+               << " new addr: " << format("%p", Addr)
+               << " DataSize: " << TotalSize
+               << "\n");
+
+  // Assign the address of each symbol
+  for (CommonSymbolMap::const_iterator it = CommonSymbols.begin(),
+       itEnd = CommonSymbols.end(); it != itEnd; it++) {
+    uint64_t Size = it->second.first;
+    uint64_t Align = it->second.second;
+    StringRef Name;
+    it->first.getName(Name);
+    if (Align) {
+      // This symbol has an alignment requirement.
+      uint64_t AlignOffset = OffsetToAlignment((uint64_t)Addr, Align);
+      Addr += AlignOffset;
+      Offset += AlignOffset;
+      DEBUG(dbgs() << "Allocating common symbol " << Name << " address " <<
+                      format("%p\n", Addr));
+    }
+    Obj.updateSymbolAddress(it->first, (uint64_t)Addr);
+    SymbolTable[Name.data()] = SymbolLoc(SectionID, Offset);
+    Offset += Size;
+    Addr += Size;
+  }
 }
 
-unsigned RuntimeDyldImpl::emitSection(const SectionRef &Section,
+unsigned RuntimeDyldImpl::emitSection(ObjectImage &Obj,
+                                      const SectionRef &Section,
                                       bool IsCode) {
 
   unsigned StubBufSize = 0,
@@ -158,7 +224,7 @@ unsigned RuntimeDyldImpl::emitSection(const SectionRef &Section,
   error_code err;
   if (StubSize > 0) {
     for (relocation_iterator i = Section.begin_relocations(),
-         e = Section.end_relocations(); i != e; i.increment(err))
+         e = Section.end_relocations(); i != e; i.increment(err), Check(err))
       StubBufSize += StubSize;
   }
   StringRef data;
@@ -167,27 +233,77 @@ unsigned RuntimeDyldImpl::emitSection(const SectionRef &Section,
   Check(Section.getAlignment(Alignment64));
 
   unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
-  unsigned DataSize = data.size();
-  unsigned Allocate = DataSize + StubBufSize;
+  bool IsRequired;
+  bool IsVirtual;
+  bool IsZeroInit;
+  bool IsReadOnly;
+  uint64_t DataSize;
+  StringRef Name;
+  Check(Section.isRequiredForExecution(IsRequired));
+  Check(Section.isVirtual(IsVirtual));
+  Check(Section.isZeroInit(IsZeroInit));
+  Check(Section.isReadOnlyData(IsReadOnly));
+  Check(Section.getSize(DataSize));
+  Check(Section.getName(Name));
+
+  unsigned Allocate;
   unsigned SectionID = Sections.size();
-  const char *pData = data.data();
-  uint8_t *Addr = IsCode
-    ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID)
-    : MemMgr->allocateDataSection(Allocate, Alignment, SectionID);
-
-  memcpy(Addr, pData, DataSize);
-  DEBUG(dbgs() << "emitSection SectionID: " << SectionID
-               << " obj addr: " << format("%p", pData)
-               << " new addr: " << format("%p", Addr)
-               << " DataSize: " << DataSize
-               << " StubBufSize: " << StubBufSize
-               << " Allocate: " << Allocate
-               << "\n");
-  Sections.push_back(SectionEntry(Addr, Allocate, DataSize,(uintptr_t)pData));
+  uint8_t *Addr;
+  const char *pData = 0;
+
+  // Some sections, such as debug info, don't need to be loaded for execution.
+  // Leave those where they are.
+  if (IsRequired) {
+    Allocate = DataSize + StubBufSize;
+    Addr = IsCode
+      ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID)
+      : MemMgr->allocateDataSection(Allocate, Alignment, SectionID, IsReadOnly);
+    if (!Addr)
+      report_fatal_error("Unable to allocate section memory!");
+
+    // Virtual sections have no data in the object image, so leave pData = 0
+    if (!IsVirtual)
+      pData = data.data();
+
+    // Zero-initialize or copy the data from the image
+    if (IsZeroInit || IsVirtual)
+      memset(Addr, 0, DataSize);
+    else
+      memcpy(Addr, pData, DataSize);
+
+    DEBUG(dbgs() << "emitSection SectionID: " << SectionID
+                 << " Name: " << Name
+                 << " obj addr: " << format("%p", pData)
+                 << " new addr: " << format("%p", Addr)
+                 << " DataSize: " << DataSize
+                 << " StubBufSize: " << StubBufSize
+                 << " Allocate: " << Allocate
+                 << "\n");
+    Obj.updateSectionAddress(Section, (uint64_t)Addr);
+  }
+  else {
+    // Even if we didn't load the section, we need to record an entry for it
+    // to handle later processing (and by 'handle' I mean don't do anything
+    // with these sections).
+    Allocate = 0;
+    Addr = 0;
+    DEBUG(dbgs() << "emitSection SectionID: " << SectionID
+                 << " Name: " << Name
+                 << " obj addr: " << format("%p", data.data())
+                 << " new addr: 0"
+                 << " DataSize: " << DataSize
+                 << " StubBufSize: " << StubBufSize
+                 << " Allocate: " << Allocate
+                 << "\n");
+  }
+
+  Sections.push_back(SectionEntry(Name, Addr, Allocate, DataSize,
+                                 (uintptr_t)pData));
   return SectionID;
 }
 
-unsigned RuntimeDyldImpl::findOrEmitSection(const SectionRef &Section,
+unsigned RuntimeDyldImpl::findOrEmitSection(ObjectImage &Obj,
+                                            const SectionRef &Section,
                                             bool IsCode,
                                             ObjSectionToIDMap &LocalSections) {
 
@@ -196,46 +312,78 @@ unsigned RuntimeDyldImpl::findOrEmitSection(const SectionRef &Section,
   if (i != LocalSections.end())
     SectionID = i->second;
   else {
-    SectionID = emitSection(Section, IsCode);
+    SectionID = emitSection(Obj, Section, IsCode);
     LocalSections[Section] = SectionID;
   }
   return SectionID;
 }
 
-void RuntimeDyldImpl::AddRelocation(const RelocationValueRef &Value,
-                                   unsigned SectionID, uintptr_t Offset,
-                                   uint32_t RelType) {
-  DEBUG(dbgs() << "AddRelocation SymNamePtr: " << format("%p", Value.SymbolName)
-               << " SID: " << Value.SectionID
-               << " Addend: " << format("%p", Value.Addend)
-               << " Offset: " << format("%p", Offset)
-               << " RelType: " << format("%x", RelType)
-               << "\n");
+void RuntimeDyldImpl::addRelocationForSection(const RelocationEntry &RE,
+                                              unsigned SectionID) {
+  Relocations[SectionID].push_back(RE);
+}
 
-  if (Value.SymbolName == 0) {
-    Relocations[Value.SectionID].push_back(RelocationEntry(
-      SectionID,
-      Offset,
-      RelType,
-      Value.Addend));
-  } else
-    SymbolRelocations[Value.SymbolName].push_back(RelocationEntry(
-      SectionID,
-      Offset,
-      RelType,
-      Value.Addend));
+void RuntimeDyldImpl::addRelocationForSymbol(const RelocationEntry &RE,
+                                             StringRef SymbolName) {
+  // Relocation by symbol.  If the symbol is found in the global symbol table,
+  // create an appropriate section relocation.  Otherwise, add it to
+  // ExternalSymbolRelocations.
+  SymbolTableMap::const_iterator Loc =
+      GlobalSymbolTable.find(SymbolName);
+  if (Loc == GlobalSymbolTable.end()) {
+    ExternalSymbolRelocations[SymbolName].push_back(RE);
+  } else {
+    // Copy the RE since we want to modify its addend.
+    RelocationEntry RECopy = RE;
+    RECopy.Addend += Loc->second.second;
+    Relocations[Loc->second.first].push_back(RECopy);
+  }
 }
 
 uint8_t *RuntimeDyldImpl::createStubFunction(uint8_t *Addr) {
-  // TODO: There is only ARM far stub now. We should add the Thumb stub,
-  // and stubs for branches Thumb - ARM and ARM - Thumb.
   if (Arch == Triple::arm) {
+    // TODO: There is only ARM far stub now. We should add the Thumb stub,
+    // and stubs for branches Thumb - ARM and ARM - Thumb.
     uint32_t *StubAddr = (uint32_t*)Addr;
     *StubAddr = 0xe51ff004; // ldr pc,<label>
     return (uint8_t*)++StubAddr;
-  }
-  else
+  } else if (Arch == Triple::mipsel) {
+    uint32_t *StubAddr = (uint32_t*)Addr;
+    // 0:   3c190000        lui     t9,%hi(addr).
+    // 4:   27390000        addiu   t9,t9,%lo(addr).
+    // 8:   03200008        jr      t9.
+    // c:   00000000        nop.
+    const unsigned LuiT9Instr = 0x3c190000, AdduiT9Instr = 0x27390000;
+    const unsigned JrT9Instr = 0x03200008, NopInstr = 0x0;
+
+    *StubAddr = LuiT9Instr;
+    StubAddr++;
+    *StubAddr = AdduiT9Instr;
+    StubAddr++;
+    *StubAddr = JrT9Instr;
+    StubAddr++;
+    *StubAddr = NopInstr;
     return Addr;
+  } else if (Arch == Triple::ppc64) {
+    // PowerPC64 stub: the address points to a function descriptor
+    // instead of the function itself. Load the function address
+    // on r11 and sets it to control register. Also loads the function
+    // TOC in r2 and environment pointer to r11.
+    writeInt32BE(Addr,    0x3D800000); // lis   r12, highest(addr)
+    writeInt32BE(Addr+4,  0x618C0000); // ori   r12, higher(addr)
+    writeInt32BE(Addr+8,  0x798C07C6); // sldi  r12, r12, 32
+    writeInt32BE(Addr+12, 0x658C0000); // oris  r12, r12, h(addr)
+    writeInt32BE(Addr+16, 0x618C0000); // ori   r12, r12, l(addr)
+    writeInt32BE(Addr+20, 0xF8410028); // std   r2,  40(r1)
+    writeInt32BE(Addr+24, 0xE96C0000); // ld    r11, 0(r12)
+    writeInt32BE(Addr+28, 0xE84C0008); // ld    r2,  0(r12)
+    writeInt32BE(Addr+32, 0x7D6903A6); // mtctr r11
+    writeInt32BE(Addr+36, 0xE96C0010); // ld    r11, 16(r2)
+    writeInt32BE(Addr+40, 0x4E800420); // bctr
+
+    return Addr;
+  }
+  return Addr;
 }
 
 // Assign an address to a symbol name and resolve all the relocations
@@ -244,30 +392,31 @@ void RuntimeDyldImpl::reassignSectionAddress(unsigned SectionID,
                                              uint64_t Addr) {
   // The address to use for relocation resolution is not
   // the address of the local section buffer. We must be doing
-  // a remote execution environment of some sort. Re-apply any
-  // relocations referencing this section with the given address.
+  // a remote execution environment of some sort. Relocations can't
+  // be applied until all the sections have been moved.  The client must
+  // trigger this with a call to MCJIT::finalize() or
+  // RuntimeDyld::resolveRelocations().
   //
   // Addr is a uint64_t because we can't assume the pointer width
   // of the target is the same as that of the host. Just use a generic
   // "big enough" type.
   Sections[SectionID].LoadAddress = Addr;
-  DEBUG(dbgs() << "Resolving relocations Section #" << SectionID
-          << "\t" << format("%p", (uint8_t *)Addr)
-          << "\n");
-  resolveRelocationList(Relocations[SectionID], Addr);
 }
 
 void RuntimeDyldImpl::resolveRelocationEntry(const RelocationEntry &RE,
                                              uint64_t Value) {
-    uint8_t *Target = Sections[RE.SectionID].Address + RE.Offset;
+  // Ignore relocations for sections that were not loaded
+  if (Sections[RE.SectionID].Address != 0) {
     DEBUG(dbgs() << "\tSectionID: " << RE.SectionID
-          << " + " << RE.Offset << " (" << format("%p", Target) << ")"
-          << " Data: " << RE.Data
+          << " + " << RE.Offset << " ("
+          << format("%p", Sections[RE.SectionID].Address + RE.Offset) << ")"
+          << " RelType: " << RE.RelType
           << " Addend: " << RE.Addend
           << "\n");
 
-    resolveRelocation(Target, Sections[RE.SectionID].LoadAddress + RE.Offset,
-                      Value, RE.Data, RE.Addend);
+    resolveRelocation(Sections[RE.SectionID], RE.Offset,
+                      Value, RE.RelType, RE.Addend);
+  }
 }
 
 void RuntimeDyldImpl::resolveRelocationList(const RelocationList &Relocs,
@@ -277,16 +426,14 @@ void RuntimeDyldImpl::resolveRelocationList(const RelocationList &Relocs,
   }
 }
 
-// resolveSymbols - Resolve any relocations to the specified symbols if
-// we know where it lives.
-void RuntimeDyldImpl::resolveSymbols() {
-  StringMap<RelocationList>::iterator i = SymbolRelocations.begin(),
-                                      e = SymbolRelocations.end();
+void RuntimeDyldImpl::resolveExternalSymbols() {
+  StringMap<RelocationList>::iterator i = ExternalSymbolRelocations.begin(),
+                                      e = ExternalSymbolRelocations.end();
   for (; i != e; i++) {
     StringRef Name = i->first();
     RelocationList &Relocs = i->second;
-    StringMap<SymbolLoc>::const_iterator Loc = SymbolTable.find(Name);
-    if (Loc == SymbolTable.end()) {
+    SymbolTableMap::const_iterator Loc = GlobalSymbolTable.find(Name);
+    if (Loc == GlobalSymbolTable.end()) {
       // This is an external symbol, try to get it address from
       // MemoryManager.
       uint8_t *Addr = (uint8_t*) MemMgr->getPointerToNamedFunction(Name.data(),
@@ -296,15 +443,7 @@ void RuntimeDyldImpl::resolveSymbols() {
               << "\n");
       resolveRelocationList(Relocs, (uintptr_t)Addr);
     } else {
-      // Change the relocation to be section relative rather than symbol
-      // relative and move it to the resolved relocation list.
-      DEBUG(dbgs() << "Resolving symbol '" << Name << "'\n");
-      for (int i = 0, e = Relocs.size(); i != e; ++i) {
-        RelocationEntry Entry = Relocs[i];
-        Entry.Addend += Loc->second.second;
-        Relocations[Loc->second.first].push_back(Entry);
-      }
-      Relocs.clear();
+      report_fatal_error("Expected external symbol");
     }
   }
 }
@@ -313,6 +452,12 @@ void RuntimeDyldImpl::resolveSymbols() {
 //===----------------------------------------------------------------------===//
 // RuntimeDyld class implementation
 RuntimeDyld::RuntimeDyld(RTDyldMemoryManager *mm) {
+  // FIXME: There's a potential issue lurking here if a single instance of
+  // RuntimeDyld is used to load multiple objects.  The current implementation
+  // associates a single memory manager with a RuntimeDyld instance.  Even
+  // though the public class spawns a new 'impl' instance for each load,
+  // they share a single memory manager.  This can become a problem when page
+  // permissions are applied.
   Dyld = 0;
   MM = mm;
 }
@@ -321,7 +466,7 @@ RuntimeDyld::~RuntimeDyld() {
   delete Dyld;
 }
 
-bool RuntimeDyld::loadObject(MemoryBuffer *InputBuffer) {
+ObjectImage *RuntimeDyld::loadObject(ObjectBuffer *InputBuffer) {
   if (!Dyld) {
     sys::LLVMFileType type = sys::IdentifyFileType(
             InputBuffer->getBufferStart(),
@@ -363,6 +508,10 @@ void *RuntimeDyld::getSymbolAddress(StringRef Name) {
   return Dyld->getSymbolAddress(Name);
 }
 
+uint64_t RuntimeDyld::getSymbolLoadAddress(StringRef Name) {
+  return Dyld->getSymbolLoadAddress(Name);
+}
+
 void RuntimeDyld::resolveRelocations() {
   Dyld->resolveRelocations();
 }
@@ -372,7 +521,7 @@ void RuntimeDyld::reassignSectionAddress(unsigned SectionID,
   Dyld->reassignSectionAddress(SectionID, Addr);
 }
 
-void RuntimeDyld::mapSectionAddress(void *LocalAddress,
+void RuntimeDyld::mapSectionAddress(const void *LocalAddress,
                                     uint64_t TargetAddress) {
   Dyld->mapSectionAddress(LocalAddress, TargetAddress);
 }