[WinEH] Handle a landingpad, resume, and cleanup all rolled into a BB
[oota-llvm.git] / lib / CodeGen / WinEHPrepare.cpp
index b4019b4861706e749dbf9e189360c86d11d82732..35b944ea309cb4b6169a1aba4a7cd1d8e0b1bd8f 100644 (file)
 //===----------------------------------------------------------------------===//
 
 #include "llvm/CodeGen/Passes.h"
+#include "llvm/ADT/MapVector.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/TinyPtrVector.h"
 #include "llvm/Analysis/LibCallSemantics.h"
+#include "llvm/CodeGen/WinEHFuncInfo.h"
+#include "llvm/IR/Dominators.h"
 #include "llvm/IR/Function.h"
 #include "llvm/IR/IRBuilder.h"
 #include "llvm/IR/Instructions.h"
+#include "llvm/IR/IntrinsicInst.h"
+#include "llvm/IR/Module.h"
+#include "llvm/IR/PatternMatch.h"
 #include "llvm/Pass.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/Transforms/Utils/BasicBlockUtils.h"
+#include "llvm/Transforms/Utils/Cloning.h"
+#include "llvm/Transforms/Utils/Local.h"
+#include "llvm/Transforms/Utils/PromoteMemToReg.h"
 #include <memory>
 
 using namespace llvm;
+using namespace llvm::PatternMatch;
 
 #define DEBUG_TYPE "winehprepare"
 
 namespace {
-class WinEHPrepare : public FunctionPass {
-  std::unique_ptr<FunctionPass> DwarfPrepare;
 
+// This map is used to model frame variable usage during outlining, to
+// construct a structure type to hold the frame variables in a frame
+// allocation block, and to remap the frame variable allocas (including
+// spill locations as needed) to GEPs that get the variable from the
+// frame allocation structure.
+typedef MapVector<Value *, TinyPtrVector<AllocaInst *>> FrameVarInfoMap;
+
+// TinyPtrVector cannot hold nullptr, so we need our own sentinel that isn't
+// quite null.
+AllocaInst *getCatchObjectSentinel() {
+  return static_cast<AllocaInst *>(nullptr) + 1;
+}
+
+typedef SmallSet<BasicBlock *, 4> VisitedBlockSet;
+
+class LandingPadActions;
+class LandingPadMap;
+
+typedef DenseMap<const BasicBlock *, CatchHandler *> CatchHandlerMapTy;
+typedef DenseMap<const BasicBlock *, CleanupHandler *> CleanupHandlerMapTy;
+
+class WinEHPrepare : public FunctionPass {
 public:
   static char ID; // Pass identification, replacement for typeid.
   WinEHPrepare(const TargetMachine *TM = nullptr)
-      : FunctionPass(ID), DwarfPrepare(createDwarfEHPass(TM)) {}
+      : FunctionPass(ID), DT(nullptr) {}
 
   bool runOnFunction(Function &Fn) override;
 
@@ -44,21 +81,235 @@ public:
   const char *getPassName() const override {
     return "Windows exception handling preparation";
   }
+
+private:
+  bool prepareExceptionHandlers(Function &F,
+                                SmallVectorImpl<LandingPadInst *> &LPads);
+  void promoteLandingPadValues(LandingPadInst *LPad);
+  void completeNestedLandingPad(Function *ParentFn,
+                                LandingPadInst *OutlinedLPad,
+                                const LandingPadInst *OriginalLPad,
+                                FrameVarInfoMap &VarInfo);
+  bool outlineHandler(ActionHandler *Action, Function *SrcFn,
+                      LandingPadInst *LPad, BasicBlock *StartBB,
+                      FrameVarInfoMap &VarInfo);
+  void addStubInvokeToHandlerIfNeeded(Function *Handler, Value *PersonalityFn);
+
+  void mapLandingPadBlocks(LandingPadInst *LPad, LandingPadActions &Actions);
+  CatchHandler *findCatchHandler(BasicBlock *BB, BasicBlock *&NextBB,
+                                 VisitedBlockSet &VisitedBlocks);
+  void findCleanupHandlers(LandingPadActions &Actions, BasicBlock *StartBB,
+                           BasicBlock *EndBB);
+
+  void processSEHCatchHandler(CatchHandler *Handler, BasicBlock *StartBB);
+
+  // All fields are reset by runOnFunction.
+  DominatorTree *DT;
+  EHPersonality Personality;
+  CatchHandlerMapTy CatchHandlerMap;
+  CleanupHandlerMapTy CleanupHandlerMap;
+  DenseMap<const LandingPadInst *, LandingPadMap> LPadMaps;
+
+  // This maps landing pad instructions found in outlined handlers to
+  // the landing pad instruction in the parent function from which they
+  // were cloned.  The cloned/nested landing pad is used as the key
+  // because the landing pad may be cloned into multiple handlers.
+  // This map will be used to add the llvm.eh.actions call to the nested
+  // landing pads after all handlers have been outlined.
+  DenseMap<LandingPadInst *, const LandingPadInst *> NestedLPtoOriginalLP;
+
+  // This maps blocks in the parent function which are destinations of
+  // catch handlers to cloned blocks in (other) outlined handlers. This
+  // handles the case where a nested landing pads has a catch handler that
+  // returns to a handler function rather than the parent function.
+  // The original block is used as the key here because there should only
+  // ever be one handler function from which the cloned block is not pruned.
+  // The original block will be pruned from the parent function after all
+  // handlers have been outlined.  This map will be used to adjust the
+  // return instructions of handlers which return to the block that was
+  // outlined into a handler.  This is done after all handlers have been
+  // outlined but before the outlined code is pruned from the parent function.
+  DenseMap<const BasicBlock *, BasicBlock *> LPadTargetBlocks;
+};
+
+class WinEHFrameVariableMaterializer : public ValueMaterializer {
+public:
+  WinEHFrameVariableMaterializer(Function *OutlinedFn,
+                                 FrameVarInfoMap &FrameVarInfo);
+  ~WinEHFrameVariableMaterializer() override {}
+
+  Value *materializeValueFor(Value *V) override;
+
+  void escapeCatchObject(Value *V);
+
+private:
+  FrameVarInfoMap &FrameVarInfo;
+  IRBuilder<> Builder;
+};
+
+class LandingPadMap {
+public:
+  LandingPadMap() : OriginLPad(nullptr) {}
+  void mapLandingPad(const LandingPadInst *LPad);
+
+  bool isInitialized() { return OriginLPad != nullptr; }
+
+  bool isOriginLandingPadBlock(const BasicBlock *BB) const;
+  bool isLandingPadSpecificInst(const Instruction *Inst) const;
+
+  void remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue,
+                     Value *SelectorValue) const;
+
+private:
+  const LandingPadInst *OriginLPad;
+  // We will normally only see one of each of these instructions, but
+  // if more than one occurs for some reason we can handle that.
+  TinyPtrVector<const ExtractValueInst *> ExtractedEHPtrs;
+  TinyPtrVector<const ExtractValueInst *> ExtractedSelectors;
+};
+
+class WinEHCloningDirectorBase : public CloningDirector {
+public:
+  WinEHCloningDirectorBase(Function *HandlerFn, FrameVarInfoMap &VarInfo,
+                           LandingPadMap &LPadMap)
+      : Materializer(HandlerFn, VarInfo),
+        SelectorIDType(Type::getInt32Ty(HandlerFn->getContext())),
+        Int8PtrType(Type::getInt8PtrTy(HandlerFn->getContext())),
+        LPadMap(LPadMap) {}
+
+  CloningAction handleInstruction(ValueToValueMapTy &VMap,
+                                  const Instruction *Inst,
+                                  BasicBlock *NewBB) override;
+
+  virtual CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
+                                         const Instruction *Inst,
+                                         BasicBlock *NewBB) = 0;
+  virtual CloningAction handleEndCatch(ValueToValueMapTy &VMap,
+                                       const Instruction *Inst,
+                                       BasicBlock *NewBB) = 0;
+  virtual CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
+                                        const Instruction *Inst,
+                                        BasicBlock *NewBB) = 0;
+  virtual CloningAction handleInvoke(ValueToValueMapTy &VMap,
+                                     const InvokeInst *Invoke,
+                                     BasicBlock *NewBB) = 0;
+  virtual CloningAction handleResume(ValueToValueMapTy &VMap,
+                                     const ResumeInst *Resume,
+                                     BasicBlock *NewBB) = 0;
+  virtual CloningAction handleLandingPad(ValueToValueMapTy &VMap,
+                                         const LandingPadInst *LPad,
+                                         BasicBlock *NewBB) = 0;
+
+  ValueMaterializer *getValueMaterializer() override { return &Materializer; }
+
+protected:
+  WinEHFrameVariableMaterializer Materializer;
+  Type *SelectorIDType;
+  Type *Int8PtrType;
+  LandingPadMap &LPadMap;
+};
+
+class WinEHCatchDirector : public WinEHCloningDirectorBase {
+public:
+  WinEHCatchDirector(
+      Function *CatchFn, Value *Selector, FrameVarInfoMap &VarInfo,
+      LandingPadMap &LPadMap,
+      DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPads)
+      : WinEHCloningDirectorBase(CatchFn, VarInfo, LPadMap),
+        CurrentSelector(Selector->stripPointerCasts()),
+        ExceptionObjectVar(nullptr), NestedLPtoOriginalLP(NestedLPads) {}
+
+  CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
+                                 const Instruction *Inst,
+                                 BasicBlock *NewBB) override;
+  CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst,
+                               BasicBlock *NewBB) override;
+  CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
+                                const Instruction *Inst,
+                                BasicBlock *NewBB) override;
+  CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
+                             BasicBlock *NewBB) override;
+  CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
+                             BasicBlock *NewBB) override;
+  CloningAction handleLandingPad(ValueToValueMapTy &VMap,
+                                 const LandingPadInst *LPad,
+                                 BasicBlock *NewBB) override;
+
+  Value *getExceptionVar() { return ExceptionObjectVar; }
+  TinyPtrVector<BasicBlock *> &getReturnTargets() { return ReturnTargets; }
+
+private:
+  Value *CurrentSelector;
+
+  Value *ExceptionObjectVar;
+  TinyPtrVector<BasicBlock *> ReturnTargets;
+
+  // This will be a reference to the field of the same name in the WinEHPrepare
+  // object which instantiates this WinEHCatchDirector object.
+  DenseMap<LandingPadInst *, const LandingPadInst *> &NestedLPtoOriginalLP;
+};
+
+class WinEHCleanupDirector : public WinEHCloningDirectorBase {
+public:
+  WinEHCleanupDirector(Function *CleanupFn, FrameVarInfoMap &VarInfo,
+                       LandingPadMap &LPadMap)
+      : WinEHCloningDirectorBase(CleanupFn, VarInfo, LPadMap) {}
+
+  CloningAction handleBeginCatch(ValueToValueMapTy &VMap,
+                                 const Instruction *Inst,
+                                 BasicBlock *NewBB) override;
+  CloningAction handleEndCatch(ValueToValueMapTy &VMap, const Instruction *Inst,
+                               BasicBlock *NewBB) override;
+  CloningAction handleTypeIdFor(ValueToValueMapTy &VMap,
+                                const Instruction *Inst,
+                                BasicBlock *NewBB) override;
+  CloningAction handleInvoke(ValueToValueMapTy &VMap, const InvokeInst *Invoke,
+                             BasicBlock *NewBB) override;
+  CloningAction handleResume(ValueToValueMapTy &VMap, const ResumeInst *Resume,
+                             BasicBlock *NewBB) override;
+  CloningAction handleLandingPad(ValueToValueMapTy &VMap,
+                                 const LandingPadInst *LPad,
+                                 BasicBlock *NewBB) override;
+};
+
+class LandingPadActions {
+public:
+  LandingPadActions() : HasCleanupHandlers(false) {}
+
+  void insertCatchHandler(CatchHandler *Action) { Actions.push_back(Action); }
+  void insertCleanupHandler(CleanupHandler *Action) {
+    Actions.push_back(Action);
+    HasCleanupHandlers = true;
+  }
+
+  bool includesCleanup() const { return HasCleanupHandlers; }
+
+  SmallVectorImpl<ActionHandler *> &actions() { return Actions; }
+  SmallVectorImpl<ActionHandler *>::iterator begin() { return Actions.begin(); }
+  SmallVectorImpl<ActionHandler *>::iterator end() { return Actions.end(); }
+
+private:
+  // Note that this class does not own the ActionHandler objects in this vector.
+  // The ActionHandlers are owned by the CatchHandlerMap and CleanupHandlerMap
+  // in the WinEHPrepare class.
+  SmallVector<ActionHandler *, 4> Actions;
+  bool HasCleanupHandlers;
 };
+
 } // end anonymous namespace
 
 char WinEHPrepare::ID = 0;
-INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare",
-                   "Prepare Windows exceptions", false, false)
+INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",
+                   false, false)
 
 FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
   return new WinEHPrepare(TM);
 }
 
-static bool isMSVCPersonality(EHPersonality Pers) {
-  return Pers == EHPersonality::MSVC_Win64SEH ||
-         Pers == EHPersonality::MSVC_CXX;
-}
+// FIXME: Remove this once the backend can handle the prepared IR.
+static cl::opt<bool>
+    SEHPrepare("sehprepare", cl::Hidden,
+               cl::desc("Prepare functions with SEH personalities"));
 
 bool WinEHPrepare::runOnFunction(Function &Fn) {
   SmallVector<LandingPadInst *, 4> LPads;
@@ -75,28 +326,1409 @@ bool WinEHPrepare::runOnFunction(Function &Fn) {
     return false;
 
   // Classify the personality to see what kind of preparation we need.
-  EHPersonality Pers = classifyEHPersonality(LPads.back()->getPersonalityFn());
+  Personality = classifyEHPersonality(LPads.back()->getPersonalityFn());
+
+  // Do nothing if this is not an MSVC personality.
+  if (!isMSVCEHPersonality(Personality))
+    return false;
+
+  DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
+
+  if (isAsynchronousEHPersonality(Personality) && !SEHPrepare) {
+    // Replace all resume instructions with unreachable.
+    // FIXME: Remove this once the backend can handle the prepared IR.
+    for (ResumeInst *Resume : Resumes) {
+      IRBuilder<>(Resume).CreateUnreachable();
+      Resume->eraseFromParent();
+    }
+    return true;
+  }
+
+  // If there were any landing pads, prepareExceptionHandlers will make changes.
+  prepareExceptionHandlers(Fn, LPads);
+  return true;
+}
+
+bool WinEHPrepare::doFinalization(Module &M) { return false; }
+
+void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
+  AU.addRequired<DominatorTreeWrapperPass>();
+}
+
+bool WinEHPrepare::prepareExceptionHandlers(
+    Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
+  // These containers are used to re-map frame variables that are used in
+  // outlined catch and cleanup handlers.  They will be populated as the
+  // handlers are outlined.
+  FrameVarInfoMap FrameVarInfo;
+
+  bool HandlersOutlined = false;
 
-  // Delegate through to the DWARF pass if this is unrecognized.
-  if (!isMSVCPersonality(Pers))
-    return DwarfPrepare->runOnFunction(Fn);
+  Module *M = F.getParent();
+  LLVMContext &Context = M->getContext();
 
-  // FIXME: Cleanups are unimplemented. Replace them with unreachable.
-  if (Resumes.empty())
+  // Create a new function to receive the handler contents.
+  PointerType *Int8PtrType = Type::getInt8PtrTy(Context);
+  Type *Int32Type = Type::getInt32Ty(Context);
+  Function *ActionIntrin = Intrinsic::getDeclaration(M, Intrinsic::eh_actions);
+
+  for (LandingPadInst *LPad : LPads) {
+    // Look for evidence that this landingpad has already been processed.
+    bool LPadHasActionList = false;
+    BasicBlock *LPadBB = LPad->getParent();
+    for (Instruction &Inst : *LPadBB) {
+      if (auto *IntrinCall = dyn_cast<IntrinsicInst>(&Inst)) {
+        if (IntrinCall->getIntrinsicID() == Intrinsic::eh_actions) {
+          LPadHasActionList = true;
+          break;
+        }
+      }
+      // FIXME: This is here to help with the development of nested landing pad
+      //        outlining.  It should be removed when that is finished.
+      if (isa<UnreachableInst>(Inst)) {
+        LPadHasActionList = true;
+        break;
+      }
+    }
+
+    // If we've already outlined the handlers for this landingpad,
+    // there's nothing more to do here.
+    if (LPadHasActionList)
+      continue;
+
+    // If either of the values in the aggregate returned by the landing pad is
+    // extracted and stored to memory, promote the stored value to a register.
+    promoteLandingPadValues(LPad);
+
+    LandingPadActions Actions;
+    mapLandingPadBlocks(LPad, Actions);
+
+    HandlersOutlined |= !Actions.actions().empty();
+    for (ActionHandler *Action : Actions) {
+      if (Action->hasBeenProcessed())
+        continue;
+      BasicBlock *StartBB = Action->getStartBlock();
+
+      // SEH doesn't do any outlining for catches. Instead, pass the handler
+      // basic block addr to llvm.eh.actions and list the block as a return
+      // target.
+      if (isAsynchronousEHPersonality(Personality)) {
+        if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+          processSEHCatchHandler(CatchAction, StartBB);
+          continue;
+        }
+      }
+
+      outlineHandler(Action, &F, LPad, StartBB, FrameVarInfo);
+    }
+
+    // Replace the landing pad with a new llvm.eh.action based landing pad.
+    BasicBlock *NewLPadBB = BasicBlock::Create(Context, "lpad", &F, LPadBB);
+    assert(!isa<PHINode>(LPadBB->begin()));
+    auto *NewLPad = cast<LandingPadInst>(LPad->clone());
+    NewLPadBB->getInstList().push_back(NewLPad);
+    while (!pred_empty(LPadBB)) {
+      auto *pred = *pred_begin(LPadBB);
+      InvokeInst *Invoke = cast<InvokeInst>(pred->getTerminator());
+      Invoke->setUnwindDest(NewLPadBB);
+    }
+
+    // If anyone is still using the old landingpad value, just give them undef
+    // instead. The eh pointer and selector values are not real.
+    LPad->replaceAllUsesWith(UndefValue::get(LPad->getType()));
+
+    // Replace the mapping of any nested landing pad that previously mapped
+    // to this landing pad with a referenced to the cloned version.
+    for (auto &LPadPair : NestedLPtoOriginalLP) {
+      const LandingPadInst *OriginalLPad = LPadPair.second;
+      if (OriginalLPad == LPad) {
+        LPadPair.second = NewLPad;
+      }
+    }
+
+    // Replace uses of the old lpad in phis with this block and delete the old
+    // block.
+    LPadBB->replaceSuccessorsPhiUsesWith(NewLPadBB);
+    LPadBB->getTerminator()->eraseFromParent();
+    new UnreachableInst(LPadBB->getContext(), LPadBB);
+
+    // Add a call to describe the actions for this landing pad.
+    std::vector<Value *> ActionArgs;
+    for (ActionHandler *Action : Actions) {
+      // Action codes from docs are: 0 cleanup, 1 catch.
+      if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+        ActionArgs.push_back(ConstantInt::get(Int32Type, 1));
+        ActionArgs.push_back(CatchAction->getSelector());
+        // Find the frame escape index of the exception object alloca in the
+        // parent.
+        int FrameEscapeIdx = -1;
+        Value *EHObj = const_cast<Value *>(CatchAction->getExceptionVar());
+        if (EHObj && !isa<ConstantPointerNull>(EHObj)) {
+          auto I = FrameVarInfo.find(EHObj);
+          assert(I != FrameVarInfo.end() &&
+                 "failed to map llvm.eh.begincatch var");
+          FrameEscapeIdx = std::distance(FrameVarInfo.begin(), I);
+        }
+        ActionArgs.push_back(ConstantInt::get(Int32Type, FrameEscapeIdx));
+      } else {
+        ActionArgs.push_back(ConstantInt::get(Int32Type, 0));
+      }
+      ActionArgs.push_back(Action->getHandlerBlockOrFunc());
+    }
+    CallInst *Recover =
+        CallInst::Create(ActionIntrin, ActionArgs, "recover", NewLPadBB);
+
+    // Add an indirect branch listing possible successors of the catch handlers.
+    IndirectBrInst *Branch = IndirectBrInst::Create(Recover, 0, NewLPadBB);
+    for (ActionHandler *Action : Actions) {
+      if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+        for (auto *Target : CatchAction->getReturnTargets()) {
+          Branch->addDestination(Target);
+        }
+      }
+    }
+  } // End for each landingpad
+
+  // If nothing got outlined, there is no more processing to be done.
+  if (!HandlersOutlined)
     return false;
 
-  for (ResumeInst *Resume : Resumes) {
-    IRBuilder<>(Resume).CreateUnreachable();
-    Resume->eraseFromParent();
+  // Replace any nested landing pad stubs with the correct action handler.
+  // This must be done before we remove unreachable blocks because it
+  // cleans up references to outlined blocks that will be deleted.
+  for (auto &LPadPair : NestedLPtoOriginalLP)
+    completeNestedLandingPad(&F, LPadPair.first, LPadPair.second, FrameVarInfo);
+  NestedLPtoOriginalLP.clear();
+
+  F.addFnAttr("wineh-parent", F.getName());
+
+  // Delete any blocks that were only used by handlers that were outlined above.
+  removeUnreachableBlocks(F);
+
+  BasicBlock *Entry = &F.getEntryBlock();
+  IRBuilder<> Builder(F.getParent()->getContext());
+  Builder.SetInsertPoint(Entry->getFirstInsertionPt());
+
+  Function *FrameEscapeFn =
+      Intrinsic::getDeclaration(M, Intrinsic::frameescape);
+  Function *RecoverFrameFn =
+      Intrinsic::getDeclaration(M, Intrinsic::framerecover);
+
+  // Finally, replace all of the temporary allocas for frame variables used in
+  // the outlined handlers with calls to llvm.framerecover.
+  BasicBlock::iterator II = Entry->getFirstInsertionPt();
+  Instruction *AllocaInsertPt = II;
+  SmallVector<Value *, 8> AllocasToEscape;
+  for (auto &VarInfoEntry : FrameVarInfo) {
+    Value *ParentVal = VarInfoEntry.first;
+    TinyPtrVector<AllocaInst *> &Allocas = VarInfoEntry.second;
+
+    // If the mapped value isn't already an alloca, we need to spill it if it
+    // is a computed value or copy it if it is an argument.
+    AllocaInst *ParentAlloca = dyn_cast<AllocaInst>(ParentVal);
+    if (!ParentAlloca) {
+      if (auto *Arg = dyn_cast<Argument>(ParentVal)) {
+        // Lower this argument to a copy and then demote that to the stack.
+        // We can't just use the argument location because the handler needs
+        // it to be in the frame allocation block.
+        // Use 'select i8 true, %arg, undef' to simulate a 'no-op' instruction.
+        Value *TrueValue = ConstantInt::getTrue(Context);
+        Value *UndefValue = UndefValue::get(Arg->getType());
+        Instruction *SI =
+            SelectInst::Create(TrueValue, Arg, UndefValue,
+                               Arg->getName() + ".tmp", AllocaInsertPt);
+        Arg->replaceAllUsesWith(SI);
+        // Reset the select operand, because it was clobbered by the RAUW above.
+        SI->setOperand(1, Arg);
+        ParentAlloca = DemoteRegToStack(*SI, true, SI);
+      } else if (auto *PN = dyn_cast<PHINode>(ParentVal)) {
+        ParentAlloca = DemotePHIToStack(PN, AllocaInsertPt);
+      } else {
+        Instruction *ParentInst = cast<Instruction>(ParentVal);
+        // FIXME: This is a work-around to temporarily handle the case where an
+        //        instruction that is only used in handlers is not sunk.
+        //        Without uses, DemoteRegToStack would just eliminate the value.
+        //        This will fail if ParentInst is an invoke.
+        if (ParentInst->getNumUses() == 0) {
+          BasicBlock::iterator InsertPt = ParentInst;
+          ++InsertPt;
+          ParentAlloca =
+              new AllocaInst(ParentInst->getType(), nullptr,
+                             ParentInst->getName() + ".reg2mem",
+                             AllocaInsertPt);
+          new StoreInst(ParentInst, ParentAlloca, InsertPt);
+        } else {
+          ParentAlloca = DemoteRegToStack(*ParentInst, true, AllocaInsertPt);
+        }
+      }
+    }
+
+    // FIXME: We should try to sink unescaped allocas from the parent frame into
+    // the child frame. If the alloca is escaped, we have to use the lifetime
+    // markers to ensure that the alloca is only live within the child frame.
+
+    // Add this alloca to the list of things to escape.
+    AllocasToEscape.push_back(ParentAlloca);
+
+    // Next replace all outlined allocas that are mapped to it.
+    for (AllocaInst *TempAlloca : Allocas) {
+      if (TempAlloca == getCatchObjectSentinel())
+        continue; // Skip catch parameter sentinels.
+      Function *HandlerFn = TempAlloca->getParent()->getParent();
+      // FIXME: Sink this GEP into the blocks where it is used.
+      Builder.SetInsertPoint(TempAlloca);
+      Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());
+      Value *RecoverArgs[] = {
+          Builder.CreateBitCast(&F, Int8PtrType, ""),
+          &(HandlerFn->getArgumentList().back()),
+          llvm::ConstantInt::get(Int32Type, AllocasToEscape.size() - 1)};
+      Value *RecoveredAlloca = Builder.CreateCall(RecoverFrameFn, RecoverArgs);
+      // Add a pointer bitcast if the alloca wasn't an i8.
+      if (RecoveredAlloca->getType() != TempAlloca->getType()) {
+        RecoveredAlloca->setName(Twine(TempAlloca->getName()) + ".i8");
+        RecoveredAlloca =
+            Builder.CreateBitCast(RecoveredAlloca, TempAlloca->getType());
+      }
+      TempAlloca->replaceAllUsesWith(RecoveredAlloca);
+      TempAlloca->removeFromParent();
+      RecoveredAlloca->takeName(TempAlloca);
+      delete TempAlloca;
+    }
+  } // End for each FrameVarInfo entry.
+
+  // Insert 'call void (...)* @llvm.frameescape(...)' at the end of the entry
+  // block.
+  Builder.SetInsertPoint(&F.getEntryBlock().back());
+  Builder.CreateCall(FrameEscapeFn, AllocasToEscape);
+
+  // Clean up the handler action maps we created for this function
+  DeleteContainerSeconds(CatchHandlerMap);
+  CatchHandlerMap.clear();
+  DeleteContainerSeconds(CleanupHandlerMap);
+  CleanupHandlerMap.clear();
+
+  return HandlersOutlined;
+}
+
+void WinEHPrepare::promoteLandingPadValues(LandingPadInst *LPad) {
+  // If the return values of the landing pad instruction are extracted and
+  // stored to memory, we want to promote the store locations to reg values.
+  SmallVector<AllocaInst *, 2> EHAllocas;
+
+  // The landingpad instruction returns an aggregate value.  Typically, its
+  // value will be passed to a pair of extract value instructions and the
+  // results of those extracts are often passed to store instructions.
+  // In unoptimized code the stored value will often be loaded and then stored
+  // again.
+  for (auto *U : LPad->users()) {
+    ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U);
+    if (!Extract)
+      continue;
+
+    for (auto *EU : Extract->users()) {
+      if (auto *Store = dyn_cast<StoreInst>(EU)) {
+        auto *AV = cast<AllocaInst>(Store->getPointerOperand());
+        EHAllocas.push_back(AV);
+      }
+    }
+  }
+
+  // We can't do this without a dominator tree.
+  assert(DT);
+
+  if (!EHAllocas.empty()) {
+    PromoteMemToReg(EHAllocas, *DT);
+    EHAllocas.clear();
+  }
+
+  // After promotion, some extracts may be trivially dead. Remove them.
+  SmallVector<Value *, 4> Users(LPad->user_begin(), LPad->user_end());
+  for (auto *U : Users)
+    RecursivelyDeleteTriviallyDeadInstructions(U);
+}
+
+void WinEHPrepare::completeNestedLandingPad(Function *ParentFn,
+                                            LandingPadInst *OutlinedLPad,
+                                            const LandingPadInst *OriginalLPad,
+                                            FrameVarInfoMap &FrameVarInfo) {
+  // Get the nested block and erase the unreachable instruction that was
+  // temporarily inserted as its terminator.
+  LLVMContext &Context = ParentFn->getContext();
+  BasicBlock *OutlinedBB = OutlinedLPad->getParent();
+  assert(isa<UnreachableInst>(OutlinedBB->getTerminator()));
+  OutlinedBB->getTerminator()->eraseFromParent();
+  // That should leave OutlinedLPad as the last instruction in its block.
+  assert(&OutlinedBB->back() == OutlinedLPad);
+
+  // The original landing pad will have already had its action intrinsic
+  // built by the outlining loop.  We need to clone that into the outlined
+  // location.  It may also be necessary to add references to the exception
+  // variables to the outlined handler in which this landing pad is nested
+  // and remap return instructions in the nested handlers that should return
+  // to an address in the outlined handler.
+  Function *OutlinedHandlerFn = OutlinedBB->getParent();
+  BasicBlock::const_iterator II = OriginalLPad;
+  ++II;
+  // The instruction after the landing pad should now be a call to eh.actions.
+  const Instruction *Recover = II;
+  assert(match(Recover, m_Intrinsic<Intrinsic::eh_actions>()));
+  IntrinsicInst *EHActions = cast<IntrinsicInst>(Recover->clone());
+
+  // Remap the exception variables into the outlined function.
+  WinEHFrameVariableMaterializer Materializer(OutlinedHandlerFn, FrameVarInfo);
+  SmallVector<BlockAddress *, 4> ActionTargets;
+  SmallVector<ActionHandler *, 4> ActionList;
+  parseEHActions(EHActions, ActionList);
+  for (auto *Action : ActionList) {
+    auto *Catch = dyn_cast<CatchHandler>(Action);
+    if (!Catch)
+      continue;
+    // The dyn_cast to function here selects C++ catch handlers and skips
+    // SEH catch handlers.
+    auto *Handler = dyn_cast<Function>(Catch->getHandlerBlockOrFunc());
+    if (!Handler)
+      continue;
+    // Visit all the return instructions, looking for places that return
+    // to a location within OutlinedHandlerFn.
+    for (BasicBlock &NestedHandlerBB : *Handler) {
+      auto *Ret = dyn_cast<ReturnInst>(NestedHandlerBB.getTerminator());
+      if (!Ret)
+        continue;
+
+      // Handler functions must always return a block address.
+      BlockAddress *BA = cast<BlockAddress>(Ret->getReturnValue());
+      // The original target will have been in the main parent function,
+      // but if it is the address of a block that has been outlined, it
+      // should be a block that was outlined into OutlinedHandlerFn.
+      assert(BA->getFunction() == ParentFn);
+
+      // Ignore targets that aren't part of OutlinedHandlerFn.
+      if (!LPadTargetBlocks.count(BA->getBasicBlock()))
+        continue;
+
+      // If the return value is the address ofF a block that we
+      // previously outlined into the parent handler function, replace
+      // the return instruction and add the mapped target to the list
+      // of possible return addresses.
+      BasicBlock *MappedBB = LPadTargetBlocks[BA->getBasicBlock()];
+      assert(MappedBB->getParent() == OutlinedHandlerFn);
+      BlockAddress *NewBA = BlockAddress::get(OutlinedHandlerFn, MappedBB);
+      Ret->eraseFromParent();
+      ReturnInst::Create(Context, NewBA, &NestedHandlerBB);
+      ActionTargets.push_back(NewBA);
+    }
+  }
+  DeleteContainerPointers(ActionList);
+  ActionList.clear();
+  OutlinedBB->getInstList().push_back(EHActions);
+
+  // Insert an indirect branch into the outlined landing pad BB.
+  IndirectBrInst *IBr = IndirectBrInst::Create(EHActions, 0, OutlinedBB);
+  // Add the previously collected action targets.
+  for (auto *Target : ActionTargets)
+    IBr->addDestination(Target->getBasicBlock());
+}
+
+// This function examines a block to determine whether the block ends with a
+// conditional branch to a catch handler based on a selector comparison.
+// This function is used both by the WinEHPrepare::findSelectorComparison() and
+// WinEHCleanupDirector::handleTypeIdFor().
+static bool isSelectorDispatch(BasicBlock *BB, BasicBlock *&CatchHandler,
+                               Constant *&Selector, BasicBlock *&NextBB) {
+  ICmpInst::Predicate Pred;
+  BasicBlock *TBB, *FBB;
+  Value *LHS, *RHS;
+
+  if (!match(BB->getTerminator(),
+             m_Br(m_ICmp(Pred, m_Value(LHS), m_Value(RHS)), TBB, FBB)))
+    return false;
+
+  if (!match(LHS,
+             m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))) &&
+      !match(RHS, m_Intrinsic<Intrinsic::eh_typeid_for>(m_Constant(Selector))))
+    return false;
+
+  if (Pred == CmpInst::ICMP_EQ) {
+    CatchHandler = TBB;
+    NextBB = FBB;
+    return true;
+  }
+
+  if (Pred == CmpInst::ICMP_NE) {
+    CatchHandler = FBB;
+    NextBB = TBB;
+    return true;
+  }
+
+  return false;
+}
+
+static BasicBlock *createStubLandingPad(Function *Handler,
+                                        Value *PersonalityFn) {
+  // FIXME: Finish this!
+  LLVMContext &Context = Handler->getContext();
+  BasicBlock *StubBB = BasicBlock::Create(Context, "stub");
+  Handler->getBasicBlockList().push_back(StubBB);
+  IRBuilder<> Builder(StubBB);
+  LandingPadInst *LPad = Builder.CreateLandingPad(
+      llvm::StructType::get(Type::getInt8PtrTy(Context),
+                            Type::getInt32Ty(Context), nullptr),
+      PersonalityFn, 0);
+  LPad->setCleanup(true);
+  Builder.CreateUnreachable();
+  return StubBB;
+}
+
+// Cycles through the blocks in an outlined handler function looking for an
+// invoke instruction and inserts an invoke of llvm.donothing with an empty
+// landing pad if none is found.  The code that generates the .xdata tables for
+// the handler needs at least one landing pad to identify the parent function's
+// personality.
+void WinEHPrepare::addStubInvokeToHandlerIfNeeded(Function *Handler,
+                                                  Value *PersonalityFn) {
+  ReturnInst *Ret = nullptr;
+  for (BasicBlock &BB : *Handler) {
+    TerminatorInst *Terminator = BB.getTerminator();
+    // If we find an invoke, there is nothing to be done.
+    auto *II = dyn_cast<InvokeInst>(Terminator);
+    if (II)
+      return;
+    // If we've already recorded a return instruction, keep looking for invokes.
+    if (Ret)
+      continue;
+    // If we haven't recorded a return instruction yet, try this terminator.
+    Ret = dyn_cast<ReturnInst>(Terminator);
+  }
+
+  // If we got this far, the handler contains no invokes.  We should have seen
+  // at least one return.  We'll insert an invoke of llvm.donothing ahead of
+  // that return.
+  assert(Ret);
+  BasicBlock *OldRetBB = Ret->getParent();
+  BasicBlock *NewRetBB = SplitBlock(OldRetBB, Ret);
+  // SplitBlock adds an unconditional branch instruction at the end of the
+  // parent block.  We want to replace that with an invoke call, so we can
+  // erase it now.
+  OldRetBB->getTerminator()->eraseFromParent();
+  BasicBlock *StubLandingPad = createStubLandingPad(Handler, PersonalityFn);
+  Function *F =
+      Intrinsic::getDeclaration(Handler->getParent(), Intrinsic::donothing);
+  InvokeInst::Create(F, NewRetBB, StubLandingPad, None, "", OldRetBB);
+}
+
+bool WinEHPrepare::outlineHandler(ActionHandler *Action, Function *SrcFn,
+                                  LandingPadInst *LPad, BasicBlock *StartBB,
+                                  FrameVarInfoMap &VarInfo) {
+  Module *M = SrcFn->getParent();
+  LLVMContext &Context = M->getContext();
+
+  // Create a new function to receive the handler contents.
+  Type *Int8PtrType = Type::getInt8PtrTy(Context);
+  std::vector<Type *> ArgTys;
+  ArgTys.push_back(Int8PtrType);
+  ArgTys.push_back(Int8PtrType);
+  Function *Handler;
+  if (Action->getType() == Catch) {
+    FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false);
+    Handler = Function::Create(FnType, GlobalVariable::InternalLinkage,
+                               SrcFn->getName() + ".catch", M);
+  } else {
+    FunctionType *FnType =
+        FunctionType::get(Type::getVoidTy(Context), ArgTys, false);
+    Handler = Function::Create(FnType, GlobalVariable::InternalLinkage,
+                               SrcFn->getName() + ".cleanup", M);
+  }
+
+  Handler->addFnAttr("wineh-parent", SrcFn->getName());
+
+  // Generate a standard prolog to setup the frame recovery structure.
+  IRBuilder<> Builder(Context);
+  BasicBlock *Entry = BasicBlock::Create(Context, "entry");
+  Handler->getBasicBlockList().push_front(Entry);
+  Builder.SetInsertPoint(Entry);
+  Builder.SetCurrentDebugLocation(LPad->getDebugLoc());
+
+  std::unique_ptr<WinEHCloningDirectorBase> Director;
+
+  ValueToValueMapTy VMap;
+
+  LandingPadMap &LPadMap = LPadMaps[LPad];
+  if (!LPadMap.isInitialized())
+    LPadMap.mapLandingPad(LPad);
+  if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+    Constant *Sel = CatchAction->getSelector();
+    Director.reset(new WinEHCatchDirector(Handler, Sel, VarInfo, LPadMap,
+                                          NestedLPtoOriginalLP));
+    LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType),
+                          ConstantInt::get(Type::getInt32Ty(Context), 1));
+  } else {
+    Director.reset(new WinEHCleanupDirector(Handler, VarInfo, LPadMap));
+    LPadMap.remapEHValues(VMap, UndefValue::get(Int8PtrType),
+                          UndefValue::get(Type::getInt32Ty(Context)));
   }
 
+  SmallVector<ReturnInst *, 8> Returns;
+  ClonedCodeInfo OutlinedFunctionInfo;
+
+  // If the start block contains PHI nodes, we need to map them.
+  BasicBlock::iterator II = StartBB->begin();
+  while (auto *PN = dyn_cast<PHINode>(II)) {
+    bool Mapped = false;
+    // Look for PHI values that we have already mapped (such as the selector).
+    for (Value *Val : PN->incoming_values()) {
+      if (VMap.count(Val)) {
+        VMap[PN] = VMap[Val];
+        Mapped = true;
+      }
+    }
+    // If we didn't find a match for this value, map it as an undef.
+    if (!Mapped) {
+      VMap[PN] = UndefValue::get(PN->getType());
+    }
+    ++II;
+  }
+
+  // Skip over PHIs and, if applicable, landingpad instructions.
+  II = StartBB->getFirstInsertionPt();
+
+  CloneAndPruneIntoFromInst(Handler, SrcFn, II, VMap,
+                            /*ModuleLevelChanges=*/false, Returns, "",
+                            &OutlinedFunctionInfo, Director.get());
+
+  // Move all the instructions in the first cloned block into our entry block.
+  BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry));
+  Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList());
+  FirstClonedBB->eraseFromParent();
+
+  // Make sure we can identify the handler's personality later.
+  addStubInvokeToHandlerIfNeeded(Handler, LPad->getPersonalityFn());
+
+  if (auto *CatchAction = dyn_cast<CatchHandler>(Action)) {
+    WinEHCatchDirector *CatchDirector =
+        reinterpret_cast<WinEHCatchDirector *>(Director.get());
+    CatchAction->setExceptionVar(CatchDirector->getExceptionVar());
+    CatchAction->setReturnTargets(CatchDirector->getReturnTargets());
+
+    // Look for blocks that are not part of the landing pad that we just
+    // outlined but terminate with a call to llvm.eh.endcatch and a
+    // branch to a block that is in the handler we just outlined.
+    // These blocks will be part of a nested landing pad that intends to
+    // return to an address in this handler.  This case is best handled
+    // after both landing pads have been outlined, so for now we'll just
+    // save the association of the blocks in LPadTargetBlocks.  The
+    // return instructions which are created from these branches will be
+    // replaced after all landing pads have been outlined.
+    for (const auto MapEntry : VMap) {
+      // VMap maps all values and blocks that were just cloned, but dead
+      // blocks which were pruned will map to nullptr.
+      if (!isa<BasicBlock>(MapEntry.first) || MapEntry.second == nullptr)
+        continue;
+      const BasicBlock *MappedBB = cast<BasicBlock>(MapEntry.first);
+      for (auto *Pred : predecessors(const_cast<BasicBlock *>(MappedBB))) {
+        auto *Branch = dyn_cast<BranchInst>(Pred->getTerminator());
+        if (!Branch || !Branch->isUnconditional() || Pred->size() <= 1)
+          continue;
+        BasicBlock::iterator II = const_cast<BranchInst *>(Branch);
+        --II;
+        if (match(cast<Value>(II), m_Intrinsic<Intrinsic::eh_endcatch>())) {
+          // This would indicate that a nested landing pad wants to return
+          // to a block that is outlined into two different handlers.
+          assert(!LPadTargetBlocks.count(MappedBB));
+          LPadTargetBlocks[MappedBB] = cast<BasicBlock>(MapEntry.second);
+        }
+      }
+    }
+  } // End if (CatchAction)
+
+  Action->setHandlerBlockOrFunc(Handler);
+
   return true;
 }
 
-bool WinEHPrepare::doFinalization(Module &M) {
-  return DwarfPrepare->doFinalization(M);
+/// This BB must end in a selector dispatch. All we need to do is pass the
+/// handler block to llvm.eh.actions and list it as a possible indirectbr
+/// target.
+void WinEHPrepare::processSEHCatchHandler(CatchHandler *CatchAction,
+                                          BasicBlock *StartBB) {
+  BasicBlock *HandlerBB;
+  BasicBlock *NextBB;
+  Constant *Selector;
+  bool Res = isSelectorDispatch(StartBB, HandlerBB, Selector, NextBB);
+  if (Res) {
+    // If this was EH dispatch, this must be a conditional branch to the handler
+    // block.
+    // FIXME: Handle instructions in the dispatch block. Currently we drop them,
+    // leading to crashes if some optimization hoists stuff here.
+    assert(CatchAction->getSelector() && HandlerBB &&
+           "expected catch EH dispatch");
+  } else {
+    // This must be a catch-all. Split the block after the landingpad.
+    assert(CatchAction->getSelector()->isNullValue() && "expected catch-all");
+    HandlerBB =
+        StartBB->splitBasicBlock(StartBB->getFirstInsertionPt(), "catch.all");
+  }
+  CatchAction->setHandlerBlockOrFunc(BlockAddress::get(HandlerBB));
+  TinyPtrVector<BasicBlock *> Targets(HandlerBB);
+  CatchAction->setReturnTargets(Targets);
 }
 
-void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
-  DwarfPrepare->getAnalysisUsage(AU);
+void LandingPadMap::mapLandingPad(const LandingPadInst *LPad) {
+  // Each instance of this class should only ever be used to map a single
+  // landing pad.
+  assert(OriginLPad == nullptr || OriginLPad == LPad);
+
+  // If the landing pad has already been mapped, there's nothing more to do.
+  if (OriginLPad == LPad)
+    return;
+
+  OriginLPad = LPad;
+
+  // The landingpad instruction returns an aggregate value.  Typically, its
+  // value will be passed to a pair of extract value instructions and the
+  // results of those extracts will have been promoted to reg values before
+  // this routine is called.
+  for (auto *U : LPad->users()) {
+    const ExtractValueInst *Extract = dyn_cast<ExtractValueInst>(U);
+    if (!Extract)
+      continue;
+    assert(Extract->getNumIndices() == 1 &&
+           "Unexpected operation: extracting both landing pad values");
+    unsigned int Idx = *(Extract->idx_begin());
+    assert((Idx == 0 || Idx == 1) &&
+           "Unexpected operation: extracting an unknown landing pad element");
+    if (Idx == 0) {
+      ExtractedEHPtrs.push_back(Extract);
+    } else if (Idx == 1) {
+      ExtractedSelectors.push_back(Extract);
+    }
+  }
+}
+
+bool LandingPadMap::isOriginLandingPadBlock(const BasicBlock *BB) const {
+  return BB->getLandingPadInst() == OriginLPad;
+}
+
+bool LandingPadMap::isLandingPadSpecificInst(const Instruction *Inst) const {
+  if (Inst == OriginLPad)
+    return true;
+  for (auto *Extract : ExtractedEHPtrs) {
+    if (Inst == Extract)
+      return true;
+  }
+  for (auto *Extract : ExtractedSelectors) {
+    if (Inst == Extract)
+      return true;
+  }
+  return false;
+}
+
+void LandingPadMap::remapEHValues(ValueToValueMapTy &VMap, Value *EHPtrValue,
+                                  Value *SelectorValue) const {
+  // Remap all landing pad extract instructions to the specified values.
+  for (auto *Extract : ExtractedEHPtrs)
+    VMap[Extract] = EHPtrValue;
+  for (auto *Extract : ExtractedSelectors)
+    VMap[Extract] = SelectorValue;
+}
+
+CloningDirector::CloningAction WinEHCloningDirectorBase::handleInstruction(
+    ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
+  // If this is one of the boilerplate landing pad instructions, skip it.
+  // The instruction will have already been remapped in VMap.
+  if (LPadMap.isLandingPadSpecificInst(Inst))
+    return CloningDirector::SkipInstruction;
+
+  // Nested landing pads will be cloned as stubs, with just the
+  // landingpad instruction and an unreachable instruction. When
+  // all landingpads have been outlined, we'll replace this with the
+  // llvm.eh.actions call and indirect branch created when the
+  // landing pad was outlined.
+  if (auto *LPad = dyn_cast<LandingPadInst>(Inst)) {
+    return handleLandingPad(VMap, LPad, NewBB);
+  }
+
+  if (auto *Invoke = dyn_cast<InvokeInst>(Inst))
+    return handleInvoke(VMap, Invoke, NewBB);
+
+  if (auto *Resume = dyn_cast<ResumeInst>(Inst))
+    return handleResume(VMap, Resume, NewBB);
+
+  if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>()))
+    return handleBeginCatch(VMap, Inst, NewBB);
+  if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
+    return handleEndCatch(VMap, Inst, NewBB);
+  if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
+    return handleTypeIdFor(VMap, Inst, NewBB);
+
+  // Continue with the default cloning behavior.
+  return CloningDirector::CloneInstruction;
+}
+
+CloningDirector::CloningAction WinEHCatchDirector::handleLandingPad(
+    ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) {
+  Instruction *NewInst = LPad->clone();
+  if (LPad->hasName())
+    NewInst->setName(LPad->getName());
+  // Save this correlation for later processing.
+  NestedLPtoOriginalLP[cast<LandingPadInst>(NewInst)] = LPad;
+  VMap[LPad] = NewInst;
+  BasicBlock::InstListType &InstList = NewBB->getInstList();
+  InstList.push_back(NewInst);
+  InstList.push_back(new UnreachableInst(NewBB->getContext()));
+  return CloningDirector::StopCloningBB;
+}
+
+CloningDirector::CloningAction WinEHCatchDirector::handleBeginCatch(
+    ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
+  // The argument to the call is some form of the first element of the
+  // landingpad aggregate value, but that doesn't matter.  It isn't used
+  // here.
+  // The second argument is an outparameter where the exception object will be
+  // stored. Typically the exception object is a scalar, but it can be an
+  // aggregate when catching by value.
+  // FIXME: Leave something behind to indicate where the exception object lives
+  // for this handler. Should it be part of llvm.eh.actions?
+  assert(ExceptionObjectVar == nullptr && "Multiple calls to "
+                                          "llvm.eh.begincatch found while "
+                                          "outlining catch handler.");
+  ExceptionObjectVar = Inst->getOperand(1)->stripPointerCasts();
+  if (isa<ConstantPointerNull>(ExceptionObjectVar))
+    return CloningDirector::SkipInstruction;
+  assert(cast<AllocaInst>(ExceptionObjectVar)->isStaticAlloca() &&
+         "catch parameter is not static alloca");
+  Materializer.escapeCatchObject(ExceptionObjectVar);
+  return CloningDirector::SkipInstruction;
+}
+
+CloningDirector::CloningAction
+WinEHCatchDirector::handleEndCatch(ValueToValueMapTy &VMap,
+                                   const Instruction *Inst, BasicBlock *NewBB) {
+  auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
+  // It might be interesting to track whether or not we are inside a catch
+  // function, but that might make the algorithm more brittle than it needs
+  // to be.
+
+  // The end catch call can occur in one of two places: either in a
+  // landingpad block that is part of the catch handlers exception mechanism,
+  // or at the end of the catch block.  However, a catch-all handler may call
+  // end catch from the original landing pad.  If the call occurs in a nested
+  // landing pad block, we must skip it and continue so that the landing pad
+  // gets cloned.
+  auto *ParentBB = IntrinCall->getParent();
+  if (ParentBB->isLandingPad() && !LPadMap.isOriginLandingPadBlock(ParentBB))
+    return CloningDirector::SkipInstruction;
+
+  // If an end catch occurs anywhere else we want to terminate the handler
+  // with a return to the code that follows the endcatch call.  If the
+  // next instruction is not an unconditional branch, we need to split the
+  // block to provide a clear target for the return instruction.
+  BasicBlock *ContinueBB;
+  auto Next = std::next(BasicBlock::const_iterator(IntrinCall));
+  const BranchInst *Branch = dyn_cast<BranchInst>(Next);
+  if (!Branch || !Branch->isUnconditional()) {
+    // We're interrupting the cloning process at this location, so the
+    // const_cast we're doing here will not cause a problem.
+    ContinueBB = SplitBlock(const_cast<BasicBlock *>(ParentBB),
+                            const_cast<Instruction *>(cast<Instruction>(Next)));
+  } else {
+    ContinueBB = Branch->getSuccessor(0);
+  }
+
+  ReturnInst::Create(NewBB->getContext(), BlockAddress::get(ContinueBB), NewBB);
+  ReturnTargets.push_back(ContinueBB);
+
+  // We just added a terminator to the cloned block.
+  // Tell the caller to stop processing the current basic block so that
+  // the branch instruction will be skipped.
+  return CloningDirector::StopCloningBB;
+}
+
+CloningDirector::CloningAction WinEHCatchDirector::handleTypeIdFor(
+    ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
+  auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
+  Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts();
+  // This causes a replacement that will collapse the landing pad CFG based
+  // on the filter function we intend to match.
+  if (Selector == CurrentSelector)
+    VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
+  else
+    VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
+  // Tell the caller not to clone this instruction.
+  return CloningDirector::SkipInstruction;
+}
+
+CloningDirector::CloningAction
+WinEHCatchDirector::handleInvoke(ValueToValueMapTy &VMap,
+                                 const InvokeInst *Invoke, BasicBlock *NewBB) {
+  return CloningDirector::CloneInstruction;
+}
+
+CloningDirector::CloningAction
+WinEHCatchDirector::handleResume(ValueToValueMapTy &VMap,
+                                 const ResumeInst *Resume, BasicBlock *NewBB) {
+  // Resume instructions shouldn't be reachable from catch handlers.
+  // We still need to handle it, but it will be pruned.
+  BasicBlock::InstListType &InstList = NewBB->getInstList();
+  InstList.push_back(new UnreachableInst(NewBB->getContext()));
+  return CloningDirector::StopCloningBB;
+}
+
+CloningDirector::CloningAction WinEHCleanupDirector::handleLandingPad(
+    ValueToValueMapTy &VMap, const LandingPadInst *LPad, BasicBlock *NewBB) {
+  // The MS runtime will terminate the process if an exception occurs in a
+  // cleanup handler, so we shouldn't encounter landing pads in the actual
+  // cleanup code, but they may appear in catch blocks.  Depending on where
+  // we started cloning we may see one, but it will get dropped during dead
+  // block pruning.
+  Instruction *NewInst = new UnreachableInst(NewBB->getContext());
+  VMap[LPad] = NewInst;
+  BasicBlock::InstListType &InstList = NewBB->getInstList();
+  InstList.push_back(NewInst);
+  return CloningDirector::StopCloningBB;
+}
+
+CloningDirector::CloningAction WinEHCleanupDirector::handleBeginCatch(
+    ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
+  // Catch blocks within cleanup handlers will always be unreachable.
+  // We'll insert an unreachable instruction now, but it will be pruned
+  // before the cloning process is complete.
+  BasicBlock::InstListType &InstList = NewBB->getInstList();
+  InstList.push_back(new UnreachableInst(NewBB->getContext()));
+  return CloningDirector::StopCloningBB;
+}
+
+CloningDirector::CloningAction WinEHCleanupDirector::handleEndCatch(
+    ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
+  // Cleanup handlers nested within catch handlers may begin with a call to
+  // eh.endcatch.  We can just ignore that instruction.
+  return CloningDirector::SkipInstruction;
+}
+
+CloningDirector::CloningAction WinEHCleanupDirector::handleTypeIdFor(
+    ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
+  // If we encounter a selector comparison while cloning a cleanup handler,
+  // we want to stop cloning immediately.  Anything after the dispatch
+  // will be outlined into a different handler.
+  BasicBlock *CatchHandler;
+  Constant *Selector;
+  BasicBlock *NextBB;
+  if (isSelectorDispatch(const_cast<BasicBlock *>(Inst->getParent()),
+                         CatchHandler, Selector, NextBB)) {
+    ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
+    return CloningDirector::StopCloningBB;
+  }
+  // If eg.typeid.for is called for any other reason, it can be ignored.
+  VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
+  return CloningDirector::SkipInstruction;
+}
+
+CloningDirector::CloningAction WinEHCleanupDirector::handleInvoke(
+    ValueToValueMapTy &VMap, const InvokeInst *Invoke, BasicBlock *NewBB) {
+  // All invokes in cleanup handlers can be replaced with calls.
+  SmallVector<Value *, 16> CallArgs(Invoke->op_begin(), Invoke->op_end() - 3);
+  // Insert a normal call instruction...
+  CallInst *NewCall =
+      CallInst::Create(const_cast<Value *>(Invoke->getCalledValue()), CallArgs,
+                       Invoke->getName(), NewBB);
+  NewCall->setCallingConv(Invoke->getCallingConv());
+  NewCall->setAttributes(Invoke->getAttributes());
+  NewCall->setDebugLoc(Invoke->getDebugLoc());
+  VMap[Invoke] = NewCall;
+
+  // Remap the operands.
+  llvm::RemapInstruction(NewCall, VMap, RF_None, nullptr, &Materializer);
+
+  // Insert an unconditional branch to the normal destination.
+  BranchInst::Create(Invoke->getNormalDest(), NewBB);
+
+  // The unwind destination won't be cloned into the new function, so
+  // we don't need to clean up its phi nodes.
+
+  // We just added a terminator to the cloned block.
+  // Tell the caller to stop processing the current basic block.
+  return CloningDirector::CloneSuccessors;
+}
+
+CloningDirector::CloningAction WinEHCleanupDirector::handleResume(
+    ValueToValueMapTy &VMap, const ResumeInst *Resume, BasicBlock *NewBB) {
+  ReturnInst::Create(NewBB->getContext(), nullptr, NewBB);
+
+  // We just added a terminator to the cloned block.
+  // Tell the caller to stop processing the current basic block so that
+  // the branch instruction will be skipped.
+  return CloningDirector::StopCloningBB;
+}
+
+WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
+    Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)
+    : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) {
+  BasicBlock *EntryBB = &OutlinedFn->getEntryBlock();
+  Builder.SetInsertPoint(EntryBB, EntryBB->getFirstInsertionPt());
+}
+
+Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
+  // If we're asked to materialize a value that is an instruction, we
+  // temporarily create an alloca in the outlined function and add this
+  // to the FrameVarInfo map.  When all the outlining is complete, we'll
+  // collect these into a structure, spilling non-alloca values in the
+  // parent frame as necessary, and replace these temporary allocas with
+  // GEPs referencing the frame allocation block.
+
+  // If the value is an alloca, the mapping is direct.
+  if (auto *AV = dyn_cast<AllocaInst>(V)) {
+    AllocaInst *NewAlloca = dyn_cast<AllocaInst>(AV->clone());
+    Builder.Insert(NewAlloca, AV->getName());
+    FrameVarInfo[AV].push_back(NewAlloca);
+    return NewAlloca;
+  }
+
+  // For other types of instructions or arguments, we need an alloca based on
+  // the value's type and a load of the alloca.  The alloca will be replaced
+  // by a GEP, but the load will stay.  In the parent function, the value will
+  // be spilled to a location in the frame allocation block.
+  if (isa<Instruction>(V) || isa<Argument>(V)) {
+    AllocaInst *NewAlloca =
+        Builder.CreateAlloca(V->getType(), nullptr, "eh.temp.alloca");
+    FrameVarInfo[V].push_back(NewAlloca);
+    LoadInst *NewLoad = Builder.CreateLoad(NewAlloca, V->getName() + ".reload");
+    return NewLoad;
+  }
+
+  // Don't materialize other values.
+  return nullptr;
+}
+
+void WinEHFrameVariableMaterializer::escapeCatchObject(Value *V) {
+  // Catch parameter objects have to live in the parent frame. When we see a use
+  // of a catch parameter, add a sentinel to the multimap to indicate that it's
+  // used from another handler. This will prevent us from trying to sink the
+  // alloca into the handler and ensure that the catch parameter is present in
+  // the call to llvm.frameescape.
+  FrameVarInfo[V].push_back(getCatchObjectSentinel());
+}
+
+// This function maps the catch and cleanup handlers that are reachable from the
+// specified landing pad. The landing pad sequence will have this basic shape:
+//
+//  <cleanup handler>
+//  <selector comparison>
+//  <catch handler>
+//  <cleanup handler>
+//  <selector comparison>
+//  <catch handler>
+//  <cleanup handler>
+//  ...
+//
+// Any of the cleanup slots may be absent.  The cleanup slots may be occupied by
+// any arbitrary control flow, but all paths through the cleanup code must
+// eventually reach the next selector comparison and no path can skip to a
+// different selector comparisons, though some paths may terminate abnormally.
+// Therefore, we will use a depth first search from the start of any given
+// cleanup block and stop searching when we find the next selector comparison.
+//
+// If the landingpad instruction does not have a catch clause, we will assume
+// that any instructions other than selector comparisons and catch handlers can
+// be ignored.  In practice, these will only be the boilerplate instructions.
+//
+// The catch handlers may also have any control structure, but we are only
+// interested in the start of the catch handlers, so we don't need to actually
+// follow the flow of the catch handlers.  The start of the catch handlers can
+// be located from the compare instructions, but they can be skipped in the
+// flow by following the contrary branch.
+void WinEHPrepare::mapLandingPadBlocks(LandingPadInst *LPad,
+                                       LandingPadActions &Actions) {
+  unsigned int NumClauses = LPad->getNumClauses();
+  unsigned int HandlersFound = 0;
+  BasicBlock *BB = LPad->getParent();
+
+  DEBUG(dbgs() << "Mapping landing pad: " << BB->getName() << "\n");
+
+  if (NumClauses == 0) {
+    findCleanupHandlers(Actions, BB, nullptr);
+    return;
+  }
+
+  VisitedBlockSet VisitedBlocks;
+
+  while (HandlersFound != NumClauses) {
+    BasicBlock *NextBB = nullptr;
+
+    // See if the clause we're looking for is a catch-all.
+    // If so, the catch begins immediately.
+    if (isa<ConstantPointerNull>(LPad->getClause(HandlersFound))) {
+      // The catch all must occur last.
+      assert(HandlersFound == NumClauses - 1);
+
+      // For C++ EH, check if there is any interesting cleanup code before we
+      // begin the catch. This is important because cleanups cannot rethrow
+      // exceptions but code called from catches can. For SEH, it isn't
+      // important if some finally code before a catch-all is executed out of
+      // line or after recovering from the exception.
+      if (Personality == EHPersonality::MSVC_CXX)
+        findCleanupHandlers(Actions, BB, BB);
+
+      // Add the catch handler to the action list.
+      CatchHandler *Action =
+          new CatchHandler(BB, LPad->getClause(HandlersFound), nullptr);
+      CatchHandlerMap[BB] = Action;
+      Actions.insertCatchHandler(Action);
+      DEBUG(dbgs() << "  Catch all handler at block " << BB->getName() << "\n");
+      ++HandlersFound;
+
+      // Once we reach a catch-all, don't expect to hit a resume instruction.
+      BB = nullptr;
+      break;
+    }
+
+    CatchHandler *CatchAction = findCatchHandler(BB, NextBB, VisitedBlocks);
+    // See if there is any interesting code executed before the dispatch.
+    findCleanupHandlers(Actions, BB, CatchAction->getStartBlock());
+
+    assert(CatchAction);
+    ++HandlersFound;
+
+    // Add the catch handler to the action list.
+    Actions.insertCatchHandler(CatchAction);
+    DEBUG(dbgs() << "  Found catch dispatch in block "
+                 << CatchAction->getStartBlock()->getName() << "\n");
+
+    // Move on to the block after the catch handler.
+    BB = NextBB;
+  }
+
+  // If we didn't wind up in a catch-all, see if there is any interesting code
+  // executed before the resume.
+  findCleanupHandlers(Actions, BB, BB);
+
+  // It's possible that some optimization moved code into a landingpad that
+  // wasn't
+  // previously being used for cleanup.  If that happens, we need to execute
+  // that
+  // extra code from a cleanup handler.
+  if (Actions.includesCleanup() && !LPad->isCleanup())
+    LPad->setCleanup(true);
+}
+
+// This function searches starting with the input block for the next
+// block that terminates with a branch whose condition is based on a selector
+// comparison.  This may be the input block.  See the mapLandingPadBlocks
+// comments for a discussion of control flow assumptions.
+//
+CatchHandler *WinEHPrepare::findCatchHandler(BasicBlock *BB,
+                                             BasicBlock *&NextBB,
+                                             VisitedBlockSet &VisitedBlocks) {
+  // See if we've already found a catch handler use it.
+  // Call count() first to avoid creating a null entry for blocks
+  // we haven't seen before.
+  if (CatchHandlerMap.count(BB) && CatchHandlerMap[BB] != nullptr) {
+    CatchHandler *Action = cast<CatchHandler>(CatchHandlerMap[BB]);
+    NextBB = Action->getNextBB();
+    return Action;
+  }
+
+  // VisitedBlocks applies only to the current search.  We still
+  // need to consider blocks that we've visited while mapping other
+  // landing pads.
+  VisitedBlocks.insert(BB);
+
+  BasicBlock *CatchBlock = nullptr;
+  Constant *Selector = nullptr;
+
+  // If this is the first time we've visited this block from any landing pad
+  // look to see if it is a selector dispatch block.
+  if (!CatchHandlerMap.count(BB)) {
+    if (isSelectorDispatch(BB, CatchBlock, Selector, NextBB)) {
+      CatchHandler *Action = new CatchHandler(BB, Selector, NextBB);
+      CatchHandlerMap[BB] = Action;
+      return Action;
+    }
+  }
+
+  // Visit each successor, looking for the dispatch.
+  // FIXME: We expect to find the dispatch quickly, so this will probably
+  //        work better as a breadth first search.
+  for (BasicBlock *Succ : successors(BB)) {
+    if (VisitedBlocks.count(Succ))
+      continue;
+
+    CatchHandler *Action = findCatchHandler(Succ, NextBB, VisitedBlocks);
+    if (Action)
+      return Action;
+  }
+  return nullptr;
+}
+
+// These are helper functions to combine repeated code from findCleanupHandlers.
+static void createCleanupHandler(LandingPadActions &Actions,
+                                 CleanupHandlerMapTy &CleanupHandlerMap,
+                                 BasicBlock *BB) {
+  CleanupHandler *Action = new CleanupHandler(BB);
+  CleanupHandlerMap[BB] = Action;
+  Actions.insertCleanupHandler(Action);
+  DEBUG(dbgs() << "  Found cleanup code in block "
+               << Action->getStartBlock()->getName() << "\n");
+}
+
+static bool isFrameAddressCall(Value *V) {
+  return match(V, m_Intrinsic<Intrinsic::frameaddress>(m_SpecificInt(0)));
+}
+
+static CallSite matchOutlinedFinallyCall(BasicBlock *BB,
+                                         Instruction *MaybeCall) {
+  // Look for finally blocks that Clang has already outlined for us.
+  //   %fp = call i8* @llvm.frameaddress(i32 0)
+  //   call void @"fin$parent"(iN 1, i8* %fp)
+  if (isFrameAddressCall(MaybeCall) && MaybeCall != BB->getTerminator())
+    MaybeCall = MaybeCall->getNextNode();
+  CallSite FinallyCall(MaybeCall);
+  if (!FinallyCall || FinallyCall.arg_size() != 2)
+    return CallSite();
+  if (!match(FinallyCall.getArgument(0), m_SpecificInt(1)))
+    return CallSite();
+  if (!isFrameAddressCall(FinallyCall.getArgument(1)))
+    return CallSite();
+  return FinallyCall;
+}
+
+static BasicBlock *followSingleUnconditionalBranches(BasicBlock *BB) {
+  // Skip single ubr blocks.
+  while (BB->getFirstNonPHIOrDbg() == BB->getTerminator()) {
+    auto *Br = dyn_cast<BranchInst>(BB->getTerminator());
+    if (Br && Br->isUnconditional())
+      BB = Br->getSuccessor(0);
+    else
+      return BB;
+  }
+  return BB;
+}
+
+// This function searches starting with the input block for the next block that
+// contains code that is not part of a catch handler and would not be eliminated
+// during handler outlining.
+//
+void WinEHPrepare::findCleanupHandlers(LandingPadActions &Actions,
+                                       BasicBlock *StartBB, BasicBlock *EndBB) {
+  // Here we will skip over the following:
+  //
+  // landing pad prolog:
+  //
+  // Unconditional branches
+  //
+  // Selector dispatch
+  //
+  // Resume pattern
+  //
+  // Anything else marks the start of an interesting block
+
+  BasicBlock *BB = StartBB;
+  // Anything other than an unconditional branch will kick us out of this loop
+  // one way or another.
+  while (BB) {
+    BB = followSingleUnconditionalBranches(BB);
+    // If we've already scanned this block, don't scan it again.  If it is
+    // a cleanup block, there will be an action in the CleanupHandlerMap.
+    // If we've scanned it and it is not a cleanup block, there will be a
+    // nullptr in the CleanupHandlerMap.  If we have not scanned it, there will
+    // be no entry in the CleanupHandlerMap.  We must call count() first to
+    // avoid creating a null entry for blocks we haven't scanned.
+    if (CleanupHandlerMap.count(BB)) {
+      if (auto *Action = CleanupHandlerMap[BB]) {
+        Actions.insertCleanupHandler(Action);
+        DEBUG(dbgs() << "  Found cleanup code in block "
+              << Action->getStartBlock()->getName() << "\n");
+        // FIXME: This cleanup might chain into another, and we need to discover
+        // that.
+        return;
+      } else {
+        // Here we handle the case where the cleanup handler map contains a
+        // value for this block but the value is a nullptr.  This means that
+        // we have previously analyzed the block and determined that it did
+        // not contain any cleanup code.  Based on the earlier analysis, we
+        // know the the block must end in either an unconditional branch, a
+        // resume or a conditional branch that is predicated on a comparison
+        // with a selector.  Either the resume or the selector dispatch
+        // would terminate the search for cleanup code, so the unconditional
+        // branch is the only case for which we might need to continue
+        // searching.
+        BasicBlock *SuccBB = followSingleUnconditionalBranches(BB);
+        if (SuccBB == BB || SuccBB == EndBB)
+          return;
+        BB = SuccBB;
+        continue;
+      }
+    }
+
+    // Create an entry in the cleanup handler map for this block.  Initially
+    // we create an entry that says this isn't a cleanup block.  If we find
+    // cleanup code, the caller will replace this entry.
+    CleanupHandlerMap[BB] = nullptr;
+
+    TerminatorInst *Terminator = BB->getTerminator();
+
+    // Landing pad blocks have extra instructions we need to accept.
+    LandingPadMap *LPadMap = nullptr;
+    if (BB->isLandingPad()) {
+      LandingPadInst *LPad = BB->getLandingPadInst();
+      LPadMap = &LPadMaps[LPad];
+      if (!LPadMap->isInitialized())
+        LPadMap->mapLandingPad(LPad);
+    }
+
+    // Look for the bare resume pattern:
+    //   %lpad.val1 = insertvalue { i8*, i32 } undef, i8* %exn, 0
+    //   %lpad.val2 = insertvalue { i8*, i32 } %lpad.val1, i32 %sel, 1
+    //   resume { i8*, i32 } %lpad.val2
+    if (auto *Resume = dyn_cast<ResumeInst>(Terminator)) {
+      InsertValueInst *Insert1 = nullptr;
+      InsertValueInst *Insert2 = nullptr;
+      Value *ResumeVal = Resume->getOperand(0);
+      // If the resume value isn't a phi or landingpad value, it should be a
+      // series of insertions. Identify them so we can avoid them when scanning
+      // for cleanups.
+      if (!isa<PHINode>(ResumeVal) && !isa<LandingPadInst>(ResumeVal)) {
+        Insert2 = dyn_cast<InsertValueInst>(ResumeVal);
+        if (!Insert2)
+          return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+        Insert1 = dyn_cast<InsertValueInst>(Insert2->getAggregateOperand());
+        if (!Insert1)
+          return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+      }
+      for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
+           II != IE; ++II) {
+        Instruction *Inst = II;
+        if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+          continue;
+        if (Inst == Insert1 || Inst == Insert2 || Inst == Resume)
+          continue;
+        if (!Inst->hasOneUse() ||
+            (Inst->user_back() != Insert1 && Inst->user_back() != Insert2)) {
+          return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+        }
+      }
+      return;
+    }
+
+    BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
+    if (Branch && Branch->isConditional()) {
+      // Look for the selector dispatch.
+      //   %2 = call i32 @llvm.eh.typeid.for(i8* bitcast (i8** @_ZTIf to i8*))
+      //   %matches = icmp eq i32 %sel, %2
+      //   br i1 %matches, label %catch14, label %eh.resume
+      CmpInst *Compare = dyn_cast<CmpInst>(Branch->getCondition());
+      if (!Compare || !Compare->isEquality())
+        return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+      for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
+           II != IE; ++II) {
+        Instruction *Inst = II;
+        if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+          continue;
+        if (Inst == Compare || Inst == Branch)
+          continue;
+        if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>()))
+          continue;
+        return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+      }
+      // The selector dispatch block should always terminate our search.
+      assert(BB == EndBB);
+      return;
+    }
+
+    if (isAsynchronousEHPersonality(Personality)) {
+      // If this is a landingpad block, split the block at the first non-landing
+      // pad instruction.
+      Instruction *MaybeCall = BB->getFirstNonPHIOrDbg();
+      if (LPadMap) {
+        while (MaybeCall != BB->getTerminator() &&
+               LPadMap->isLandingPadSpecificInst(MaybeCall))
+          MaybeCall = MaybeCall->getNextNode();
+      }
+
+      // Look for outlined finally calls.
+      if (CallSite FinallyCall = matchOutlinedFinallyCall(BB, MaybeCall)) {
+        Function *Fin = FinallyCall.getCalledFunction();
+        assert(Fin && "outlined finally call should be direct");
+        auto *Action = new CleanupHandler(BB);
+        Action->setHandlerBlockOrFunc(Fin);
+        Actions.insertCleanupHandler(Action);
+        CleanupHandlerMap[BB] = Action;
+        DEBUG(dbgs() << "  Found frontend-outlined finally call to "
+                     << Fin->getName() << " in block "
+                     << Action->getStartBlock()->getName() << "\n");
+
+        // Split the block if there were more interesting instructions and look
+        // for finally calls in the normal successor block.
+        BasicBlock *SuccBB = BB;
+        if (FinallyCall.getInstruction() != BB->getTerminator() &&
+            FinallyCall.getInstruction()->getNextNode() != BB->getTerminator()) {
+          SuccBB = BB->splitBasicBlock(FinallyCall.getInstruction()->getNextNode());
+        } else {
+          if (FinallyCall.isInvoke()) {
+            SuccBB = cast<InvokeInst>(FinallyCall.getInstruction())->getNormalDest();
+          } else {
+            SuccBB = BB->getUniqueSuccessor();
+            assert(SuccBB && "splitOutlinedFinallyCalls didn't insert a branch");
+          }
+        }
+        BB = SuccBB;
+        if (BB == EndBB)
+          return;
+        continue;
+      }
+    }
+
+    // Anything else is either a catch block or interesting cleanup code.
+    for (BasicBlock::iterator II = BB->getFirstNonPHIOrDbg(), IE = BB->end();
+         II != IE; ++II) {
+      Instruction *Inst = II;
+      if (LPadMap && LPadMap->isLandingPadSpecificInst(Inst))
+        continue;
+      // Unconditional branches fall through to this loop.
+      if (Inst == Branch)
+        continue;
+      // If this is a catch block, there is no cleanup code to be found.
+      if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>()))
+        return;
+      // If this a nested landing pad, it may contain an endcatch call.
+      if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>()))
+        return;
+      // Anything else makes this interesting cleanup code.
+      return createCleanupHandler(Actions, CleanupHandlerMap, BB);
+    }
+
+    // Only unconditional branches in empty blocks should get this far.
+    assert(Branch && Branch->isUnconditional());
+    if (BB == EndBB)
+      return;
+    BB = Branch->getSuccessor(0);
+  }
+}
+
+// This is a public function, declared in WinEHFuncInfo.h and is also
+// referenced by WinEHNumbering in FunctionLoweringInfo.cpp.
+void llvm::parseEHActions(const IntrinsicInst *II,
+                          SmallVectorImpl<ActionHandler *> &Actions) {
+  for (unsigned I = 0, E = II->getNumArgOperands(); I != E;) {
+    uint64_t ActionKind =
+        cast<ConstantInt>(II->getArgOperand(I))->getZExtValue();
+    if (ActionKind == /*catch=*/1) {
+      auto *Selector = cast<Constant>(II->getArgOperand(I + 1));
+      ConstantInt *EHObjIndex = cast<ConstantInt>(II->getArgOperand(I + 2));
+      int64_t EHObjIndexVal = EHObjIndex->getSExtValue();
+      Constant *Handler = cast<Constant>(II->getArgOperand(I + 3));
+      I += 4;
+      auto *CH = new CatchHandler(/*BB=*/nullptr, Selector, /*NextBB=*/nullptr);
+      CH->setHandlerBlockOrFunc(Handler);
+      CH->setExceptionVarIndex(EHObjIndexVal);
+      Actions.push_back(CH);
+    } else if (ActionKind == 0) {
+      Constant *Handler = cast<Constant>(II->getArgOperand(I + 1));
+      I += 2;
+      auto *CH = new CleanupHandler(/*BB=*/nullptr);
+      CH->setHandlerBlockOrFunc(Handler);
+      Actions.push_back(CH);
+    } else {
+      llvm_unreachable("Expected either a catch or cleanup handler!");
+    }
+  }
+  std::reverse(Actions.begin(), Actions.end());
 }