// Insert an index for the MBB start.
SlotIndex blockStartIndex(back(), SlotIndex::LOAD);
- index += SlotIndex::NUM;
-
for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
miItr != miEnd; ++miItr) {
MachineInstr *mi = miItr;
continue;
// Insert a store index for the instr.
- push_back(createEntry(mi, index));
+ push_back(createEntry(mi, index += SlotIndex::InstrDist));
// Save this base index in the maps.
- mi2iMap.insert(
- std::make_pair(mi, SlotIndex(back(), SlotIndex::LOAD)));
+ mi2iMap.insert(std::make_pair(mi, SlotIndex(back(), SlotIndex::LOAD)));
++functionSize;
-
- unsigned Slots = mi->getDesc().getNumDefs();
- if (Slots == 0)
- Slots = 1;
-
- index += (Slots + 1) * SlotIndex::NUM;
}
- // We insert two blank instructions between basic blocks.
- // One to represent live-out registers and one to represent live-ins.
- push_back(createEntry(0, index));
- index += SlotIndex::NUM;
-
- push_back(createEntry(0, index));
+ // We insert one blank instructions between basic blocks.
+ push_back(createEntry(0, index += SlotIndex::InstrDist));
SlotIndex blockEndIndex(back(), SlotIndex::LOAD);
mbb2IdxMap.insert(
}
void SlotIndexes::renumberIndexes() {
-
// Renumber updates the index of every element of the index list.
- // If all instrs in the function have been allocated an index (which has been
- // placed in the index list in the order of instruction iteration) then the
- // resulting numbering will match what would have been generated by the
- // pass during the initial numbering of the function if the new instructions
- // had been present.
DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
++NumRenumPasses;
for (IndexListEntry *curEntry = front(); curEntry != getTail();
curEntry = curEntry->getNext()) {
curEntry->setIndex(index);
- index += 4*SlotIndex::NUM;
+ index += SlotIndex::InstrDist;
}
}