// Property #3 is ensured via the MachineBlockFrequencyInfo.
//
// If this pass found points matching all these properties, then
-// MachineFrameInfo is updated this that information.
+// MachineFrameInfo is updated with this information.
//===----------------------------------------------------------------------===//
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/SetVector.h"