Support standard DWARF TLS opcode; Darwin and PS4 use it.
[oota-llvm.git] / lib / CodeGen / MachineDominators.cpp
index 51ad46cd0ddeb31a04a35b5fa4aaccb846f9800a..467a2e4eb428c56a35a4ec545756710c25533254 100644 (file)
@@ -2,8 +2,8 @@
 //
 //                     The LLVM Compiler Infrastructure
 //
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
 //
 //===----------------------------------------------------------------------===//
 //
 //===----------------------------------------------------------------------===//
 
 #include "llvm/CodeGen/MachineDominators.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/ADT/SmallBitVector.h"
 
 using namespace llvm;
 
+namespace llvm {
 TEMPLATE_INSTANTIATION(class DomTreeNodeBase<MachineBasicBlock>);
 TEMPLATE_INSTANTIATION(class DominatorTreeBase<MachineBasicBlock>);
+}
 
 char MachineDominatorTree::ID = 0;
-static RegisterPass<MachineDominatorTree>
-E("machinedomtree", "MachineDominator Tree Construction", true);
+
+INITIALIZE_PASS(MachineDominatorTree, "machinedomtree",
+                "MachineDominator Tree Construction", true, true)
+
+char &llvm::MachineDominatorsID = MachineDominatorTree::ID;
+
+void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const {
+  AU.setPreservesAll();
+  MachineFunctionPass::getAnalysisUsage(AU);
+}
+
+bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) {
+  CriticalEdgesToSplit.clear();
+  NewBBs.clear();
+  DT->recalculate(F);
+
+  return false;
+}
+
+MachineDominatorTree::MachineDominatorTree()
+    : MachineFunctionPass(ID) {
+  initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
+  DT = new DominatorTreeBase<MachineBasicBlock>(false);
+}
+
+MachineDominatorTree::~MachineDominatorTree() {
+  delete DT;
+}
+
+void MachineDominatorTree::releaseMemory() {
+  DT->releaseMemory();
+}
+
+void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
+  DT->print(OS);
+}
+
+void MachineDominatorTree::applySplitCriticalEdges() const {
+  // Bail out early if there is nothing to do.
+  if (CriticalEdgesToSplit.empty())
+    return;
+
+  // For each element in CriticalEdgesToSplit, remember whether or not element
+  // is the new immediate domminator of its successor. The mapping is done by
+  // index, i.e., the information for the ith element of CriticalEdgesToSplit is
+  // the ith element of IsNewIDom.
+  SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
+  size_t Idx = 0;
+
+  // Collect all the dominance properties info, before invalidating
+  // the underlying DT.
+  for (CriticalEdge &Edge : CriticalEdgesToSplit) {
+    // Update dominator information.
+    MachineBasicBlock *Succ = Edge.ToBB;
+    MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
+
+    for (MachineBasicBlock *PredBB : Succ->predecessors()) {
+      if (PredBB == Edge.NewBB)
+        continue;
+      // If we are in this situation:
+      // FromBB1        FromBB2
+      //    +              +
+      //   + +            + +
+      //  +   +          +   +
+      // ...  Split1  Split2 ...
+      //           +   +
+      //            + +
+      //             +
+      //            Succ
+      // Instead of checking the domiance property with Split2, we check it with
+      // FromBB2 since Split2 is still unknown of the underlying DT structure.
+      if (NewBBs.count(PredBB)) {
+        assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
+                                           "critical edge split has more "
+                                           "than one predecessor!");
+        PredBB = *PredBB->pred_begin();
+      }
+      if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
+        IsNewIDom[Idx] = false;
+        break;
+      }
+    }
+    ++Idx;
+  }
+
+  // Now, update DT with the collected dominance properties info.
+  Idx = 0;
+  for (CriticalEdge &Edge : CriticalEdgesToSplit) {
+    // We know FromBB dominates NewBB.
+    MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
+
+    // If all the other predecessors of "Succ" are dominated by "Succ" itself
+    // then the new block is the new immediate dominator of "Succ". Otherwise,
+    // the new block doesn't dominate anything.
+    if (IsNewIDom[Idx])
+      DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
+    ++Idx;
+  }
+  NewBBs.clear();
+  CriticalEdgesToSplit.clear();
+}