// All DIEValues are allocated through this allocator.
BumpPtrAllocator DIEValueAllocator;
- // Handle to the compile unit used for the inline extension handling,
- // this is just so that the DIEValue allocator has a place to store
- // the particular elements.
- // FIXME: Store these off of DwarfDebug instead?
- DwarfCompileUnit *FirstCU;
-
// Maps MDNode with its corresponding DwarfCompileUnit.
MapVector<const MDNode *, DwarfCompileUnit *> CUMap;