Attributes RetAttribute = Attribute::None;
Attributes FnAttribute = Attribute::None;
for (unsigned i = 0, e = Record.size(); i != e; i += 2) {
+ // FIXME: remove in LLVM 3.0
+ // The alignment is stored as a 16-bit raw value from bits 31--16.
+ // We shift the bits above 31 down by 11 bits.
+
+ unsigned Alignment = (Record[i+1] & (0xffffull << 16)) >> 16;
+ if (Alignment && !isPowerOf2_32(Alignment))
+ return Error("Alignment is not a power of two.");
+
+ Attributes ReconstitutedAttr = Record[i+1] & 0xffff;
+ if (Alignment)
+ ReconstitutedAttr |= Attribute::constructAlignmentFromInt(Alignment);
+ ReconstitutedAttr |= (Record[i+1] & (0xffffull << 32)) >> 11;
+ Record[i+1] = ReconstitutedAttr;
+
if (Record[i] == 0)
RetAttribute = Record[i+1];
else if (Record[i] == ~0U)