KnownOne &= KnownOne2;
// Output known-0 are known to be clear if zero in either the LHS | RHS.
KnownZero |= KnownZero2;
+
+ // and(x, add (x, -1)) is a common idiom that always clears the low bit;
+ // here we handle the more general case of adding any odd number by
+ // matching the form add(x, add(x, y)) where y is odd.
+ // TODO: This could be generalized to clearing any bit set in y where the
+ // following bit is known to be unset in y.
+ Value *Y = nullptr;
+ if (match(I->getOperand(0), m_Add(m_Specific(I->getOperand(1)),
+ m_Value(Y))) ||
+ match(I->getOperand(1), m_Add(m_Specific(I->getOperand(0)),
+ m_Value(Y)))) {
+ APInt KnownZero3(BitWidth, 0), KnownOne3(BitWidth, 0);
+ computeKnownBits(Y, KnownZero3, KnownOne3, DL, Depth + 1, Q);
+ if (KnownOne3.countTrailingOnes() > 0)
+ KnownZero |= APInt::getLowBitsSet(BitWidth, 1);
+ }
break;
}
case Instruction::Or: {