"derived loop"),
cl::init(100));
-static RegisterPass<ScalarEvolution>
-R("scalar-evolution", "Scalar Evolution Analysis", false, true);
+INITIALIZE_PASS(ScalarEvolution, "scalar-evolution",
+ "Scalar Evolution Analysis", false, true);
char ScalarEvolution::ID = 0;
//===----------------------------------------------------------------------===//
return getAddRecExpr(Operands, AddRec->getLoop());
}
+ // As a special case, fold trunc(undef) to undef. We don't want to
+ // know too much about SCEVUnknowns, but this special case is handy
+ // and harmless.
+ if (const SCEVUnknown *U = dyn_cast<SCEVUnknown>(Op))
+ if (isa<UndefValue>(U->getValue()))
+ return getSCEV(UndefValue::get(Ty));
+
// The cast wasn't folded; create an explicit cast node. We can reuse
// the existing insert position since if we get here, we won't have
// made any changes which would invalidate it.
return getAddRecExpr(Ops, AR->getLoop());
}
+ // As a special case, fold anyext(undef) to undef. We don't want to
+ // know too much about SCEVUnknowns, but this special case is handy
+ // and harmless.
+ if (const SCEVUnknown *U = dyn_cast<SCEVUnknown>(Op))
+ if (isa<UndefValue>(U->getValue()))
+ return getSCEV(UndefValue::get(Ty));
+
// If the expression is obviously signed, use the sext cast value.
if (isa<SCEVSMaxExpr>(Op))
return SExt;
///
const SCEV *ScalarEvolution::getMinusSCEV(const SCEV *LHS,
const SCEV *RHS) {
+ // Fast path: X - X --> 0.
+ if (LHS == RHS)
+ return getConstant(LHS->getType(), 0);
+
// X - Y --> X + -Y
return getAddExpr(LHS, getNegativeSCEV(RHS));
}
ConstantEvolutionLoopExitValue.erase(PN);
}
+ // If there's a SCEVUnknown tying this value into the SCEV
+ // space, remove it from the folding set map. The SCEVUnknown
+ // object and any other SCEV objects which reference it
+ // (transitively) remain allocated, effectively leaked until
+ // the underlying BumpPtrAllocator is freed.
+ //
+ // This permits SCEV pointers to be used as keys in maps
+ // such as the ValuesAtScopes map.
+ FoldingSetNodeID ID;
+ ID.AddInteger(scUnknown);
+ ID.AddPointer(I);
+ void *IP;
+ if (SCEV *S = UniqueSCEVs.FindNodeOrInsertPos(ID, IP)) {
+ UniqueSCEVs.RemoveNode(S);
+
+ // This isn't necessary, but we might as well remove the
+ // value from the ValuesAtScopes map too.
+ ValuesAtScopes.erase(S);
+ }
+
PushDefUseChildren(I, Worklist);
}
}