RegionInfo *RI = R->getRegionInfo();
- for (Region::const_block_iterator BI = R->block_begin(),
- BE = R->block_end(); BI != BE; ++BI)
- if (RI->getRegionFor(*BI) == R)
+ for (const auto &BB : R->blocks())
+ if (RI->getRegionFor(BB) == R)
O.indent(2 * (depth + 1)) << "Node"
- << static_cast<const void*>(RI->getTopLevelRegion()->getBBNode(*BI))
+ << static_cast<const void*>(RI->getTopLevelRegion()->getBBNode(BB))
<< ";\n";
O.indent(2 * depth) << "}\n";