#include <ostream>
using namespace llvm;
-const char LoopInfo::ID = 0;
+char LoopInfo::ID = 0;
static RegisterPass<LoopInfo>
X("loops", "Natural Loop Construction", true);
//===----------------------------------------------------------------------===//
// Loop implementation
//
-bool Loop::contains(const BasicBlock *BB) const {
- return std::find(Blocks.begin(), Blocks.end(), BB) != Blocks.end();
-}
-
-bool Loop::isLoopExit(const BasicBlock *BB) const {
- for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB);
- SI != SE; ++SI) {
- if (!contains(*SI))
- return true;
- }
- return false;
-}
/// getNumBackEdges - Calculate the number of back edges to the loop header.
///
-unsigned Loop::getNumBackEdges() const {
- unsigned NumBackEdges = 0;
- BasicBlock *H = getHeader();
-
- for (pred_iterator I = pred_begin(H), E = pred_end(H); I != E; ++I)
- if (contains(*I))
- ++NumBackEdges;
-
- return NumBackEdges;
-}
-
-/// isLoopInvariant - Return true if the specified value is loop invariant
-///
-bool Loop::isLoopInvariant(Value *V) const {
- if (Instruction *I = dyn_cast<Instruction>(V))
- return !contains(I->getParent());
- return true; // All non-instructions are loop invariant
-}
-
-void Loop::print(std::ostream &OS, unsigned Depth) const {
- OS << std::string(Depth*2, ' ') << "Loop Containing: ";
-
- for (unsigned i = 0; i < getBlocks().size(); ++i) {
- if (i) OS << ",";
- WriteAsOperand(OS, getBlocks()[i], false);
- }
- OS << "\n";
-
- for (iterator I = begin(), E = end(); I != E; ++I)
- (*I)->print(OS, Depth+2);
-}
-
-void Loop::dump() const {
- print(cerr);
-}
-
//===----------------------------------------------------------------------===//
// LoopInfo implementation
//
bool LoopInfo::runOnFunction(Function &) {
releaseMemory();
- Calculate(getAnalysis<ETForest>()); // Update
+ LI->Calculate(getAnalysis<DominatorTree>()); // Update
return false;
}
-void LoopInfo::releaseMemory() {
- for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(),
- E = TopLevelLoops.end(); I != E; ++I)
- delete *I; // Delete all of the loops...
-
- BBMap.clear(); // Reset internal state of analysis
- TopLevelLoops.clear();
-}
-
-
-void LoopInfo::Calculate(ETForest &EF) {
- BasicBlock *RootNode = EF.getRoot();
-
- for (df_iterator<BasicBlock*> NI = df_begin(RootNode),
- NE = df_end(RootNode); NI != NE; ++NI)
- if (Loop *L = ConsiderForLoop(*NI, EF))
- TopLevelLoops.push_back(L);
-}
-
void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
- AU.addRequired<ETForest>();
-}
-
-void LoopInfo::print(std::ostream &OS, const Module* ) const {
- for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
- TopLevelLoops[i]->print(OS);
-#if 0
- for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(),
- E = BBMap.end(); I != E; ++I)
- OS << "BB '" << I->first->getName() << "' level = "
- << I->second->getLoopDepth() << "\n";
-#endif
-}
-
-static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) {
- if (SubLoop == 0) return true;
- if (SubLoop == ParentLoop) return false;
- return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
-}
-
-Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, ETForest &EF) {
- if (BBMap.find(BB) != BBMap.end()) return 0; // Haven't processed this node?
-
- std::vector<BasicBlock *> TodoStack;
-
- // Scan the predecessors of BB, checking to see if BB dominates any of
- // them. This identifies backedges which target this node...
- for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I)
- if (EF.dominates(BB, *I)) // If BB dominates it's predecessor...
- TodoStack.push_back(*I);
-
- if (TodoStack.empty()) return 0; // No backedges to this block...
-
- // Create a new loop to represent this basic block...
- Loop *L = new Loop(BB);
- BBMap[BB] = L;
-
- BasicBlock *EntryBlock = &BB->getParent()->getEntryBlock();
-
- while (!TodoStack.empty()) { // Process all the nodes in the loop
- BasicBlock *X = TodoStack.back();
- TodoStack.pop_back();
-
- if (!L->contains(X) && // As of yet unprocessed??
- EF.dominates(EntryBlock, X)) { // X is reachable from entry block?
- // Check to see if this block already belongs to a loop. If this occurs
- // then we have a case where a loop that is supposed to be a child of the
- // current loop was processed before the current loop. When this occurs,
- // this child loop gets added to a part of the current loop, making it a
- // sibling to the current loop. We have to reparent this loop.
- if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X)))
- if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) {
- // Remove the subloop from it's current parent...
- assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L);
- Loop *SLP = SubLoop->ParentLoop; // SubLoopParent
- std::vector<Loop*>::iterator I =
- std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop);
- assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?");
- SLP->SubLoops.erase(I); // Remove from parent...
-
- // Add the subloop to THIS loop...
- SubLoop->ParentLoop = L;
- L->SubLoops.push_back(SubLoop);
- }
-
- // Normal case, add the block to our loop...
- L->Blocks.push_back(X);
-
- // Add all of the predecessors of X to the end of the work stack...
- TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X));
- }
- }
-
- // If there are any loops nested within this loop, create them now!
- for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
- E = L->Blocks.end(); I != E; ++I)
- if (Loop *NewLoop = ConsiderForLoop(*I, EF)) {
- L->SubLoops.push_back(NewLoop);
- NewLoop->ParentLoop = L;
- }
-
- // Add the basic blocks that comprise this loop to the BBMap so that this
- // loop can be found for them.
- //
- for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
- E = L->Blocks.end(); I != E; ++I) {
- std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I);
- if (BBMI == BBMap.end() || BBMI->first != *I) // Not in map yet...
- BBMap.insert(BBMI, std::make_pair(*I, L)); // Must be at this level
- }
-
- // Now that we have a list of all of the child loops of this loop, check to
- // see if any of them should actually be nested inside of each other. We can
- // accidentally pull loops our of their parents, so we must make sure to
- // organize the loop nests correctly now.
- {
- std::map<BasicBlock*, Loop*> ContainingLoops;
- for (unsigned i = 0; i != L->SubLoops.size(); ++i) {
- Loop *Child = L->SubLoops[i];
- assert(Child->getParentLoop() == L && "Not proper child loop?");
-
- if (Loop *ContainingLoop = ContainingLoops[Child->getHeader()]) {
- // If there is already a loop which contains this loop, move this loop
- // into the containing loop.
- MoveSiblingLoopInto(Child, ContainingLoop);
- --i; // The loop got removed from the SubLoops list.
- } else {
- // This is currently considered to be a top-level loop. Check to see if
- // any of the contained blocks are loop headers for subloops we have
- // already processed.
- for (unsigned b = 0, e = Child->Blocks.size(); b != e; ++b) {
- Loop *&BlockLoop = ContainingLoops[Child->Blocks[b]];
- if (BlockLoop == 0) { // Child block not processed yet...
- BlockLoop = Child;
- } else if (BlockLoop != Child) {
- Loop *SubLoop = BlockLoop;
- // Reparent all of the blocks which used to belong to BlockLoops
- for (unsigned j = 0, e = SubLoop->Blocks.size(); j != e; ++j)
- ContainingLoops[SubLoop->Blocks[j]] = Child;
-
- // There is already a loop which contains this block, that means
- // that we should reparent the loop which the block is currently
- // considered to belong to to be a child of this loop.
- MoveSiblingLoopInto(SubLoop, Child);
- --i; // We just shrunk the SubLoops list.
- }
- }
- }
- }
- }
-
- return L;
-}
-
-/// MoveSiblingLoopInto - This method moves the NewChild loop to live inside of
-/// the NewParent Loop, instead of being a sibling of it.
-void LoopInfo::MoveSiblingLoopInto(Loop *NewChild, Loop *NewParent) {
- Loop *OldParent = NewChild->getParentLoop();
- assert(OldParent && OldParent == NewParent->getParentLoop() &&
- NewChild != NewParent && "Not sibling loops!");
-
- // Remove NewChild from being a child of OldParent
- std::vector<Loop*>::iterator I =
- std::find(OldParent->SubLoops.begin(), OldParent->SubLoops.end(), NewChild);
- assert(I != OldParent->SubLoops.end() && "Parent fields incorrect??");
- OldParent->SubLoops.erase(I); // Remove from parent's subloops list
- NewChild->ParentLoop = 0;
-
- InsertLoopInto(NewChild, NewParent);
-}
-
-/// InsertLoopInto - This inserts loop L into the specified parent loop. If the
-/// parent loop contains a loop which should contain L, the loop gets inserted
-/// into L instead.
-void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) {
- BasicBlock *LHeader = L->getHeader();
- assert(Parent->contains(LHeader) && "This loop should not be inserted here!");
-
- // Check to see if it belongs in a child loop...
- for (unsigned i = 0, e = Parent->SubLoops.size(); i != e; ++i)
- if (Parent->SubLoops[i]->contains(LHeader)) {
- InsertLoopInto(L, Parent->SubLoops[i]);
- return;
- }
-
- // If not, insert it here!
- Parent->SubLoops.push_back(L);
- L->ParentLoop = Parent;
-}
-
-/// changeLoopFor - Change the top-level loop that contains BB to the
-/// specified loop. This should be used by transformations that restructure
-/// the loop hierarchy tree.
-void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) {
- Loop *&OldLoop = BBMap[BB];
- assert(OldLoop && "Block not in a loop yet!");
- OldLoop = L;
-}
-
-/// changeTopLevelLoop - Replace the specified loop in the top-level loops
-/// list with the indicated loop.
-void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
- std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(),
- TopLevelLoops.end(), OldLoop);
- assert(I != TopLevelLoops.end() && "Old loop not at top level!");
- *I = NewLoop;
- assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
- "Loops already embedded into a subloop!");
-}
-
-/// removeLoop - This removes the specified top-level loop from this loop info
-/// object. The loop is not deleted, as it will presumably be inserted into
-/// another loop.
-Loop *LoopInfo::removeLoop(iterator I) {
- assert(I != end() && "Cannot remove end iterator!");
- Loop *L = *I;
- assert(L->getParentLoop() == 0 && "Not a top-level loop!");
- TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
- return L;
-}
-
-/// removeBlock - This method completely removes BB from all data structures,
-/// including all of the Loop objects it is nested in and our mapping from
-/// BasicBlocks to loops.
-void LoopInfo::removeBlock(BasicBlock *BB) {
- std::map<BasicBlock *, Loop*>::iterator I = BBMap.find(BB);
- if (I != BBMap.end()) {
- for (Loop *L = I->second; L; L = L->getParentLoop())
- L->removeBlockFromLoop(BB);
-
- BBMap.erase(I);
- }
-}
-
-
-//===----------------------------------------------------------------------===//
-// APIs for simple analysis of the loop.
-//
-
-/// getExitingBlocks - Return all blocks inside the loop that have successors
-/// outside of the loop. These are the blocks _inside of the current loop_
-/// which branch out. The returned list is always unique.
-///
-void Loop::getExitingBlocks(std::vector<BasicBlock*> &ExitingBlocks) const {
- // Sort the blocks vector so that we can use binary search to do quick
- // lookups.
- std::vector<BasicBlock*> LoopBBs(block_begin(), block_end());
- std::sort(LoopBBs.begin(), LoopBBs.end());
-
- for (std::vector<BasicBlock*>::const_iterator BI = Blocks.begin(),
- BE = Blocks.end(); BI != BE; ++BI)
- for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I)
- if (!std::binary_search(LoopBBs.begin(), LoopBBs.end(), *I)) {
- // Not in current loop? It must be an exit block.
- ExitingBlocks.push_back(*BI);
- break;
- }
-}
-
-/// getExitBlocks - Return all of the successor blocks of this loop. These
-/// are the blocks _outside of the current loop_ which are branched to.
-///
-void Loop::getExitBlocks(std::vector<BasicBlock*> &ExitBlocks) const {
- // Sort the blocks vector so that we can use binary search to do quick
- // lookups.
- std::vector<BasicBlock*> LoopBBs(block_begin(), block_end());
- std::sort(LoopBBs.begin(), LoopBBs.end());
-
- for (std::vector<BasicBlock*>::const_iterator BI = Blocks.begin(),
- BE = Blocks.end(); BI != BE; ++BI)
- for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I)
- if (!std::binary_search(LoopBBs.begin(), LoopBBs.end(), *I))
- // Not in current loop? It must be an exit block.
- ExitBlocks.push_back(*I);
-}
-
-/// getUniqueExitBlocks - Return all unique successor blocks of this loop. These
-/// are the blocks _outside of the current loop_ which are branched to. This
-/// assumes that loop is in canonical form.
-//
-void Loop::getUniqueExitBlocks(std::vector<BasicBlock*> &ExitBlocks) const {
- // Sort the blocks vector so that we can use binary search to do quick
- // lookups.
- std::vector<BasicBlock*> LoopBBs(block_begin(), block_end());
- std::sort(LoopBBs.begin(), LoopBBs.end());
-
- std::vector<BasicBlock*> switchExitBlocks;
-
- for (std::vector<BasicBlock*>::const_iterator BI = Blocks.begin(),
- BE = Blocks.end(); BI != BE; ++BI) {
-
- BasicBlock *current = *BI;
- switchExitBlocks.clear();
-
- for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I) {
- if (std::binary_search(LoopBBs.begin(), LoopBBs.end(), *I))
- // If block is inside the loop then it is not a exit block.
- continue;
-
- pred_iterator PI = pred_begin(*I);
- BasicBlock *firstPred = *PI;
-
- // If current basic block is this exit block's first predecessor
- // then only insert exit block in to the output ExitBlocks vector.
- // This ensures that same exit block is not inserted twice into
- // ExitBlocks vector.
- if (current != firstPred)
- continue;
-
- // If a terminator has more then two successors, for example SwitchInst,
- // then it is possible that there are multiple edges from current block
- // to one exit block.
- if (current->getTerminator()->getNumSuccessors() <= 2) {
- ExitBlocks.push_back(*I);
- continue;
- }
-
- // In case of multiple edges from current block to exit block, collect
- // only one edge in ExitBlocks. Use switchExitBlocks to keep track of
- // duplicate edges.
- if (std::find(switchExitBlocks.begin(), switchExitBlocks.end(), *I)
- == switchExitBlocks.end()) {
- switchExitBlocks.push_back(*I);
- ExitBlocks.push_back(*I);
- }
- }
- }
-}
-
-
-/// getLoopPreheader - If there is a preheader for this loop, return it. A
-/// loop has a preheader if there is only one edge to the header of the loop
-/// from outside of the loop. If this is the case, the block branching to the
-/// header of the loop is the preheader node.
-///
-/// This method returns null if there is no preheader for the loop.
-///
-BasicBlock *Loop::getLoopPreheader() const {
- // Keep track of nodes outside the loop branching to the header...
- BasicBlock *Out = 0;
-
- // Loop over the predecessors of the header node...
- BasicBlock *Header = getHeader();
- for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header);
- PI != PE; ++PI)
- if (!contains(*PI)) { // If the block is not in the loop...
- if (Out && Out != *PI)
- return 0; // Multiple predecessors outside the loop
- Out = *PI;
- }
-
- // Make sure there is only one exit out of the preheader.
- assert(Out && "Header of loop has no predecessors from outside loop?");
- succ_iterator SI = succ_begin(Out);
- ++SI;
- if (SI != succ_end(Out))
- return 0; // Multiple exits from the block, must not be a preheader.
-
- // If there is exactly one preheader, return it. If there was zero, then Out
- // is still null.
- return Out;
-}
-
-/// getLoopLatch - If there is a latch block for this loop, return it. A
-/// latch block is the canonical backedge for a loop. A loop header in normal
-/// form has two edges into it: one from a preheader and one from a latch
-/// block.
-BasicBlock *Loop::getLoopLatch() const {
- BasicBlock *Header = getHeader();
- pred_iterator PI = pred_begin(Header), PE = pred_end(Header);
- if (PI == PE) return 0; // no preds?
-
- BasicBlock *Latch = 0;
- if (contains(*PI))
- Latch = *PI;
- ++PI;
- if (PI == PE) return 0; // only one pred?
-
- if (contains(*PI)) {
- if (Latch) return 0; // multiple backedges
- Latch = *PI;
- }
- ++PI;
- if (PI != PE) return 0; // more than two preds
-
- return Latch;
-}
-
-/// getCanonicalInductionVariable - Check to see if the loop has a canonical
-/// induction variable: an integer recurrence that starts at 0 and increments by
-/// one each time through the loop. If so, return the phi node that corresponds
-/// to it.
-///
-PHINode *Loop::getCanonicalInductionVariable() const {
- BasicBlock *H = getHeader();
-
- BasicBlock *Incoming = 0, *Backedge = 0;
- pred_iterator PI = pred_begin(H);
- assert(PI != pred_end(H) && "Loop must have at least one backedge!");
- Backedge = *PI++;
- if (PI == pred_end(H)) return 0; // dead loop
- Incoming = *PI++;
- if (PI != pred_end(H)) return 0; // multiple backedges?
-
- if (contains(Incoming)) {
- if (contains(Backedge))
- return 0;
- std::swap(Incoming, Backedge);
- } else if (!contains(Backedge))
- return 0;
-
- // Loop over all of the PHI nodes, looking for a canonical indvar.
- for (BasicBlock::iterator I = H->begin(); isa<PHINode>(I); ++I) {
- PHINode *PN = cast<PHINode>(I);
- if (Instruction *Inc =
- dyn_cast<Instruction>(PN->getIncomingValueForBlock(Backedge)))
- if (Inc->getOpcode() == Instruction::Add && Inc->getOperand(0) == PN)
- if (ConstantInt *CI = dyn_cast<ConstantInt>(Inc->getOperand(1)))
- if (CI->equalsInt(1))
- return PN;
- }
- return 0;
-}
-
-/// getCanonicalInductionVariableIncrement - Return the LLVM value that holds
-/// the canonical induction variable value for the "next" iteration of the loop.
-/// This always succeeds if getCanonicalInductionVariable succeeds.
-///
-Instruction *Loop::getCanonicalInductionVariableIncrement() const {
- if (PHINode *PN = getCanonicalInductionVariable()) {
- bool P1InLoop = contains(PN->getIncomingBlock(1));
- return cast<Instruction>(PN->getIncomingValue(P1InLoop));
- }
- return 0;
-}
-
-/// getTripCount - Return a loop-invariant LLVM value indicating the number of
-/// times the loop will be executed. Note that this means that the backedge of
-/// the loop executes N-1 times. If the trip-count cannot be determined, this
-/// returns null.
-///
-Value *Loop::getTripCount() const {
- // Canonical loops will end with a 'cmp ne I, V', where I is the incremented
- // canonical induction variable and V is the trip count of the loop.
- Instruction *Inc = getCanonicalInductionVariableIncrement();
- if (Inc == 0) return 0;
- PHINode *IV = cast<PHINode>(Inc->getOperand(0));
-
- BasicBlock *BackedgeBlock =
- IV->getIncomingBlock(contains(IV->getIncomingBlock(1)));
-
- if (BranchInst *BI = dyn_cast<BranchInst>(BackedgeBlock->getTerminator()))
- if (BI->isConditional()) {
- if (ICmpInst *ICI = dyn_cast<ICmpInst>(BI->getCondition())) {
- if (ICI->getOperand(0) == Inc)
- if (BI->getSuccessor(0) == getHeader()) {
- if (ICI->getPredicate() == ICmpInst::ICMP_NE)
- return ICI->getOperand(1);
- } else if (ICI->getPredicate() == ICmpInst::ICMP_EQ) {
- return ICI->getOperand(1);
- }
- }
- }
-
- return 0;
-}
-
-/// isLCSSAForm - Return true if the Loop is in LCSSA form
-bool Loop::isLCSSAForm() const {
- // Sort the blocks vector so that we can use binary search to do quick
- // lookups.
- SmallPtrSet<BasicBlock*, 16> LoopBBs(block_begin(), block_end());
-
- for (block_iterator BI = block_begin(), E = block_end(); BI != E; ++BI) {
- BasicBlock *BB = *BI;
- for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
- for (Value::use_iterator UI = I->use_begin(), E = I->use_end(); UI != E;
- ++UI) {
- BasicBlock *UserBB = cast<Instruction>(*UI)->getParent();
- if (PHINode *P = dyn_cast<PHINode>(*UI)) {
- unsigned OperandNo = UI.getOperandNo();
- UserBB = P->getIncomingBlock(OperandNo/2);
- }
-
- // Check the current block, as a fast-path. Most values are used in the
- // same block they are defined in.
- if (UserBB != BB && !LoopBBs.count(UserBB))
- return false;
- }
- }
-
- return true;
-}
-
-//===-------------------------------------------------------------------===//
-// APIs for updating loop information after changing the CFG
-//
-
-/// addBasicBlockToLoop - This function is used by other analyses to update loop
-/// information. NewBB is set to be a new member of the current loop. Because
-/// of this, it is added as a member of all parent loops, and is added to the
-/// specified LoopInfo object as being in the current basic block. It is not
-/// valid to replace the loop header with this method.
-///
-void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) {
- assert((Blocks.empty() || LI[getHeader()] == this) &&
- "Incorrect LI specified for this loop!");
- assert(NewBB && "Cannot add a null basic block to the loop!");
- assert(LI[NewBB] == 0 && "BasicBlock already in the loop!");
-
- // Add the loop mapping to the LoopInfo object...
- LI.BBMap[NewBB] = this;
-
- // Add the basic block to this loop and all parent loops...
- Loop *L = this;
- while (L) {
- L->Blocks.push_back(NewBB);
- L = L->getParentLoop();
- }
-}
-
-/// replaceChildLoopWith - This is used when splitting loops up. It replaces
-/// the OldChild entry in our children list with NewChild, and updates the
-/// parent pointers of the two loops as appropriate.
-void Loop::replaceChildLoopWith(Loop *OldChild, Loop *NewChild) {
- assert(OldChild->ParentLoop == this && "This loop is already broken!");
- assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
- std::vector<Loop*>::iterator I = std::find(SubLoops.begin(), SubLoops.end(),
- OldChild);
- assert(I != SubLoops.end() && "OldChild not in loop!");
- *I = NewChild;
- OldChild->ParentLoop = 0;
- NewChild->ParentLoop = this;
-}
-
-/// addChildLoop - Add the specified loop to be a child of this loop.
-///
-void Loop::addChildLoop(Loop *NewChild) {
- assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
- NewChild->ParentLoop = this;
- SubLoops.push_back(NewChild);
-}
-
-template<typename T>
-static void RemoveFromVector(std::vector<T*> &V, T *N) {
- typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N);
- assert(I != V.end() && "N is not in this list!");
- V.erase(I);
-}
-
-/// removeChildLoop - This removes the specified child from being a subloop of
-/// this loop. The loop is not deleted, as it will presumably be inserted
-/// into another loop.
-Loop *Loop::removeChildLoop(iterator I) {
- assert(I != SubLoops.end() && "Cannot remove end iterator!");
- Loop *Child = *I;
- assert(Child->ParentLoop == this && "Child is not a child of this loop!");
- SubLoops.erase(SubLoops.begin()+(I-begin()));
- Child->ParentLoop = 0;
- return Child;
-}
-
-
-/// removeBlockFromLoop - This removes the specified basic block from the
-/// current loop, updating the Blocks and ExitBlocks lists as appropriate. This
-/// does not update the mapping in the LoopInfo class.
-void Loop::removeBlockFromLoop(BasicBlock *BB) {
- RemoveFromVector(Blocks, BB);
+ AU.addRequired<DominatorTree>();
}
// Ensure this file gets linked when LoopInfo.h is used.