.Default(EHPersonality::Unknown);
}
-bool llvm::canSimplifyInvokeNoUnwind(const InvokeInst *II) {
- const LandingPadInst *LP = II->getLandingPadInst();
- EHPersonality Personality = classifyEHPersonality(LP->getPersonalityFn());
+bool llvm::canSimplifyInvokeNoUnwind(const Function *F) {
+ EHPersonality Personality = classifyEHPersonality(F->getPersonalityFn());
// We can't simplify any invokes to nounwind functions if the personality
// function wants to catch asynch exceptions. The nounwind attribute only
// implies that the function does not throw synchronous exceptions.