// Eliminating a switch is a big win, proportional to the number of edges
// deleted.
Reduction += (SI->getNumSuccessors()-1) * 40;
- else if (isa<IndBrInst>(*UI))
+ else if (isa<IndirectBrInst>(*UI))
// Eliminating an indirect branch is a big win.
Reduction += 200;
else if (CallInst *CI = dyn_cast<CallInst>(*UI)) {