if (isa<ExtractElementInst>(I) || I->getType()->isVectorTy())
++NumVectorInstructions;
+ // If the instruction is floating point, and the target says this operation is
+ // expensive or the function has the "use-soft-float" attribute, this may
+ // eventually become a library call. Treat the cost as such.
+ if (I->getType()->isFloatingPointTy()) {
+ bool hasSoftFloatAttr = false;
+
+ // If the function has the "use-soft-float" attribute, mark it as expensive.
+ if (F.hasFnAttribute("use-soft-float")) {
+ Attribute Attr = F.getFnAttribute("use-soft-float");
+ StringRef Val = Attr.getValueAsString();
+ if (Val == "true")
+ hasSoftFloatAttr = true;
+ }
+
+ if (TTI.getFPOpCost(I->getType()) == TargetTransformInfo::TCC_Expensive ||
+ hasSoftFloatAttr)
+ Cost += InlineConstants::CallPenalty;
+ }
+
// If the instruction simplified to a constant, there is no cost to this
// instruction. Visit the instructions using our InstVisitor to account for
// all of the per-instruction logic. The visit tree returns true if we