CapturesBefore(const Instruction *I, DominatorTree *DT)
: BeforeHere(I), DT(DT), Captured(false) {}
- void tooManyUses() { Captured = true; }
+ void tooManyUses() override { Captured = true; }
- bool shouldExplore(Use *U) {
+ bool shouldExplore(Use *U) override {
Instruction *I = cast<Instruction>(U->getUser());
BasicBlock *BB = I->getParent();
// We explore this usage only if the usage can reach "BeforeHere".
return true;
}
- bool captured(Use *U) {
+ bool captured(Use *U) override {
Instruction *I = cast<Instruction>(U->getUser());
BasicBlock *BB = I->getParent();
// Same logic as in shouldExplore.