Adding implementation to outline C++ catch handlers for native Windows 64 exception...
[oota-llvm.git] / include / llvm / Transforms / Utils / Cloning.h
index 6584abe822d80b1603e13fe70cab083a91bebe33..3720407d98eef93c7fe7eb2edd323d337f38fc39 100644 (file)
@@ -135,6 +135,41 @@ void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
                        ValueMapTypeRemapper *TypeMapper = nullptr,
                        ValueMaterializer *Materializer = nullptr);
 
+/// A helper class used with CloneAndPruneIntoFromInst to change the default
+/// behavior while instructions are being cloned.
+class CloningDirector {
+public:
+  /// This enumeration describes the way CloneAndPruneIntoFromInst should
+  /// proceed after the CloningDirector has examined an instruction.
+  enum CloningAction {
+    ///< Continue cloning the instruction (default behavior).
+    CloneInstruction,
+    ///< Skip this instruction but continue cloning the current basic block.
+    SkipInstruction,
+    ///< Skip this instruction and stop cloning the current basic block.
+    StopCloningBB
+  };
+
+  CloningDirector() {}
+  virtual ~CloningDirector() {}
+
+  /// Subclasses must override this function to customize cloning behavior.
+  virtual CloningAction handleInstruction(ValueToValueMapTy &VMap,
+                                          const Instruction *Inst,
+                                          BasicBlock        *NewBB) = 0;
+};
+
+void CloneAndPruneIntoFromInst(Function *NewFunc, const Function *OldFunc,
+                               const Instruction *StartingInst,
+                               ValueToValueMapTy &VMap,
+                               bool ModuleLevelChanges,
+                               SmallVectorImpl<ReturnInst*> &Returns,
+                               const char *NameSuffix = "", 
+                               ClonedCodeInfo *CodeInfo = nullptr,
+                               const DataLayout *DL = nullptr,
+                               CloningDirector *Director = nullptr);
+
+
 /// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
 /// except that it does some simple constant prop and DCE on the fly.  The
 /// effect of this is to copy significantly less code in cases where (for