//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_SUPPORT_MANAGED_STATIC_H
-#define LLVM_SUPPORT_MANAGED_STATIC_H
+#ifndef LLVM_SUPPORT_MANAGEDSTATIC_H
+#define LLVM_SUPPORT_MANAGEDSTATIC_H
+#include "llvm/Support/Atomic.h"
+#include "llvm/Support/Compiler.h"
#include "llvm/Support/Threading.h"
-#include "llvm/Support/Valgrind.h"
-#include <atomic>
namespace llvm {
void RegisterManagedStatic(void *(*creator)(), void (*deleter)(void*)) const;
public:
/// isConstructed - Return true if this object has not been created yet.
- bool isConstructed() const { return Ptr != 0; }
+ bool isConstructed() const { return Ptr != nullptr; }
void destroy() const;
};
// Accessors.
C &operator*() {
void* tmp = Ptr;
- if (llvm_is_multithreaded())
- std::atomic_thread_fence(std::memory_order_seq_cst);
+ if (llvm_is_multithreaded()) sys::MemoryFence();
if (!tmp) RegisterManagedStatic(object_creator<C>, object_deleter<C>::call);
TsanHappensAfter(this);
}
C *operator->() {
void* tmp = Ptr;
- if (llvm_is_multithreaded())
- std::atomic_thread_fence(std::memory_order_seq_cst);
+ if (llvm_is_multithreaded()) sys::MemoryFence();
if (!tmp) RegisterManagedStatic(object_creator<C>, object_deleter<C>::call);
TsanHappensAfter(this);
}
const C &operator*() const {
void* tmp = Ptr;
- if (llvm_is_multithreaded())
- std::atomic_thread_fence(std::memory_order_seq_cst);
+ if (llvm_is_multithreaded()) sys::MemoryFence();
if (!tmp) RegisterManagedStatic(object_creator<C>, object_deleter<C>::call);
TsanHappensAfter(this);
}
const C *operator->() const {
void* tmp = Ptr;
- if (llvm_is_multithreaded())
- std::atomic_thread_fence(std::memory_order_seq_cst);
+ if (llvm_is_multithreaded()) sys::MemoryFence();
if (!tmp) RegisterManagedStatic(object_creator<C>, object_deleter<C>::call);
TsanHappensAfter(this);
/// llvm_shutdown() when it is destroyed.
struct llvm_shutdown_obj {
llvm_shutdown_obj() { }
- explicit llvm_shutdown_obj(bool multithreaded) {
- if (multithreaded) llvm_start_multithreaded();
- }
~llvm_shutdown_obj() { llvm_shutdown(); }
};