SF_FormatSpecific = 1U << 7, // Specific to the object file format
// (e.g. section symbols)
SF_Thumb = 1U << 8, // Thumb symbol in a 32-bit ARM binary
+ SF_Hidden = 1U << 9, // Symbol has hidden visibility
};
BasicSymbolRef() : OwningObject(nullptr) { }
class SymbolicFile : public Binary {
public:
- virtual ~SymbolicFile();
+ ~SymbolicFile() override;
SymbolicFile(unsigned int Type, MemoryBufferRef Source);
// virtual interface.
return OwningObject;
}
-}
-}
+} // namespace object
+} // namespace llvm
#endif