//===--- Alignment Information ----------------------------------------===//
- /// AlignDirective - The directive used to emit round up to an alignment
- /// boundary.
- ///
- const char *AlignDirective; // Defaults to "\t.align\t"
-
/// AlignmentIsInBytes - If this is true (the default) then the asmprinter
/// emits ".align N" directives, where N is the number of bytes to align to.
/// Otherwise, it emits ".align log2(N)", e.g. 3 to align to an 8 byte
std::vector<MCCFIInstruction> InitialFrameState;
+ //===--- Integrated Assembler State ----------------------------------===//
+ /// Should we use the integrated assembler?
+ /// The integrated assembler should be enabled by default (by the
+ /// constructors) when failing to parse a valid piece of assembly (inline
+ /// or otherwise) is considered a bug. It may then be overridden after
+ /// construction (see LLVMTargetMachine::initAsmInfo()).
+ bool UseIntegratedAssembler;
+
public:
explicit MCAsmInfo();
virtual ~MCAsmInfo();
- // FIXME: move these methods to DwarfPrinter when the JIT stops using them.
- static unsigned getSLEB128Size(int64_t Value);
- static unsigned getULEB128Size(uint64_t Value);
-
/// getPointerSize - Get the pointer size in bytes.
unsigned getPointerSize() const {
return PointerSize;
unsigned Encoding,
MCStreamer &Streamer) const;
- const MCExpr *
+ virtual const MCExpr *
getExprForFDESymbol(const MCSymbol *Sym,
unsigned Encoding,
MCStreamer &Streamer) const;
const char *getAscizDirective() const {
return AscizDirective;
}
- const char *getAlignDirective() const {
- return AlignDirective;
- }
bool getAlignmentIsInBytes() const {
return AlignmentIsInBytes;
}
const std::vector<MCCFIInstruction> &getInitialFrameState() const {
return InitialFrameState;
}
+
+ /// Return true if assembly (inline or otherwise) should be parsed.
+ bool useIntegratedAssembler() const { return UseIntegratedAssembler; }
+
+ /// Set whether assembly (inline or otherwise) should be parsed.
+ virtual void setUseIntegratedAssembler(bool Value) {
+ UseIntegratedAssembler = Value;
+ }
};
}