/// Literal struct types (e.g. { i32, i32 }) are uniqued structurally, and must
/// always have a body when created. You can get one of these by using one of
/// the StructType::get() forms.
-///
+///
/// Identified structs (e.g. %foo or %42) may optionally have a name and are not
/// uniqued. The names for identified structs are managed at the LLVMContext
/// level, so there can only be a single identified struct with a given name in
/// pointer to the symbol table entry (maintained by LLVMContext) for the
/// struct. This is null if the type is an literal struct or if it is
/// a identified type that has an empty name.
- ///
+ ///
void *SymbolTableEntry;
public: