// Allocate ActualSize bytes, or more, for the named function. Return
// a pointer to the allocated memory and update Size to reflect how much
// memory was acutally allocated.
- virtual uint64_t startFunctionBody(const char *Name, uintptr_t &Size) = 0;
+ virtual uint8_t *startFunctionBody(const char *Name, uintptr_t &Size) = 0;
// Mark the end of the function, including how much of the allocated
// memory was actually used.
- virtual void endFunctionBody(const char *Name, uint64_t FunctionStart,
- uint64_t FunctionEnd) = 0;
+ virtual void endFunctionBody(const char *Name, uint8_t *FunctionStart,
+ uint8_t *FunctionEnd) = 0;
};
class RuntimeDyld {
// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
// interface.
RuntimeDyldImpl *Dyld;
+ RTDyldMemoryManager *MM;
public:
RuntimeDyld(RTDyldMemoryManager*);
~RuntimeDyld();
bool loadObject(MemoryBuffer *InputBuffer);
- uint64_t getSymbolAddress(StringRef Name);
- void reassignSymbolAddress(StringRef Name, uint64_t Addr);
- // FIXME: Should be parameterized to get the memory block associated with
- // a particular loaded object.
- sys::MemoryBlock getMemoryBlock();
+ // Get the address of our local copy of the symbol. This may or may not
+ // be the address used for relocation (clients can copy the data around
+ // and resolve relocatons based on where they put it).
+ void *getSymbolAddress(StringRef Name);
+ // Resolve the relocations for all symbols we currently know about.
+ void resolveRelocations();
+ // Change the address associated with a symbol when resolving relocations.
+ // Any relocations already associated with the symbol will be re-resolved.
+ void reassignSymbolAddress(StringRef Name, uint8_t *Addr);
StringRef getErrorString();
};