class RuntimeDyldImpl;
class MemoryBuffer;
+// RuntimeDyld clients often want to handle the memory management of
+// what gets placed where. For JIT clients, this is an abstraction layer
+// over the JITMemoryManager, which references objects by their source
+// representations in LLVM IR.
+// FIXME: As the RuntimeDyld fills out, additional routines will be needed
+// for the varying types of objects to be allocated.
+class RTDyldMemoryManager {
+ RTDyldMemoryManager(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
+ void operator=(const RTDyldMemoryManager&); // DO NOT IMPLEMENT
+public:
+ RTDyldMemoryManager() {}
+ virtual ~RTDyldMemoryManager();
+
+ // Allocate ActualSize bytes, or more, for the named function. Return
+ // a pointer to the allocated memory and update Size to reflect how much
+ // memory was acutally allocated.
+ virtual uint8_t *startFunctionBody(const char *Name, uintptr_t &Size) = 0;
+
+ // Mark the end of the function, including how much of the allocated
+ // memory was actually used.
+ virtual void endFunctionBody(const char *Name, uint8_t *FunctionStart,
+ uint8_t *FunctionEnd) = 0;
+};
+
class RuntimeDyld {
RuntimeDyld(const RuntimeDyld &); // DO NOT IMPLEMENT
void operator=(const RuntimeDyld &); // DO NOT IMPLEMENT
// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
// interface.
RuntimeDyldImpl *Dyld;
+ RTDyldMemoryManager *MM;
public:
- RuntimeDyld();
+ RuntimeDyld(RTDyldMemoryManager*);
~RuntimeDyld();
bool loadObject(MemoryBuffer *InputBuffer);
+ // Get the address of our local copy of the symbol. This may or may not
+ // be the address used for relocation (clients can copy the data around
+ // and resolve relocatons based on where they put it).
void *getSymbolAddress(StringRef Name);
- // FIXME: Should be parameterized to get the memory block associated with
- // a particular loaded object.
- sys::MemoryBlock getMemoryBlock();
+ // Resolve the relocations for all symbols we currently know about.
+ void resolveRelocations();
+ // Change the address associated with a symbol when resolving relocations.
+ // Any relocations already associated with the symbol will be re-resolved.
+ void reassignSymbolAddress(StringRef Name, uint8_t *Addr);
+ StringRef getErrorString();
};
} // end namespace llvm