return getSymbolAddressInProcess(Name);
}
+ /// This method returns the address of the specified symbol if it exists
+ /// within the logical dynamic library represented by this
+ /// RTDyldMemoryManager. Unlike getSymbolAddress, queries through this
+ /// interface should return addresses for hidden symbols.
+ ///
+ /// This is of particular importance for the Orc JIT APIs, which support lazy
+ /// compilation by breaking up modules: Each of those broken out modules
+ /// must be able to resolve hidden symbols provided by the others. Clients
+ /// writing memory managers for MCJIT can usually ignore this method.
+ ///
+ /// This method will be queried by RuntimeDyld when checking for previous
+ /// definitions of common symbols. It will *not* be queried by default when
+ /// resolving external symbols (this minimises the link-time overhead for
+ /// MCJIT clients who don't care about Orc features). If you are writing a
+ /// RTDyldMemoryManager for Orc and want "external" symbol resolution to
+ /// search the logical dylib, you should override your getSymbolAddress
+ /// method call this method directly.
+ virtual uint64_t getSymbolAddressInLogicalDylib(const std::string &Name) {
+ return 0;
+ }
+
/// This method returns the address of the specified function. As such it is
/// only useful for resolving library symbols, not code generated symbols.
///