/// resolve external symbols in objects it is loading. If a symbol is found
/// in the Archive the contained object file will be extracted (in memory)
/// and loaded for possible execution.
- virtual void addArchive(std::unique_ptr<object::Archive> A) {
- llvm_unreachable("ExecutionEngine subclass doesn't implement addArchive.");
- }
+ virtual void addArchive(std::unique_ptr<object::Archive> A);
//===--------------------------------------------------------------------===//