#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/ADT/GraphTraits.h"
-#include "llvm/Support/Streams.h"
namespace llvm {
- class MachineFunction;
+
+class BasicBlock;
+class MachineFunction;
+class raw_ostream;
template <>
-struct alist_traits<MachineInstr, MachineInstr> {
-protected:
+struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
+private:
+ mutable ilist_node<MachineInstr> Sentinel;
+
// this is only set by the MachineBasicBlock owning the LiveList
friend class MachineBasicBlock;
MachineBasicBlock* Parent;
- typedef alist_iterator<MachineInstr> iterator;
-
public:
- alist_traits<MachineInstr, MachineInstr>() : Parent(0) { }
+ MachineInstr *createSentinel() const {
+ return static_cast<MachineInstr*>(&Sentinel);
+ }
+ void destroySentinel(MachineInstr *) const {}
+
+ MachineInstr *provideInitialHead() const { return createSentinel(); }
+ MachineInstr *ensureHead(MachineInstr*) const { return createSentinel(); }
+ static void noteHead(MachineInstr*, MachineInstr*) {}
void addNodeToList(MachineInstr* N);
void removeNodeFromList(MachineInstr* N);
- void transferNodesFromList(alist_traits &, iterator, iterator);
+ void transferNodesFromList(ilist_traits &SrcTraits,
+ ilist_iterator<MachineInstr> first,
+ ilist_iterator<MachineInstr> last);
void deleteNode(MachineInstr *N);
+private:
+ void createNode(const MachineInstr &);
};
-class BasicBlock;
-
-class MachineBasicBlock {
- typedef alist<MachineInstr> Instructions;
+class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
+ typedef ilist<MachineInstr> Instructions;
Instructions Insts;
const BasicBlock *BB;
int Number;
/// exception handler.
bool IsLandingPad;
+ // Intrusive list support
+ MachineBasicBlock() {}
+
explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
~MachineBasicBlock();
MachineInstr& front() { return Insts.front(); }
MachineInstr& back() { return Insts.back(); }
+ const MachineInstr& front() const { return Insts.front(); }
+ const MachineInstr& back() const { return Insts.back(); }
iterator begin() { return Insts.begin(); }
const_iterator begin() const { return Insts.begin(); }
/// isSuccessor - Return true if the specified MBB is a successor of this
/// block.
- bool isSuccessor(MachineBasicBlock *MBB) const;
+ bool isSuccessor(const MachineBasicBlock *MBB) const;
+
+ /// isLayoutSuccessor - Return true if the specified MBB will be emitted
+ /// immediately after this block, such that if this block exits by
+ /// falling through, control will transfer to the specified MBB. Note
+ /// that MBB need not be a successor at all, for example if this block
+ /// ends with an unconditional branch to some other block.
+ bool isLayoutSuccessor(const MachineBasicBlock *MBB) const;
/// getFirstTerminator - returns an iterator to the first terminator
/// instruction of this basic block. If a terminator does not exist,
/// it returns end()
iterator getFirstTerminator();
+ /// isOnlyReachableViaFallthough - Return true if this basic block has
+ /// exactly one predecessor and the control transfer mechanism between
+ /// the predecessor and this block is a fall-through.
+ bool isOnlyReachableByFallthrough() const;
+
void pop_front() { Insts.pop_front(); }
void pop_back() { Insts.pop_back(); }
void push_back(MachineInstr *MI) { Insts.push_back(MI); }
MachineInstr *remove(MachineInstr *I) { return Insts.remove(I); }
void clear() { Insts.clear(); }
+ /// splice - Take an instruction from MBB 'Other' at the position From,
+ /// and insert it into this MBB right before 'where'.
+ void splice(iterator where, MachineBasicBlock *Other, iterator From) {
+ Insts.splice(where, Other->Insts, From);
+ }
+
/// splice - Take a block of instructions from MBB 'Other' in the range [From,
/// To), and insert them into this MBB right before 'where'.
void splice(iterator where, MachineBasicBlock *Other, iterator From,
// Debugging methods.
void dump() const;
- void print(std::ostream &OS) const;
- void print(std::ostream *OS) const { if (OS) print(*OS); }
+ void print(raw_ostream &OS) const;
/// getNumber - MachineBasicBlocks are uniquely numbered at the function
/// level, unless they're not in a MachineFunction yet, in which case this
void setNumber(int N) { Number = N; }
private: // Methods used to maintain doubly linked list of blocks...
- friend struct alist_traits<MachineBasicBlock>;
+ friend struct ilist_traits<MachineBasicBlock>;
// Machine-CFG mutators
void removePredecessor(MachineBasicBlock *pred);
};
-std::ostream& operator<<(std::ostream &OS, const MachineBasicBlock &MBB);
+raw_ostream& operator<<(raw_ostream &OS, const MachineBasicBlock &MBB);
//===--------------------------------------------------------------------===//
// GraphTraits specializations for machine basic block graphs (machine-CFGs)