remove std::ostream versions of printing stuff for MBB and MF,
[oota-llvm.git] / include / llvm / CodeGen / MachineBasicBlock.h
index 3469a5e9d91fcd5fdbe0b235c1f373fd1803c046..9b989b2304fdaaca6c1d20d2fac404ee5c2163c1 100644 (file)
@@ -1,12 +1,12 @@
 //===-- llvm/CodeGen/MachineBasicBlock.h ------------------------*- C++ -*-===//
-// 
+//
 //                     The LLVM Compiler Infrastructure
 //
-// This file was developed by the LLVM research group and is distributed under
-// the University of Illinois Open Source License. See LICENSE.TXT for details.
-// 
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
 //===----------------------------------------------------------------------===//
-// 
+//
 // Collect the sequence of machine instructions for a basic block.
 //
 //===----------------------------------------------------------------------===//
 #define LLVM_CODEGEN_MACHINEBASICBLOCK_H
 
 #include "llvm/CodeGen/MachineInstr.h"
-#include "Support/ilist"
-#include <iosfwd>
+#include "llvm/ADT/GraphTraits.h"
 
 namespace llvm {
 
-// ilist_traits
+class BasicBlock;
+class MachineFunction;
+class raw_ostream;
+
 template <>
-class ilist_traits<MachineInstr>
-{
-  // this is only set by the MachineBasicBlock owning the ilist
+struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
+private:
+  mutable ilist_node<MachineInstr> Sentinel;
+
+  // this is only set by the MachineBasicBlock owning the LiveList
   friend class MachineBasicBlock;
-  MachineBasicBlock* parent;
+  MachineBasicBlock* Parent;
 
 public:
-  ilist_traits<MachineInstr>() : parent(0) { }
-
-  static MachineInstr* getPrev(MachineInstr* N) { return N->prev; }
-  static MachineInstr* getNext(MachineInstr* N) { return N->next; }
-
-  static const MachineInstr*
-  getPrev(const MachineInstr* N) { return N->prev; }
-
-  static const MachineInstr*
-  getNext(const MachineInstr* N) { return N->next; }
+  MachineInstr *createSentinel() const {
+    return static_cast<MachineInstr*>(&Sentinel);
+  }
+  void destroySentinel(MachineInstr *) const {}
 
-  static void setPrev(MachineInstr* N, MachineInstr* prev) { N->prev = prev; }
-  static void setNext(MachineInstr* N, MachineInstr* next) { N->next = next; }
+  MachineInstr *provideInitialHead() const { return createSentinel(); }
+  MachineInstr *ensureHead(MachineInstr*) const { return createSentinel(); }
+  static void noteHead(MachineInstr*, MachineInstr*) {}
 
-  static MachineInstr* createNode();
   void addNodeToList(MachineInstr* N);
   void removeNodeFromList(MachineInstr* N);
-  void transferNodesFromList(
-      iplist<MachineInstr, ilist_traits<MachineInstr> >& toList,
-      ilist_iterator<MachineInstr> first,
-      ilist_iterator<MachineInstr> last);
+  void transferNodesFromList(ilist_traits &SrcTraits,
+                             ilist_iterator<MachineInstr> first,
+                             ilist_iterator<MachineInstr> last);
+  void deleteNode(MachineInstr *N);
+private:
+  void createNode(const MachineInstr &);
 };
 
-class BasicBlock;
-
-class MachineBasicBlock {
-public:
+class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
   typedef ilist<MachineInstr> Instructions;
   Instructions Insts;
-  MachineBasicBlock *Prev, *Next;
   const BasicBlock *BB;
-public:
-  MachineBasicBlock(const BasicBlock *bb = 0) : Prev(0), Next(0), BB(bb) {
-    Insts.parent = this;
-  }
-  ~MachineBasicBlock() {}
+  int Number;
+  MachineFunction *xParent;
+  
+  /// Predecessors/Successors - Keep track of the predecessor / successor
+  /// basicblocks.
+  std::vector<MachineBasicBlock *> Predecessors;
+  std::vector<MachineBasicBlock *> Successors;
+
+  /// LiveIns - Keep track of the physical registers that are livein of
+  /// the basicblock.
+  std::vector<unsigned> LiveIns;
+
+  /// Alignment - Alignment of the basic block. Zero if the basic block does
+  /// not need to be aligned.
+  unsigned Alignment;
   
+  /// IsLandingPad - Indicate that this basic block is entered via an
+  /// exception handler.
+  bool IsLandingPad;
+
+  // Intrusive list support
+  MachineBasicBlock() {}
+
+  explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
+
+  ~MachineBasicBlock();
+
+  // MachineBasicBlocks are allocated and owned by MachineFunction.
+  friend class MachineFunction;
+
+public:
   /// getBasicBlock - Return the LLVM basic block that this instance
   /// corresponded to originally.
   ///
   const BasicBlock *getBasicBlock() const { return BB; }
-  
-  typedef ilist<MachineInstr>::iterator                       iterator;
-  typedef ilist<MachineInstr>::const_iterator           const_iterator;
+
+  /// getParent - Return the MachineFunction containing this basic block.
+  ///
+  const MachineFunction *getParent() const { return xParent; }
+  MachineFunction *getParent() { return xParent; }
+
+  typedef Instructions::iterator                              iterator;
+  typedef Instructions::const_iterator                  const_iterator;
   typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
   typedef std::reverse_iterator<iterator>             reverse_iterator;
 
-  unsigned size() const { return Insts.size(); }
+  unsigned size() const { return (unsigned)Insts.size(); }
   bool empty() const { return Insts.empty(); }
 
-  // This is a really inefficient way of accessing a basic
-  // block. These methods will be removed when all of their uses are
-  // eliminated.
-  inline const MachineInstr& operator[](unsigned i) const DEPRECATED;
-  inline MachineInstr& operator[](unsigned i) DEPRECATED;
-
   MachineInstr& front() { return Insts.front(); }
   MachineInstr& back()  { return Insts.back(); }
+  const MachineInstr& front() const { return Insts.front(); }
+  const MachineInstr& back()  const { return Insts.back(); }
 
   iterator                begin()       { return Insts.begin();  }
   const_iterator          begin() const { return Insts.begin();  }
@@ -97,6 +119,147 @@ public:
   reverse_iterator       rend  ()       { return Insts.rend();   }
   const_reverse_iterator rend  () const { return Insts.rend();   }
 
+  // Machine-CFG iterators
+  typedef std::vector<MachineBasicBlock *>::iterator       pred_iterator;
+  typedef std::vector<MachineBasicBlock *>::const_iterator const_pred_iterator;
+  typedef std::vector<MachineBasicBlock *>::iterator       succ_iterator;
+  typedef std::vector<MachineBasicBlock *>::const_iterator const_succ_iterator;
+  typedef std::vector<MachineBasicBlock *>::reverse_iterator
+                                                         pred_reverse_iterator;
+  typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
+                                                   const_pred_reverse_iterator;
+  typedef std::vector<MachineBasicBlock *>::reverse_iterator
+                                                         succ_reverse_iterator;
+  typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
+                                                   const_succ_reverse_iterator;
+
+  pred_iterator        pred_begin()       { return Predecessors.begin(); }
+  const_pred_iterator  pred_begin() const { return Predecessors.begin(); }
+  pred_iterator        pred_end()         { return Predecessors.end();   }
+  const_pred_iterator  pred_end()   const { return Predecessors.end();   }
+  pred_reverse_iterator        pred_rbegin()
+                                          { return Predecessors.rbegin();}
+  const_pred_reverse_iterator  pred_rbegin() const
+                                          { return Predecessors.rbegin();}
+  pred_reverse_iterator        pred_rend()
+                                          { return Predecessors.rend();  }
+  const_pred_reverse_iterator  pred_rend()   const
+                                          { return Predecessors.rend();  }
+  unsigned             pred_size()  const {
+    return (unsigned)Predecessors.size();
+  }
+  bool                 pred_empty() const { return Predecessors.empty(); }
+  succ_iterator        succ_begin()       { return Successors.begin();   }
+  const_succ_iterator  succ_begin() const { return Successors.begin();   }
+  succ_iterator        succ_end()         { return Successors.end();     }
+  const_succ_iterator  succ_end()   const { return Successors.end();     }
+  succ_reverse_iterator        succ_rbegin()
+                                          { return Successors.rbegin();  }
+  const_succ_reverse_iterator  succ_rbegin() const
+                                          { return Successors.rbegin();  }
+  succ_reverse_iterator        succ_rend()
+                                          { return Successors.rend();    }
+  const_succ_reverse_iterator  succ_rend()   const
+                                          { return Successors.rend();    }
+  unsigned             succ_size()  const {
+    return (unsigned)Successors.size();
+  }
+  bool                 succ_empty() const { return Successors.empty();   }
+
+  // LiveIn management methods.
+
+  /// addLiveIn - Add the specified register as a live in.  Note that it
+  /// is an error to add the same register to the same set more than once.
+  void addLiveIn(unsigned Reg)  { LiveIns.push_back(Reg); }
+
+  /// removeLiveIn - Remove the specified register from the live in set.
+  ///
+  void removeLiveIn(unsigned Reg);
+
+  /// isLiveIn - Return true if the specified register is in the live in set.
+  ///
+  bool isLiveIn(unsigned Reg) const;
+
+  // Iteration support for live in sets.  These sets are kept in sorted
+  // order by their register number.
+  typedef std::vector<unsigned>::iterator       livein_iterator;
+  typedef std::vector<unsigned>::const_iterator const_livein_iterator;
+  livein_iterator       livein_begin()       { return LiveIns.begin(); }
+  const_livein_iterator livein_begin() const { return LiveIns.begin(); }
+  livein_iterator       livein_end()         { return LiveIns.end(); }
+  const_livein_iterator livein_end()   const { return LiveIns.end(); }
+  bool            livein_empty() const { return LiveIns.empty(); }
+
+  /// getAlignment - Return alignment of the basic block.
+  ///
+  unsigned getAlignment() const { return Alignment; }
+
+  /// setAlignment - Set alignment of the basic block.
+  ///
+  void setAlignment(unsigned Align) { Alignment = Align; }
+
+  /// isLandingPad - Returns true if the block is a landing pad. That is
+  /// this basic block is entered via an exception handler.
+  bool isLandingPad() const { return IsLandingPad; }
+
+  /// setIsLandingPad - Indicates the block is a landing pad.  That is
+  /// this basic block is entered via an exception handler.
+  void setIsLandingPad() { IsLandingPad = true; }
+
+  // Code Layout methods.
+  
+  /// moveBefore/moveAfter - move 'this' block before or after the specified
+  /// block.  This only moves the block, it does not modify the CFG or adjust
+  /// potential fall-throughs at the end of the block.
+  void moveBefore(MachineBasicBlock *NewAfter);
+  void moveAfter(MachineBasicBlock *NewBefore);
+  
+  // Machine-CFG mutators
+  
+  /// addSuccessor - Add succ as a successor of this MachineBasicBlock.
+  /// The Predecessors list of succ is automatically updated.
+  ///
+  void addSuccessor(MachineBasicBlock *succ);
+
+  /// removeSuccessor - Remove successor from the successors list of this
+  /// MachineBasicBlock. The Predecessors list of succ is automatically updated.
+  ///
+  void removeSuccessor(MachineBasicBlock *succ);
+
+  /// removeSuccessor - Remove specified successor from the successors list of
+  /// this MachineBasicBlock. The Predecessors list of succ is automatically
+  /// updated.  Return the iterator to the element after the one removed.
+  ///
+  succ_iterator removeSuccessor(succ_iterator I);
+  
+  /// transferSuccessors - Transfers all the successors from MBB to this
+  /// machine basic block (i.e., copies all the successors fromMBB and
+  /// remove all the successors fromBB).
+  void transferSuccessors(MachineBasicBlock *fromMBB);
+  
+  /// isSuccessor - Return true if the specified MBB is a successor of this
+  /// block.
+  bool isSuccessor(const MachineBasicBlock *MBB) const;
+
+  /// isLayoutSuccessor - Return true if the specified MBB will be emitted
+  /// immediately after this block, such that if this block exits by
+  /// falling through, control will transfer to the specified MBB. Note
+  /// that MBB need not be a successor at all, for example if this block
+  /// ends with an unconditional branch to some other block.
+  bool isLayoutSuccessor(const MachineBasicBlock *MBB) const;
+
+  /// getFirstTerminator - returns an iterator to the first terminator
+  /// instruction of this basic block. If a terminator does not exist,
+  /// it returns end()
+  iterator getFirstTerminator();
+
+  /// isOnlyReachableViaFallthough - Return true if this basic block has
+  /// exactly one predecessor and the control transfer mechanism between
+  /// the predecessor and this block is a fall-through.
+  bool isOnlyReachableByFallthrough() const;
+
+  void pop_front() { Insts.pop_front(); }
+  void pop_back() { Insts.pop_back(); }
   void push_back(MachineInstr *MI) { Insts.push_back(MI); }
   template<typename IT>
   void insert(iterator I, IT S, IT E) { Insts.insert(I, S, E); }
@@ -107,35 +270,143 @@ public:
   //
   iterator erase(iterator I)             { return Insts.erase(I); }
   iterator erase(iterator I, iterator E) { return Insts.erase(I, E); }
-  MachineInstr* remove(iterator &I)      { return Insts.remove(I); }
+  MachineInstr *remove(MachineInstr *I)  { return Insts.remove(I); }
+  void clear()                           { Insts.clear(); }
+
+  /// splice - Take an instruction from MBB 'Other' at the position From,
+  /// and insert it into this MBB right before 'where'.
+  void splice(iterator where, MachineBasicBlock *Other, iterator From) {
+    Insts.splice(where, Other->Insts, From);
+  }
+
+  /// splice - Take a block of instructions from MBB 'Other' in the range [From,
+  /// To), and insert them into this MBB right before 'where'.
+  void splice(iterator where, MachineBasicBlock *Other, iterator From,
+              iterator To) {
+    Insts.splice(where, Other->Insts, From, To);
+  }
+
+  /// removeFromParent - This method unlinks 'this' from the containing
+  /// function, and returns it, but does not delete it.
+  MachineBasicBlock *removeFromParent();
+  
+  /// eraseFromParent - This method unlinks 'this' from the containing
+  /// function and deletes it.
+  void eraseFromParent();
+
+  /// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
+  /// 'Old', change the code and CFG so that it branches to 'New' instead.
+  void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
+
+  /// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in
+  /// the CFG to be inserted.  If we have proven that MBB can only branch to
+  /// DestA and DestB, remove any other MBB successors from the CFG. DestA and
+  /// DestB can be null. Besides DestA and DestB, retain other edges leading
+  /// to LandingPads (currently there can be only one; we don't check or require
+  /// that here). Note it is possible that DestA and/or DestB are LandingPads.
+  bool CorrectExtraCFGEdges(MachineBasicBlock *DestA,
+                            MachineBasicBlock *DestB,
+                            bool isCond);
 
   // Debugging methods.
   void dump() const;
-  void print(std::ostream &OS) const;
+  void print(raw_ostream &OS) const;
+
+  /// getNumber - MachineBasicBlocks are uniquely numbered at the function
+  /// level, unless they're not in a MachineFunction yet, in which case this
+  /// will return -1.
+  ///
+  int getNumber() const { return Number; }
+  void setNumber(int N) { Number = N; }
 
 private:   // Methods used to maintain doubly linked list of blocks...
-  friend class ilist_traits<MachineBasicBlock>;
+  friend struct ilist_traits<MachineBasicBlock>;
+
+  // Machine-CFG mutators
+
+  /// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.
+  /// Don't do this unless you know what you're doing, because it doesn't
+  /// update pred's successors list. Use pred->addSuccessor instead.
+  ///
+  void addPredecessor(MachineBasicBlock *pred);
+
+  /// removePredecessor - Remove pred as a predecessor of this
+  /// MachineBasicBlock. Don't do this unless you know what you're
+  /// doing, because it doesn't update pred's successors list. Use
+  /// pred->removeSuccessor instead.
+  ///
+  void removePredecessor(MachineBasicBlock *pred);
+};
+
+raw_ostream& operator<<(raw_ostream &OS, const MachineBasicBlock &MBB);
+
+//===--------------------------------------------------------------------===//
+// GraphTraits specializations for machine basic block graphs (machine-CFGs)
+//===--------------------------------------------------------------------===//
 
-  MachineBasicBlock *getPrev() const { return Prev; }
-  MachineBasicBlock *getNext() const { return Next; }
-  void setPrev(MachineBasicBlock *P) { Prev = P; }
-  void setNext(MachineBasicBlock *N) { Next = N; }
+// Provide specializations of GraphTraits to be able to treat a
+// MachineFunction as a graph of MachineBasicBlocks...
+//
+
+template <> struct GraphTraits<MachineBasicBlock *> {
+  typedef MachineBasicBlock NodeType;
+  typedef MachineBasicBlock::succ_iterator ChildIteratorType;
+
+  static NodeType *getEntryNode(MachineBasicBlock *BB) { return BB; }
+  static inline ChildIteratorType child_begin(NodeType *N) {
+    return N->succ_begin();
+  }
+  static inline ChildIteratorType child_end(NodeType *N) {
+    return N->succ_end();
+  }
 };
 
-const MachineInstr& MachineBasicBlock::operator[](unsigned i) const
-{
-  const_iterator it = Insts.begin();
-  std::advance(it, i);
-  return *it;
-}
+template <> struct GraphTraits<const MachineBasicBlock *> {
+  typedef const MachineBasicBlock NodeType;
+  typedef MachineBasicBlock::const_succ_iterator ChildIteratorType;
+
+  static NodeType *getEntryNode(const MachineBasicBlock *BB) { return BB; }
+  static inline ChildIteratorType child_begin(NodeType *N) {
+    return N->succ_begin();
+  }
+  static inline ChildIteratorType child_end(NodeType *N) {
+    return N->succ_end();
+  }
+};
 
-MachineInstr& MachineBasicBlock::operator[](unsigned i)
-{
-  iterator it = Insts.begin();
-  std::advance(it, i);
-  return *it;
-}
+// Provide specializations of GraphTraits to be able to treat a
+// MachineFunction as a graph of MachineBasicBlocks... and to walk it
+// in inverse order.  Inverse order for a function is considered
+// to be when traversing the predecessor edges of a MBB
+// instead of the successor edges.
+//
+template <> struct GraphTraits<Inverse<MachineBasicBlock*> > {
+  typedef MachineBasicBlock NodeType;
+  typedef MachineBasicBlock::pred_iterator ChildIteratorType;
+  static NodeType *getEntryNode(Inverse<MachineBasicBlock *> G) {
+    return G.Graph;
+  }
+  static inline ChildIteratorType child_begin(NodeType *N) {
+    return N->pred_begin();
+  }
+  static inline ChildIteratorType child_end(NodeType *N) {
+    return N->pred_end();
+  }
+};
 
+template <> struct GraphTraits<Inverse<const MachineBasicBlock*> > {
+  typedef const MachineBasicBlock NodeType;
+  typedef MachineBasicBlock::const_pred_iterator ChildIteratorType;
+  static NodeType *getEntryNode(Inverse<const MachineBasicBlock*> G) {
+    return G.Graph;
+  }
+  static inline ChildIteratorType child_begin(NodeType *N) {
+    return N->pred_begin();
+  }
+  static inline ChildIteratorType child_end(NodeType *N) {
+    return N->pred_end();
+  }
+};
 
 } // End llvm namespace