#include "llvm/ADT/GraphTraits.h"
#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/MC/MCRegisterInfo.h"
#include "llvm/Support/DataTypes.h"
#include <functional>
typedef std::vector<uint32_t>::const_iterator const_weight_iterator;
/// Keep track of the physical registers that are livein of the basicblock.
- std::vector<unsigned> LiveIns;
+ typedef std::vector<MCPhysReg> LiveInVector;
+ LiveInVector LiveIns;
/// Alignment of the basic block. Zero if the basic block does not need to be
/// aligned. The alignment is specified as log2(bytes).
/// Adds the specified register as a live in. Note that it is an error to add
/// the same register to the same set more than once unless the intention is
/// to call sortUniqueLiveIns after all registers are added.
- void addLiveIn(unsigned Reg) { LiveIns.push_back(Reg); }
+ void addLiveIn(MCPhysReg PhysReg) { LiveIns.push_back(PhysReg); }
/// Sorts and uniques the LiveIns vector. It can be significantly faster to do
/// this than repeatedly calling isLiveIn before calling addLiveIn for every
/// Add PhysReg as live in to this block, and ensure that there is a copy of
/// PhysReg to a virtual register of class RC. Return the virtual register
/// that is a copy of the live in PhysReg.
- unsigned addLiveIn(unsigned PhysReg, const TargetRegisterClass *RC);
+ unsigned addLiveIn(MCPhysReg PhysReg, const TargetRegisterClass *RC);
/// Remove the specified register from the live in set.
- void removeLiveIn(unsigned Reg);
+ void removeLiveIn(MCPhysReg Reg);
/// Return true if the specified register is in the live in set.
- bool isLiveIn(unsigned Reg) const;
+ bool isLiveIn(MCPhysReg Reg) const;
// Iteration support for live in sets. These sets are kept in sorted
// order by their register number.
- typedef std::vector<unsigned>::const_iterator livein_iterator;
+ typedef LiveInVector::const_iterator livein_iterator;
livein_iterator livein_begin() const { return LiveIns.begin(); }
livein_iterator livein_end() const { return LiveIns.end(); }
bool livein_empty() const { return LiveIns.empty(); }