/// where V is a vector, the mask, known zero, and known one values are the
/// same width as the vector element, and the bit is set only if it is true
/// for all of the elements in the vector.
- void ComputeMaskedBits(Value *V, const APInt &Mask, APInt &KnownZero,
- APInt &KnownOne, const TargetData *TD = 0,
- unsigned Depth = 0);
- void computeMaskedBitsLoad(const MDNode &Ranges, const APInt &Mask,
- APInt &KnownZero);
+ void ComputeMaskedBits(Value *V, APInt &KnownZero, APInt &KnownOne,
+ const TargetData *TD = 0, unsigned Depth = 0);
+ void computeMaskedBitsLoad(const MDNode &Ranges, APInt &KnownZero);
/// ComputeSignBit - Determine whether the sign bit is known to be zero or
/// one. Convenience wrapper around ComputeMaskedBits.