/// for all of the elements in the vector.
void computeKnownBits(Value *V, APInt &KnownZero, APInt &KnownOne,
const DataLayout *TD = nullptr, unsigned Depth = 0);
- void computeKnownBitsLoad(const MDNode &Ranges, APInt &KnownZero);
+ /// Compute known bits from the range metadata.
+ /// \p KnownZero the set of bits that are known to be zero
+ void computeKnownBitsFromRangeMetadata(const MDNode &Ranges,
+ APInt &KnownZero);
/// ComputeSignBit - Determine whether the sign bit is known to be zero or
/// one. Convenience wrapper around computeKnownBits.