<html>
<head>
<title>Exception Handling in LLVM</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <meta name="description"
+ content="Exception Handling in LLVM.">
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+
<body>
-<div class="doc_title">Exception Handling in LLVM</div>
+<h1>Exception Handling in LLVM</h1>
<table class="layout" style="width:100%">
<tr class="layout">
<li><a href="#introduction">Introduction</a>
<ol>
<li><a href="#itanium">Itanium ABI Zero-cost Exception Handling</a></li>
+ <li><a href="#sjlj">Setjmp/Longjmp Exception Handling</a></li>
<li><a href="#overview">Overview</a></li>
</ol></li>
<li><a href="#codegen">LLVM Code Generation</a>
<ol>
<li><a href="#throw">Throw</a></li>
<li><a href="#try_catch">Try/Catch</a></li>
- <li><a href="#finallys">Finallys</a></li>
+ <li><a href="#cleanups">Cleanups</a></li>
<li><a href="#throw_filters">Throw Filters</a></li>
+ <li><a href="#restrictions">Restrictions</a></li>
</ol></li>
<li><a href="#format_common_intrinsics">Exception Handling Intrinsics</a>
<ol>
- <li><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a></li>
- <li><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a></li>
- <li><a href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a></li>
<li><a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_lsda"><tt>llvm.eh.sjlj.lsda</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_callsite"><tt>llvm.eh.sjlj.callsite</tt></a></li>
+ <li><a href="#llvm_eh_sjlj_dispatchsetup"><tt>llvm.eh.sjlj.dispatchsetup</tt></a></li>
</ol></li>
<li><a href="#asm">Asm Table Formats</a>
<ol>
<li><a href="#unwind_tables">Exception Handling Frame</a></li>
<li><a href="#exception_tables">Exception Tables</a></li>
</ol></li>
- <li><a href="#todo">ToDo</a></li>
</ul>
</td>
</tr></table>
<!-- *********************************************************************** -->
-<div class="doc_section"><a name="introduction">Introduction</a></div>
+<h2><a name="introduction">Introduction</a></h2>
<!-- *********************************************************************** -->
-<div class="doc_text">
+<div>
<p>This document is the central repository for all information pertaining to
-exception handling in LLVM. It describes the format that LLVM exception
-handling information takes, which is useful for those interested in creating
-front-ends or dealing directly with the information. Further, this document
-provides specific examples of what exception handling information is used for
-C/C++.</p>
-
-</div>
+ exception handling in LLVM. It describes the format that LLVM exception
+ handling information takes, which is useful for those interested in creating
+ front-ends or dealing directly with the information. Further, this document
+ provides specific examples of what exception handling information is used for
+ in C and C++.</p>
<!-- ======================================================================= -->
-<div class="doc_subsection">
+<h3>
<a name="itanium">Itanium ABI Zero-cost Exception Handling</a>
-</div>
+</h3>
-<div class="doc_text">
+<div>
<p>Exception handling for most programming languages is designed to recover from
-conditions that rarely occur during general use of an application. To that end,
-exception handling should not interfere with the main flow of an
-application's algorithm by performing checkpointing tasks such as saving
-the current pc or register state.</p>
+ conditions that rarely occur during general use of an application. To that
+ end, exception handling should not interfere with the main flow of an
+ application's algorithm by performing checkpointing tasks, such as saving the
+ current pc or register state.</p>
<p>The Itanium ABI Exception Handling Specification defines a methodology for
-providing outlying data in the form of exception tables without inlining
-speculative exception handling code in the flow of an application's main
-algorithm. Thus, the specification is said to add "zero-cost" to the normal
-execution of an application.</p>
+ providing outlying data in the form of exception tables without inlining
+ speculative exception handling code in the flow of an application's main
+ algorithm. Thus, the specification is said to add "zero-cost" to the normal
+ execution of an application.</p>
<p>A more complete description of the Itanium ABI exception handling runtime
-support of can be found at <a
-href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI:
-Exception Handling.</a> A description of the exception frame format can be
-found at <a
-href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-
-Core-generic/ehframechpt.html">Exception Frames</a>, with details of the Dwarf
-specification at <a href="http://www.eagercon.com/dwarf/dwarf3std.htm">Dwarf 3
-Standard.</a> A description for the C++ exception table formats can be found at
-<a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling
-Tables.</a></p>
+ support of can be found at
+ <a href="http://www.codesourcery.com/cxx-abi/abi-eh.html">Itanium C++ ABI:
+ Exception Handling</a>. A description of the exception frame format can be
+ found at
+ <a href="http://refspecs.freestandards.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html">Exception
+ Frames</a>, with details of the DWARF 4 specification at
+ <a href="http://dwarfstd.org/Dwarf4Std.php">DWARF 4 Standard</a>.
+ A description for the C++ exception table formats can be found at
+ <a href="http://www.codesourcery.com/cxx-abi/exceptions.pdf">Exception Handling
+ Tables</a>.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsection">
- <a name="overview">Overview</a>
-</div>
+<h3>
+ <a name="sjlj">Setjmp/Longjmp Exception Handling</a>
+</h3>
-<div class="doc_text">
+<div>
-<p>When an exception is thrown in llvm code, the runtime does a best effort to
-find a handler suited to process the circumstance.</p>
+<p>Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
+ <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a> and
+ <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> to
+ handle control flow for exception handling.</p>
-<p>The runtime first attempts to find an <i>exception frame</i> corresponding to
-the function where the exception was thrown. If the programming language (ex.
-C++) supports exception handling, the exception frame contains a reference to an
-exception table describing how to process the exception. If the language (ex.
-C) does not support exception handling or if the exception needs to be forwarded
-to a prior activation, the exception frame contains information about how to
-unwind the current activation and restore the state of the prior activation.
-This process is repeated until the exception is handled. If the exception is
-not handled and no activations remain, then the application is terminated with
-an appropriate error message.</p>
-
-<p>Since different programming languages have different behaviors when handling
-exceptions, the exception handling ABI provides a mechanism for supplying
-<i>personalities.</i> An exception handling personality is defined by way of a
-<i>personality function</i> (ex. for C++ <tt>__gxx_personality_v0</tt>) which
-receives the context of the exception, an <i>exception structure</i> containing
-the exception object type and value, and a reference to the exception table for
-the current function. The personality function for the current compile unit is
-specified in a <i>common exception frame</i>.</p>
-
-<p>The organization of an exception table is language dependent. For C++, an
-exception table is organized as a series of code ranges defining what to do if
-an exception occurs in that range. Typically, the information associated with a
-range defines which types of exception objects (using C++ <i>type info</i>) that
-are handled in that range, and an associated action that should take place.
-Actions typically pass control to a <i>landing pad</i>.</p>
-
-<p>A landing pad corresponds to the code found in the catch portion of a
-try/catch sequence. When execution resumes at a landing pad, it receives the
-exception structure and a selector corresponding to the <i>type</i> of exception
-thrown. The selector is then used to determine which catch should actually
-process the exception.</p>
+<p>For each function which does exception processing — be
+ it <tt>try</tt>/<tt>catch</tt> blocks or cleanups — that function
+ registers itself on a global frame list. When exceptions are unwinding, the
+ runtime uses this list to identify which functions need processing.<p>
+
+<p>Landing pad selection is encoded in the call site entry of the function
+ context. The runtime returns to the function via
+ <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>, where
+ a switch table transfers control to the appropriate landing pad based on
+ the index stored in the function context.</p>
+
+<p>In contrast to DWARF exception handling, which encodes exception regions
+ and frame information in out-of-line tables, SJLJ exception handling
+ builds and removes the unwind frame context at runtime. This results in
+ faster exception handling at the expense of slower execution when no
+ exceptions are thrown. As exceptions are, by their nature, intended for
+ uncommon code paths, DWARF exception handling is generally preferred to
+ SJLJ.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_section">
- <a name="codegen">LLVM Code Generation</a>
-</div>
+<h3>
+ <a name="overview">Overview</a>
+</h3>
-<div class="doc_text">
+<div>
-<p>At the time of this writing, only C++ exception handling support is available
-in LLVM. So the remainder of this document will be somewhat C++-centric.</p>
+<p>When an exception is thrown in LLVM code, the runtime does its best to find a
+ handler suited to processing the circumstance.</p>
-<p>From the C++ developers perspective, exceptions are defined in terms of the
-<tt>throw</tt> and <tt>try/catch</tt> statements. In this section we will
-describe the implementation of llvm exception handling in terms of C++
-examples.</p>
+<p>The runtime first attempts to find an <i>exception frame</i> corresponding to
+ the function where the exception was thrown. If the programming language
+ supports exception handling (e.g. C++), the exception frame contains a
+ reference to an exception table describing how to process the exception. If
+ the language does not support exception handling (e.g. C), or if the
+ exception needs to be forwarded to a prior activation, the exception frame
+ contains information about how to unwind the current activation and restore
+ the state of the prior activation. This process is repeated until the
+ exception is handled. If the exception is not handled and no activations
+ remain, then the application is terminated with an appropriate error
+ message.</p>
+
+<p>Because different programming languages have different behaviors when
+ handling exceptions, the exception handling ABI provides a mechanism for
+ supplying <i>personalities</i>. An exception handling personality is defined
+ by way of a <i>personality function</i> (e.g. <tt>__gxx_personality_v0</tt>
+ in C++), which receives the context of the exception, an <i>exception
+ structure</i> containing the exception object type and value, and a reference
+ to the exception table for the current function. The personality function
+ for the current compile unit is specified in a <i>common exception
+ frame</i>.</p>
+
+<p>The organization of an exception table is language dependent. For C++, an
+ exception table is organized as a series of code ranges defining what to do
+ if an exception occurs in that range. Typically, the information associated
+ with a range defines which types of exception objects (using C++ <i>type
+ info</i>) that are handled in that range, and an associated action that
+ should take place. Actions typically pass control to a <i>landing
+ pad</i>.</p>
+
+<p>A landing pad corresponds roughly to the code found in the <tt>catch</tt>
+ portion of a <tt>try</tt>/<tt>catch</tt> sequence. When execution resumes at
+ a landing pad, it receives an <i>exception structure</i> and a
+ <i>selector value</i> corresponding to the <i>type</i> of exception
+ thrown. The selector is then used to determine which <i>catch</i> should
+ actually process the exception.</p>
+
+</div>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsection">
+<h2>
+ <a name="codegen">LLVM Code Generation</a>
+</h2>
+
+<div>
+
+<p>From a C++ developer's perspective, exceptions are defined in terms of the
+ <tt>throw</tt> and <tt>try</tt>/<tt>catch</tt> statements. In this section
+ we will describe the implementation of LLVM exception handling in terms of
+ C++ examples.</p>
+
+<!-- ======================================================================= -->
+<h3>
<a name="throw">Throw</a>
-</div>
+</h3>
-<div class="doc_text">
+<div>
<p>Languages that support exception handling typically provide a <tt>throw</tt>
-operation to initiate the exception process. Internally, a throw operation
-breaks down into two steps. First, a request is made to allocate exception
-space for an exception structure. This structure needs to survive beyond the
-current activation. This structure will contain the type and value of the
-object being thrown. Second, a call is made to the runtime to raise the
-exception, passing the exception structure as an argument.</p>
+ operation to initiate the exception process. Internally, a <tt>throw</tt>
+ operation breaks down into two steps.</p>
+
+<ol>
+ <li>A request is made to allocate exception space for an exception structure.
+ This structure needs to survive beyond the current activation. This
+ structure will contain the type and value of the object being thrown.</li>
+
+ <li>A call is made to the runtime to raise the exception, passing the
+ exception structure as an argument.</li>
+</ol>
<p>In C++, the allocation of the exception structure is done by the
-<tt>__cxa_allocate_exception</tt> runtime function. The exception raising is
-handled by <tt>__cxa_throw</tt>. The type of the exception is represented using
-a C++ RTTI type info structure.</p>
+ <tt>__cxa_allocate_exception</tt> runtime function. The exception raising is
+ handled by <tt>__cxa_throw</tt>. The type of the exception is represented
+ using a C++ RTTI structure.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsection">
+<h3>
<a name="try_catch">Try/Catch</a>
-</div>
+</h3>
+
+<div>
+
+<p>A call within the scope of a <i>try</i> statement can potentially raise an
+ exception. In those circumstances, the LLVM C++ front-end replaces the call
+ with an <tt>invoke</tt> instruction. Unlike a call, the <tt>invoke</tt> has
+ two potential continuation points:</p>
+
+<ol>
+ <li>where to continue when the call succeeds as per normal, and</li>
-<div class="doc_text">
-
-<p>A call within the scope of a try statement can potentially raise an exception.
-In those circumstances, the LLVM C++ front-end replaces the call with an
-<tt>invoke</tt> instruction. Unlike a call, the invoke has two potential
-continuation points; where to continue when the call succeeds as per normal, and
-where to continue if the call raises an exception, either by a throw or the
-unwinding of a throw.</p>
-
-<p>The term used to define a the place where an invoke continues after an
-exception is called a <i>landing pad</i>. LLVM landing pads are conceptually
-alternative function entry points where a exception structure reference and a type
-info index are passed in as arguments. The landing pad saves the exception
-structure reference and then proceeds to select the catch block that corresponds
-to the type info of the exception object.</p>
-
-<p>Two llvm intrinsic functions are used convey information about the landing
-pad to the back end.</p>
-
-<p><a href="#llvm_eh_exception"><tt>llvm.eh.exception</tt></a> takes no
-arguments and returns the exception structure reference. The backend replaces
-this intrinsic with the code that accesses the first argument of a call. The
-LLVM C++ front end generates code to save this value in an alloca location for
-further use in the landing pad and catch code.</p>
-
-<p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum of
-three arguments. The first argument is the reference to the exception
-structure. The second argument is a reference to the personality function to be
-used for this try catch sequence. The remaining arguments are references to the
-type infos for each of the catch statements in the order they should be tested.
-The <i>catch all</i> (...) is represented with a <tt>null i8*</tt>. The result
-of the <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> is the index of
-the type info in the corresponding exception table. The LLVM C++ front end
-generates code to save this value in an alloca location for further use in the
-landing pad and catch code.</p>
+ <li>where to continue if the call raises an exception, either by a throw or
+ the unwinding of a throw</li>
+</ol>
+
+<p>The term used to define a the place where an <tt>invoke</tt> continues after
+ an exception is called a <i>landing pad</i>. LLVM landing pads are
+ conceptually alternative function entry points where an exception structure
+ reference and a type info index are passed in as arguments. The landing pad
+ saves the exception structure reference and then proceeds to select the catch
+ block that corresponds to the type info of the exception object.</p>
+
+<p>The LLVM <a href="LangRef.html#i_landingpad"><tt>landingpad</tt>
+ instruction</a> is used to convey information about the landing pad to the
+ back end. For C++, the <tt>landingpad</tt> instruction returns a pointer and
+ integer pair corresponding to the pointer to the <i>exception structure</i>
+ and the <i>selector value</i> respectively.</p>
+
+<p>The <tt>landingpad</tt> instruction takes a reference to the personality
+ function to be used for this <tt>try</tt>/<tt>catch</tt> sequence. The
+ remainder of the instruction is a list of <i>cleanup</i>, <i>catch</i>,
+ and <i>filter</i> clauses. The exception is tested against the clauses
+ sequentially from first to last. The selector value is a positive number if
+ the exception matched a type info, a negative number if it matched a filter,
+ and zero if it matched a cleanup. If nothing is matched, the behavior of
+ the program is <a href="#restrictions">undefined</a>. If a type info matched,
+ then the selector value is the index of the type info in the exception table,
+ which can be obtained using the
+ <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic.</p>
<p>Once the landing pad has the type info selector, the code branches to the
-code for the first catch. The catch then checks the value of the type info
-selector against the index of type info for that catch. Since the type info
-index is not known until all the type info have been gathered in the backend,
-the catch code will call the <a
-href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic to
-determine the index for a given type info. If the catch fails to match the
-selector then control is passed on to the next catch. Note: Since the landing
-pad will not be used if there is no match in the list of type info on the call
-to <a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>, then neither the
-last catch nor <i>catch all</i> need to perform the the check against the
-selector.</p>
+ code for the first catch. The catch then checks the value of the type info
+ selector against the index of type info for that catch. Since the type info
+ index is not known until all the type infos have been gathered in the
+ backend, the catch code must call the
+ <a href="#llvm_eh_typeid_for"><tt>llvm.eh.typeid.for</tt></a> intrinsic to
+ determine the index for a given type info. If the catch fails to match the
+ selector then control is passed on to the next catch.</p>
<p>Finally, the entry and exit of catch code is bracketed with calls to
-<tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.
-<tt>__cxa_begin_catch</tt> takes a exception structure reference as an argument
-and returns the value of the exception object.</tt> <tt>__cxa_end_catch</tt>
-takes a exception structure reference as an argument. This function clears the
-exception from the exception space. Note: a rethrow from within the catch may
-replace this call with a <tt>__cxa_rethrow</tt>.</p>
+ <tt>__cxa_begin_catch</tt> and <tt>__cxa_end_catch</tt>.</p>
+
+<ul>
+ <li><tt>__cxa_begin_catch</tt> takes an exception structure reference as an
+ argument and returns the value of the exception object.</li>
+
+ <li><tt>__cxa_end_catch</tt> takes no arguments. This function:<br><br>
+ <ol>
+ <li>Locates the most recently caught exception and decrements its handler
+ count,</li>
+ <li>Removes the exception from the <i>caught</i> stack if the handler
+ count goes to zero, and</li>
+ <li>Destroys the exception if the handler count goes to zero and the
+ exception was not re-thrown by throw.</li>
+ </ol>
+ <p><b>Note:</b> a rethrow from within the catch may replace this call with
+ a <tt>__cxa_rethrow</tt>.</p></li>
+</ul>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsection">
- <a name="finallys">Finallys</a>
-</div>
+<h3>
+ <a name="cleanups">Cleanups</a>
+</h3>
-<div class="doc_text">
+<div>
-<p>To handle destructors and cleanups in try code, control may not run directly
-from a landing pad to the first catch. Control may actually flow from the
-landing pad to clean up code and then to the first catch. Since the required
-clean up for each invoke in a try may be different (ex., intervening
-constructor), there may be several landing pads for a given try.</p>
+<p>A cleanup is extra code which needs to be run as part of unwinding a scope.
+ C++ destructors are a typical example, but other languages and language
+ extensions provide a variety of different kinds of cleanups. In general, a
+ landing pad may need to run arbitrary amounts of cleanup code before actually
+ entering a catch block. To indicate the presence of cleanups, a
+ <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a>
+ should have a <i>cleanup</i> clause. Otherwise, the unwinder will not stop at
+ the landing pad if there are no catches or filters that require it to.</p>
+
+<p><b>Note:</b> Do not allow a new exception to propagate out of the execution
+ of a cleanup. This can corrupt the internal state of the unwinder.
+ Different languages describe different high-level semantics for these
+ situations: for example, C++ requires that the process be terminated, whereas
+ Ada cancels both exceptions and throws a third.</p>
+
+<p>When all cleanups are finished, if the exception is not handled by the
+ current function, resume unwinding by calling the
+ <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a>, passing in
+ the result of the <tt>landingpad</tt> instruction for the original landing
+ pad.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsection">
+<h3>
<a name="throw_filters">Throw Filters</a>
-</div>
+</h3>
-<div class="doc_text">
+<div>
-<p>C++ allows the specification of which exception types that can be thrown from
-a function. To represent this a top level landing pad may exist to filter out
-invalid types. To express this in LLVM code the landing pad will call <a
-href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a> instead of <a
-href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The arguments are the
-same, but what gets created in the exception table is different. <a
-href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a> will return a negative value
-if it doesn't find a match. If no match is found then a call to
-<tt>__cxa_call_unexpected</tt> should be made, otherwise
-<tt>_Unwind_Resume</tt>. Each of these functions require a reference to the
-exception structure.</p>
+<p>C++ allows the specification of which exception types may be thrown from a
+ function. To represent this, a top level landing pad may exist to filter out
+ invalid types. To express this in LLVM code the
+ <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> will
+ have a filter clause. The clause consists of an array of type infos.
+ <tt>landingpad</tt> will return a negative value if the exception does not
+ match any of the type infos. If no match is found then a call
+ to <tt>__cxa_call_unexpected</tt> should be made, otherwise
+ <tt>_Unwind_Resume</tt>. Each of these functions requires a reference to the
+ exception structure. Note that the most general form of a
+ <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a> can
+ have any number of catch, cleanup, and filter clauses (though having more
+ than one cleanup is pointless). The LLVM C++ front-end can generate such
+ <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instructions</a> due
+ to inlining creating nested exception handling scopes.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_section">
- <a name="format_common_intrinsics">Exception Handling Intrinsics</a>
-</div>
+<h3>
+ <a name="restrictions">Restrictions</a>
+</h3>
+
+<div>
-<div class="doc_text">
+<p>The unwinder delegates the decision of whether to stop in a call frame to
+ that call frame's language-specific personality function. Not all unwinders
+ guarantee that they will stop to perform cleanups. For example, the GNU C++
+ unwinder doesn't do so unless the exception is actually caught somewhere
+ further up the stack.</p>
-<p>LLVM uses several intrinsic functions (name prefixed with "llvm.eh") to
-provide exception handling information at various points in generated code.</p>
+<p>In order for inlining to behave correctly, landing pads must be prepared to
+ handle selector results that they did not originally advertise. Suppose that
+ a function catches exceptions of type <tt>A</tt>, and it's inlined into a
+ function that catches exceptions of type <tt>B</tt>. The inliner will update
+ the <tt>landingpad</tt> instruction for the inlined landing pad to include
+ the fact that <tt>B</tt> is also caught. If that landing pad assumes that it
+ will only be entered to catch an <tt>A</tt>, it's in for a rude awakening.
+ Consequently, landing pads must test for the selector results they understand
+ and then resume exception propagation with the
+ <a href="LangRef.html#i_resume"><tt>resume</tt> instruction</a> if none of
+ the conditions match.</p>
</div>
-<!-- ======================================================================= -->
-<div class="doc_subsubsection">
- <a name="llvm_eh_exception">llvm.eh.exception</a>
</div>
-<div class="doc_text">
+<!-- ======================================================================= -->
+<h2>
+ <a name="format_common_intrinsics">Exception Handling Intrinsics</a>
+</h2>
+
+<div>
+
+<p>In addition to the
+ <a href="LangRef.html#i_landingpad"><tt>landingpad</tt></a> and
+ <a href="LangRef.html#i_resume"><tt>resume</tt></a> instructions, LLVM uses
+ several intrinsic functions (name prefixed with <i><tt>llvm.eh</tt></i>) to
+ provide exception handling information at various points in generated
+ code.</p>
+
+<!-- ======================================================================= -->
+<h4>
+ <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a>
+</h4>
+
+<div>
+
<pre>
- i8* %<a href="#llvm_eh_exception">llvm.eh.exception</a>( )
+ i32 @llvm.eh.typeid.for(i8* %type_info)
</pre>
-<p>This intrinsic indicates that the exception structure is available at this
-point in the code. The backend will replace this intrinsic with code to fetch
-the first argument of a call. The effect is that the intrinsic result is the
-exception structure reference.</p>
+<p>This intrinsic returns the type info index in the exception table of the
+ current function. This value can be used to compare against the result
+ of <a href="LangRef.html#i_landingpad"><tt>landingpad</tt> instruction</a>.
+ The single argument is a reference to a type info.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsubsection">
- <a name="llvm_eh_selector">llvm.eh.selector</a>
-</div>
+<h4>
+ <a name="llvm_eh_sjlj_setjmp">llvm.eh.sjlj.setjmp</a>
+</h4>
+
+<div>
-<div class="doc_text">
<pre>
- i32 %<a href="#llvm_eh_selector">llvm.eh.selector</a>(i8*, i8*, i8*, ...)
+ i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
</pre>
-<p>This intrinsic indicates that the exception selector is available at this
-point in the code. The backend will replace this intrinsic with code to fetch
-the second argument of a call. The effect is that the intrinsic result is the
-exception selector.</p>
+<p>For SJLJ based exception handling, this intrinsic forces register saving for
+ the current function and stores the address of the following instruction for
+ use as a destination address
+ by <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a>. The
+ buffer format and the overall functioning of this intrinsic is compatible
+ with the GCC <tt>__builtin_setjmp</tt> implementation allowing code built
+ with the clang and GCC to interoperate.</p>
-<p><a href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a> takes a minimum of
-three arguments. The first argument is the reference to the exception
-structure. The second argument is a reference to the personality function to be
-used for this try catch sequence. The remaining arguments are references to the
-type infos for each of the catch statements in the order they should be tested.
-The <i>catch all</i> (...) is represented with a <tt>null i8*</tt>.</p>
+<p>The single parameter is a pointer to a five word buffer in which the calling
+ context is saved. The front end places the frame pointer in the first word,
+ and the target implementation of this intrinsic should place the destination
+ address for a
+ <a href="#llvm_eh_sjlj_longjmp"><tt>llvm.eh.sjlj.longjmp</tt></a> in the
+ second word. The following three words are available for use in a
+ target-specific manner.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsubsection">
- <a name="llvm_eh_filter">llvm.eh.filter</a>
-</div>
+<h4>
+ <a name="llvm_eh_sjlj_longjmp">llvm.eh.sjlj.longjmp</a>
+</h4>
+
+<div>
-<div class="doc_text">
<pre>
- i32 %<a href="#llvm_eh_filter">llvm.eh.filter</a>(i8*, i8*, i8*, ...)
+ void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
</pre>
-<p>This intrinsic indicates that the exception selector is available at this
-point in the code. The backend will replace this intrinsic with code to fetch
-the second argument of a call. The effect is that the intrinsic result is the
-exception selector.</p>
-
-<p><a href="#llvm_eh_filter"><tt>llvm.eh.filter</tt></a> takes a minimum of
-three arguments. The first argument is the reference to the exception
-structure. The second argument is a reference to the personality function to be
-used for this function. The remaining arguments are references to the type infos
-for each type that can be thrown by the current function.</p>
+<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.longjmp</tt>
+ intrinsic is used to implement <tt>__builtin_longjmp()</tt>. The single
+ parameter is a pointer to a buffer populated
+ by <a href="#llvm_eh_sjlj_setjmp"><tt>llvm.eh.sjlj.setjmp</tt></a>. The frame
+ pointer and stack pointer are restored from the buffer, then control is
+ transferred to the destination address.</p>
</div>
-
<!-- ======================================================================= -->
-<div class="doc_subsubsection">
- <a name="llvm_eh_typeid_for">llvm.eh.typeid.for</a>
-</div>
+<h4>
+ <a name="llvm_eh_sjlj_lsda">llvm.eh.sjlj.lsda</a>
+</h4>
+
+<div>
-<div class="doc_text">
<pre>
- i32 %<a href="#llvm_eh_typeid_for">llvm.eh.typeid.for</a>(i8*)
+ i8* @llvm.eh.sjlj.lsda()
</pre>
-<p>This intrinsic returns the type info index in the exception table of the
-current function. This value can be used to compare against the result of <a
-href="#llvm_eh_selector"><tt>llvm.eh.selector</tt></a>. The single argument is
-a reference to a type info.</p>
+<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.lsda</tt> intrinsic
+ returns the address of the Language Specific Data Area (LSDA) for the current
+ function. The SJLJ front-end code stores this address in the exception
+ handling function context for use by the runtime.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_section">
- <a name="asm">Asm Table Formats</a>
-</div>
+<h4>
+ <a name="llvm_eh_sjlj_callsite">llvm.eh.sjlj.callsite</a>
+</h4>
-<div class="doc_text">
+<div>
-<p>There are two tables that are used by the exception handling runtime to
-determine which actions should take place when an exception is thrown.</p>
+<pre>
+ void @llvm.eh.sjlj.callsite(i32 %call_site_num)
+</pre>
+
+<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.callsite</tt>
+ intrinsic identifies the callsite value associated with the
+ following <tt>invoke</tt> instruction. This is used to ensure that landing
+ pad entries in the LSDA are generated in matching order.</p>
</div>
<!-- ======================================================================= -->
-<div class="doc_subsection">
- <a name="unwind_tables">Exception Handling Frame</a>
-</div>
+<h4>
+ <a name="llvm_eh_sjlj_dispatchsetup">llvm.eh.sjlj.dispatchsetup</a>
+</h4>
-<div class="doc_text">
+<div>
-<p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind
-frame used by dwarf debug info. The frame contains all the information
-necessary to tear down the current frame and restore the state of the prior
-frame. There is an exception handling frame for each function in a compile
-unit, plus a common exception handling frame that defines information common to
-all functions in the unit.</p>
+<pre>
+ void @llvm.eh.sjlj.dispatchsetup(i32 %dispatch_value)
+</pre>
-<p>Todo - Table details here.</p>
+<p>For SJLJ based exception handling, the <tt>llvm.eh.sjlj.dispatchsetup</tt>
+ intrinsic is used by targets to do any unwind edge setup they need. By
+ default, no action is taken.</p>
</div>
-<!-- ======================================================================= -->
-<div class="doc_subsection">
- <a name="exception_tables">Exception Tables</a>
</div>
-<div class="doc_text">
-
-<p>An exception table contains information about what actions to take when an
-exception is thrown in a particular part of a function's code. There is
-one exception table per function except leaf routines and functions that have
-only calls to non-throwing functions will not need an exception table.</p>
+<!-- ======================================================================= -->
+<h2>
+ <a name="asm">Asm Table Formats</a>
+</h2>
-<p>Todo - Table details here.</p>
+<div>
-</div>
+<p>There are two tables that are used by the exception handling runtime to
+ determine which actions should be taken when an exception is thrown.</p>
<!-- ======================================================================= -->
-<div class="doc_section">
- <a name="todo">ToDo</a>
-</div>
+<h3>
+ <a name="unwind_tables">Exception Handling Frame</a>
+</h3>
-<div class="doc_text">
+<div>
-<ol>
+<p>An exception handling frame <tt>eh_frame</tt> is very similar to the unwind
+ frame used by DWARF debug info. The frame contains all the information
+ necessary to tear down the current frame and restore the state of the prior
+ frame. There is an exception handling frame for each function in a compile
+ unit, plus a common exception handling frame that defines information common
+ to all functions in the unit.</p>
-<li><p>Need to create landing pads for code in between explicit landing pads.
-The landing pads will have a zero action and a NULL landing pad address and are
-used to inform the runtime that the exception should be rethrown.</li></p>
+<!-- Todo - Table details here. -->
-<li><p>Actions for a given function should be folded to save space.</p></li>
+</div>
-<li><p>Filters for inlined functions need to be handled more extensively.
-Currently it's hardwired for one filter per function.</li></p>
+<!-- ======================================================================= -->
+<h3>
+ <a name="exception_tables">Exception Tables</a>
+</h3>
-<li><p>Testing/Testing/Testing.</li></p>
+<div>
-</ol>
+<p>An exception table contains information about what actions to take when an
+ exception is thrown in a particular part of a function's code. There is one
+ exception table per function, except leaf functions and functions that have
+ calls only to non-throwing functions. They do not need an exception
+ table.</p>
+
+<!-- Todo - Table details here. -->
+
+</div>
</div>
<hr>
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<a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
- <a href="http://llvm.org">LLVM Compiler Infrastructure</a><br>
+ <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
Last modified: $Date$
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