Move address caching logic from AsyncSSLSocket to AsyncSocket.
[folly.git] / folly / io / async / ScopedEventBaseThread.cpp
1 /*
2  * Copyright 2017 Facebook, Inc.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *   http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16
17 #include <folly/io/async/ScopedEventBaseThread.h>
18
19 #include <thread>
20
21 #include <folly/Function.h>
22 #include <folly/Range.h>
23 #include <folly/ThreadName.h>
24 #include <folly/io/async/EventBaseManager.h>
25
26 using namespace std;
27
28 namespace folly {
29
30 static void run(
31     EventBaseManager* ebm,
32     EventBase* eb,
33     folly::Baton<>* stop,
34     const StringPiece& name) {
35   if (name.size()) {
36     folly::setThreadName(name);
37   }
38
39   ebm->setEventBase(eb, false);
40   eb->loopForever();
41
42   // must destruct in io thread for on-destruction callbacks
43   EventBase::StackFunctionLoopCallback cb([=] { ebm->clearEventBase(); });
44   eb->runOnDestruction(&cb);
45   // wait until terminateLoopSoon() is complete
46   stop->wait();
47   eb->~EventBase();
48 }
49
50 ScopedEventBaseThread::ScopedEventBaseThread()
51     : ScopedEventBaseThread(nullptr, "") {}
52
53 ScopedEventBaseThread::ScopedEventBaseThread(const StringPiece& name)
54     : ScopedEventBaseThread(nullptr, name) {}
55
56 ScopedEventBaseThread::ScopedEventBaseThread(EventBaseManager* ebm)
57     : ScopedEventBaseThread(ebm, "") {}
58
59 ScopedEventBaseThread::ScopedEventBaseThread(
60     EventBaseManager* ebm,
61     const StringPiece& name)
62     : ebm_(ebm ? ebm : EventBaseManager::get()) {
63   new (&eb_) EventBase();
64   th_ = thread(run, ebm_, &eb_, &stop_, name);
65   eb_.waitUntilRunning();
66 }
67
68 ScopedEventBaseThread::~ScopedEventBaseThread() {
69   eb_.terminateLoopSoon();
70   stop_.post();
71   th_.join();
72 }
73
74 }