3 * (C) COPYRIGHT 2010-2016 ARM Limited. All rights reserved.
5 * This program is free software and is provided to you under the terms of the
6 * GNU General Public License version 2 as published by the Free Software
7 * Foundation, and any use by you of this program is subject to the terms
10 * A copy of the licence is included with the program, and can also be obtained
11 * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
12 * Boston, MA 02110-1301, USA.
19 * Power policy API implementations
22 #include <mali_kbase.h>
23 #include <mali_midg_regmap.h>
24 #include <mali_kbase_pm.h>
25 #include <mali_kbase_config_defaults.h>
26 #include <backend/gpu/mali_kbase_pm_internal.h>
28 static const struct kbase_pm_policy *const policy_list[] = {
29 #ifdef CONFIG_MALI_NO_MALI
30 &kbase_pm_always_on_policy_ops,
31 &kbase_pm_demand_policy_ops,
32 &kbase_pm_coarse_demand_policy_ops,
33 #if !MALI_CUSTOMER_RELEASE
34 &kbase_pm_demand_always_powered_policy_ops,
35 &kbase_pm_fast_start_policy_ops,
37 #else /* CONFIG_MALI_NO_MALI */
38 &kbase_pm_demand_policy_ops,
39 &kbase_pm_always_on_policy_ops,
40 &kbase_pm_coarse_demand_policy_ops,
41 #if !MALI_CUSTOMER_RELEASE
42 &kbase_pm_demand_always_powered_policy_ops,
43 &kbase_pm_fast_start_policy_ops,
45 #endif /* CONFIG_MALI_NO_MALI */
48 /* The number of policies available in the system.
49 * This is derived from the number of functions listed in policy_get_functions.
51 #define POLICY_COUNT (sizeof(policy_list)/sizeof(*policy_list))
54 /* Function IDs for looking up Timeline Trace codes in
55 * kbase_pm_change_state_trace_code */
56 enum kbase_pm_func_id {
57 KBASE_PM_FUNC_ID_REQUEST_CORES_START,
58 KBASE_PM_FUNC_ID_REQUEST_CORES_END,
59 KBASE_PM_FUNC_ID_RELEASE_CORES_START,
60 KBASE_PM_FUNC_ID_RELEASE_CORES_END,
61 /* Note: kbase_pm_unrequest_cores() is on the slow path, and we neither
62 * expect to hit it nor tend to hit it very much anyway. We can detect
63 * whether we need more instrumentation by a difference between
64 * PM_CHECKTRANS events and PM_SEND/HANDLE_EVENT. */
66 /* Must be the last */
67 KBASE_PM_FUNC_ID_COUNT
71 /* State changes during request/unrequest/release-ing cores */
73 KBASE_PM_CHANGE_STATE_SHADER = (1u << 0),
74 KBASE_PM_CHANGE_STATE_TILER = (1u << 1),
76 /* These two must be last */
77 KBASE_PM_CHANGE_STATE_MASK = (KBASE_PM_CHANGE_STATE_TILER |
78 KBASE_PM_CHANGE_STATE_SHADER),
79 KBASE_PM_CHANGE_STATE_COUNT = KBASE_PM_CHANGE_STATE_MASK + 1
81 typedef u32 kbase_pm_change_state;
84 #ifdef CONFIG_MALI_TRACE_TIMELINE
85 /* Timeline Trace code lookups for each function */
86 static u32 kbase_pm_change_state_trace_code[KBASE_PM_FUNC_ID_COUNT]
87 [KBASE_PM_CHANGE_STATE_COUNT] = {
88 /* kbase_pm_request_cores */
89 [KBASE_PM_FUNC_ID_REQUEST_CORES_START][0] = 0,
90 [KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_SHADER] =
91 SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_START,
92 [KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_TILER] =
93 SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_START,
94 [KBASE_PM_FUNC_ID_REQUEST_CORES_START][KBASE_PM_CHANGE_STATE_SHADER |
95 KBASE_PM_CHANGE_STATE_TILER] =
96 SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_START,
98 [KBASE_PM_FUNC_ID_REQUEST_CORES_END][0] = 0,
99 [KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_SHADER] =
100 SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_END,
101 [KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_TILER] =
102 SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_TILER_END,
103 [KBASE_PM_FUNC_ID_REQUEST_CORES_END][KBASE_PM_CHANGE_STATE_SHADER |
104 KBASE_PM_CHANGE_STATE_TILER] =
105 SW_FLOW_PM_CHECKTRANS_PM_REQUEST_CORES_SHADER_TILER_END,
107 /* kbase_pm_release_cores */
108 [KBASE_PM_FUNC_ID_RELEASE_CORES_START][0] = 0,
109 [KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_SHADER] =
110 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_START,
111 [KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_TILER] =
112 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_START,
113 [KBASE_PM_FUNC_ID_RELEASE_CORES_START][KBASE_PM_CHANGE_STATE_SHADER |
114 KBASE_PM_CHANGE_STATE_TILER] =
115 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_START,
117 [KBASE_PM_FUNC_ID_RELEASE_CORES_END][0] = 0,
118 [KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_SHADER] =
119 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_END,
120 [KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_TILER] =
121 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_TILER_END,
122 [KBASE_PM_FUNC_ID_RELEASE_CORES_END][KBASE_PM_CHANGE_STATE_SHADER |
123 KBASE_PM_CHANGE_STATE_TILER] =
124 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_SHADER_TILER_END
127 static inline void kbase_timeline_pm_cores_func(struct kbase_device *kbdev,
128 enum kbase_pm_func_id func_id,
129 kbase_pm_change_state state)
133 KBASE_DEBUG_ASSERT(func_id >= 0 && func_id < KBASE_PM_FUNC_ID_COUNT);
134 KBASE_DEBUG_ASSERT(state != 0 && (state & KBASE_PM_CHANGE_STATE_MASK) ==
137 trace_code = kbase_pm_change_state_trace_code[func_id][state];
138 KBASE_TIMELINE_PM_CHECKTRANS(kbdev, trace_code);
141 #else /* CONFIG_MALI_TRACE_TIMELINE */
142 static inline void kbase_timeline_pm_cores_func(struct kbase_device *kbdev,
143 enum kbase_pm_func_id func_id, kbase_pm_change_state state)
147 #endif /* CONFIG_MALI_TRACE_TIMELINE */
150 * kbasep_pm_do_poweroff_cores - Process a poweroff request and power down any
151 * requested shader cores
152 * @kbdev: Device pointer
154 static void kbasep_pm_do_poweroff_cores(struct kbase_device *kbdev)
156 u64 prev_shader_state = kbdev->pm.backend.desired_shader_state;
157 u64 prev_tiler_state = kbdev->pm.backend.desired_tiler_state;
159 lockdep_assert_held(&kbdev->hwaccess_lock);
161 kbdev->pm.backend.desired_shader_state &=
162 ~kbdev->pm.backend.shader_poweroff_pending;
163 kbdev->pm.backend.desired_tiler_state &=
164 ~kbdev->pm.backend.tiler_poweroff_pending;
166 kbdev->pm.backend.shader_poweroff_pending = 0;
167 kbdev->pm.backend.tiler_poweroff_pending = 0;
169 if (prev_shader_state != kbdev->pm.backend.desired_shader_state ||
171 kbdev->pm.backend.desired_tiler_state ||
172 kbdev->pm.backend.ca_in_transition) {
173 bool cores_are_available;
175 KBASE_TIMELINE_PM_CHECKTRANS(kbdev,
176 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_START);
177 cores_are_available = kbase_pm_check_transitions_nolock(kbdev);
178 KBASE_TIMELINE_PM_CHECKTRANS(kbdev,
179 SW_FLOW_PM_CHECKTRANS_PM_RELEASE_CORES_DEFERRED_END);
181 /* Don't need 'cores_are_available',
182 * because we don't return anything */
183 CSTD_UNUSED(cores_are_available);
187 static enum hrtimer_restart
188 kbasep_pm_do_gpu_poweroff_callback(struct hrtimer *timer)
190 struct kbase_device *kbdev;
193 kbdev = container_of(timer, struct kbase_device,
194 pm.backend.gpu_poweroff_timer);
196 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
198 /* It is safe for this call to do nothing if the work item is already
199 * queued. The worker function will read the must up-to-date state of
200 * kbdev->pm.backend.gpu_poweroff_pending under lock.
202 * If a state change occurs while the worker function is processing,
203 * this call will succeed as a work item can be requeued once it has
204 * started processing.
206 if (kbdev->pm.backend.gpu_poweroff_pending)
207 queue_work(kbdev->pm.backend.gpu_poweroff_wq,
208 &kbdev->pm.backend.gpu_poweroff_work);
210 if (kbdev->pm.backend.shader_poweroff_pending ||
211 kbdev->pm.backend.tiler_poweroff_pending) {
212 kbdev->pm.backend.shader_poweroff_pending_time--;
215 kbdev->pm.backend.shader_poweroff_pending_time
218 if (!kbdev->pm.backend.shader_poweroff_pending_time)
219 kbasep_pm_do_poweroff_cores(kbdev);
222 if (kbdev->pm.backend.poweroff_timer_needed) {
223 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
225 hrtimer_add_expires(timer, kbdev->pm.gpu_poweroff_time);
227 return HRTIMER_RESTART;
230 kbdev->pm.backend.poweroff_timer_running = false;
231 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
233 return HRTIMER_NORESTART;
236 static void kbasep_pm_do_gpu_poweroff_wq(struct work_struct *data)
239 struct kbase_device *kbdev;
240 bool do_poweroff = false;
242 kbdev = container_of(data, struct kbase_device,
243 pm.backend.gpu_poweroff_work);
245 mutex_lock(&kbdev->pm.lock);
247 if (kbdev->pm.backend.gpu_poweroff_pending == 0) {
248 mutex_unlock(&kbdev->pm.lock);
252 kbdev->pm.backend.gpu_poweroff_pending--;
254 if (kbdev->pm.backend.gpu_poweroff_pending > 0) {
255 mutex_unlock(&kbdev->pm.lock);
259 KBASE_DEBUG_ASSERT(kbdev->pm.backend.gpu_poweroff_pending == 0);
261 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
263 /* Only power off the GPU if a request is still pending */
264 if (!kbdev->pm.backend.pm_current_policy->get_core_active(kbdev))
267 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
270 kbdev->pm.backend.poweroff_timer_needed = false;
271 hrtimer_cancel(&kbdev->pm.backend.gpu_poweroff_timer);
272 kbdev->pm.backend.poweroff_timer_running = false;
274 /* Power off the GPU */
275 kbase_pm_do_poweroff(kbdev, false);
278 mutex_unlock(&kbdev->pm.lock);
281 int kbase_pm_policy_init(struct kbase_device *kbdev)
283 struct workqueue_struct *wq;
285 wq = alloc_workqueue("kbase_pm_do_poweroff",
286 WQ_HIGHPRI | WQ_UNBOUND, 1);
290 kbdev->pm.backend.gpu_poweroff_wq = wq;
291 INIT_WORK(&kbdev->pm.backend.gpu_poweroff_work,
292 kbasep_pm_do_gpu_poweroff_wq);
293 hrtimer_init(&kbdev->pm.backend.gpu_poweroff_timer,
294 CLOCK_MONOTONIC, HRTIMER_MODE_REL);
295 kbdev->pm.backend.gpu_poweroff_timer.function =
296 kbasep_pm_do_gpu_poweroff_callback;
297 kbdev->pm.backend.pm_current_policy = policy_list[0];
298 kbdev->pm.backend.pm_current_policy->init(kbdev);
299 kbdev->pm.gpu_poweroff_time =
300 HR_TIMER_DELAY_NSEC(DEFAULT_PM_GPU_POWEROFF_TICK_NS);
301 kbdev->pm.poweroff_shader_ticks = DEFAULT_PM_POWEROFF_TICK_SHADER;
302 kbdev->pm.poweroff_gpu_ticks = DEFAULT_PM_POWEROFF_TICK_GPU;
307 void kbase_pm_policy_term(struct kbase_device *kbdev)
309 kbdev->pm.backend.pm_current_policy->term(kbdev);
310 destroy_workqueue(kbdev->pm.backend.gpu_poweroff_wq);
313 void kbase_pm_cancel_deferred_poweroff(struct kbase_device *kbdev)
317 lockdep_assert_held(&kbdev->pm.lock);
319 kbdev->pm.backend.poweroff_timer_needed = false;
320 hrtimer_cancel(&kbdev->pm.backend.gpu_poweroff_timer);
321 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
322 kbdev->pm.backend.poweroff_timer_running = false;
324 /* If wq is already running but is held off by pm.lock, make sure it has
326 kbdev->pm.backend.gpu_poweroff_pending = 0;
328 kbdev->pm.backend.shader_poweroff_pending = 0;
329 kbdev->pm.backend.tiler_poweroff_pending = 0;
330 kbdev->pm.backend.shader_poweroff_pending_time = 0;
332 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
335 void kbase_pm_update_active(struct kbase_device *kbdev)
337 struct kbase_pm_device_data *pm = &kbdev->pm;
338 struct kbase_pm_backend_data *backend = &pm->backend;
342 lockdep_assert_held(&pm->lock);
344 /* pm_current_policy will never be NULL while pm.lock is held */
345 KBASE_DEBUG_ASSERT(backend->pm_current_policy);
347 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
349 active = backend->pm_current_policy->get_core_active(kbdev);
352 if (backend->gpu_poweroff_pending) {
353 /* Cancel any pending power off request */
354 backend->gpu_poweroff_pending = 0;
356 /* If a request was pending then the GPU was still
357 * powered, so no need to continue */
358 if (!kbdev->poweroff_pending) {
359 spin_unlock_irqrestore(&kbdev->hwaccess_lock,
365 if (!backend->poweroff_timer_running && !backend->gpu_powered &&
366 (pm->poweroff_gpu_ticks ||
367 pm->poweroff_shader_ticks)) {
368 backend->poweroff_timer_needed = true;
369 backend->poweroff_timer_running = true;
370 hrtimer_start(&backend->gpu_poweroff_timer,
371 pm->gpu_poweroff_time,
375 /* Power on the GPU and any cores requested by the policy */
376 if (pm->backend.poweroff_wait_in_progress) {
377 pm->backend.poweron_required = true;
378 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
380 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
381 kbase_pm_do_poweron(kbdev, false);
384 /* It is an error for the power policy to power off the GPU
385 * when there are contexts active */
386 KBASE_DEBUG_ASSERT(pm->active_count == 0);
388 if (backend->shader_poweroff_pending ||
389 backend->tiler_poweroff_pending) {
390 backend->shader_poweroff_pending = 0;
391 backend->tiler_poweroff_pending = 0;
392 backend->shader_poweroff_pending_time = 0;
395 /* Request power off */
396 if (pm->backend.gpu_powered) {
397 if (pm->poweroff_gpu_ticks) {
398 backend->gpu_poweroff_pending =
399 pm->poweroff_gpu_ticks;
400 backend->poweroff_timer_needed = true;
401 if (!backend->poweroff_timer_running) {
402 /* Start timer if not running (eg if
403 * power policy has been changed from
404 * always_on to something else). This
405 * will ensure the GPU is actually
407 backend->poweroff_timer_running
410 &backend->gpu_poweroff_timer,
411 pm->gpu_poweroff_time,
414 spin_unlock_irqrestore(&kbdev->hwaccess_lock,
417 spin_unlock_irqrestore(&kbdev->hwaccess_lock,
420 /* Power off the GPU immediately */
421 kbase_pm_do_poweroff(kbdev, false);
424 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
429 void kbase_pm_update_cores_state_nolock(struct kbase_device *kbdev)
432 u64 desired_tiler_bitmap;
433 bool cores_are_available;
434 bool do_poweroff = false;
436 lockdep_assert_held(&kbdev->hwaccess_lock);
438 if (kbdev->pm.backend.pm_current_policy == NULL)
440 if (kbdev->pm.backend.poweroff_wait_in_progress)
443 if (kbdev->protected_mode_transition && !kbdev->shader_needed_bitmap &&
444 !kbdev->shader_inuse_bitmap && !kbdev->tiler_needed_cnt
445 && !kbdev->tiler_inuse_cnt) {
446 /* We are trying to change in/out of protected mode - force all
447 * cores off so that the L2 powers down */
449 desired_tiler_bitmap = 0;
452 kbdev->pm.backend.pm_current_policy->get_core_mask(kbdev);
453 desired_bitmap &= kbase_pm_ca_get_core_mask(kbdev);
455 if (kbdev->tiler_needed_cnt > 0 || kbdev->tiler_inuse_cnt > 0)
456 desired_tiler_bitmap = 1;
458 desired_tiler_bitmap = 0;
460 if (!kbase_hw_has_feature(kbdev, BASE_HW_FEATURE_XAFFINITY)) {
461 /* Unless XAFFINITY is supported, enable core 0 if tiler
462 * required, regardless of core availability */
463 if (kbdev->tiler_needed_cnt > 0 ||
464 kbdev->tiler_inuse_cnt > 0)
469 if (kbdev->pm.backend.desired_shader_state != desired_bitmap)
470 KBASE_TRACE_ADD(kbdev, PM_CORES_CHANGE_DESIRED, NULL, NULL, 0u,
471 (u32)desired_bitmap);
472 /* Are any cores being powered on? */
473 if (~kbdev->pm.backend.desired_shader_state & desired_bitmap ||
474 ~kbdev->pm.backend.desired_tiler_state & desired_tiler_bitmap ||
475 kbdev->pm.backend.ca_in_transition) {
476 /* Check if we are powering off any cores before updating shader
478 if (kbdev->pm.backend.desired_shader_state & ~desired_bitmap ||
479 kbdev->pm.backend.desired_tiler_state &
480 ~desired_tiler_bitmap) {
481 /* Start timer to power off cores */
482 kbdev->pm.backend.shader_poweroff_pending |=
483 (kbdev->pm.backend.desired_shader_state &
485 kbdev->pm.backend.tiler_poweroff_pending |=
486 (kbdev->pm.backend.desired_tiler_state &
487 ~desired_tiler_bitmap);
489 if (kbdev->pm.poweroff_shader_ticks &&
490 !kbdev->protected_mode_transition)
491 kbdev->pm.backend.shader_poweroff_pending_time =
492 kbdev->pm.poweroff_shader_ticks;
497 kbdev->pm.backend.desired_shader_state = desired_bitmap;
498 kbdev->pm.backend.desired_tiler_state = desired_tiler_bitmap;
500 /* If any cores are being powered on, transition immediately */
501 cores_are_available = kbase_pm_check_transitions_nolock(kbdev);
502 } else if (kbdev->pm.backend.desired_shader_state & ~desired_bitmap ||
503 kbdev->pm.backend.desired_tiler_state &
504 ~desired_tiler_bitmap) {
505 /* Start timer to power off cores */
506 kbdev->pm.backend.shader_poweroff_pending |=
507 (kbdev->pm.backend.desired_shader_state &
509 kbdev->pm.backend.tiler_poweroff_pending |=
510 (kbdev->pm.backend.desired_tiler_state &
511 ~desired_tiler_bitmap);
512 if (kbdev->pm.poweroff_shader_ticks &&
513 !kbdev->protected_mode_transition)
514 kbdev->pm.backend.shader_poweroff_pending_time =
515 kbdev->pm.poweroff_shader_ticks;
517 kbasep_pm_do_poweroff_cores(kbdev);
518 } else if (kbdev->pm.active_count == 0 && desired_bitmap != 0 &&
519 desired_tiler_bitmap != 0 &&
520 kbdev->pm.backend.poweroff_timer_needed) {
521 /* If power policy is keeping cores on despite there being no
522 * active contexts then disable poweroff timer as it isn't
524 * Only reset poweroff_timer_needed if we're not in the middle
525 * of the power off callback */
526 kbdev->pm.backend.poweroff_timer_needed = false;
529 /* Ensure timer does not power off wanted cores and make sure to power
530 * off unwanted cores */
531 if (kbdev->pm.backend.shader_poweroff_pending ||
532 kbdev->pm.backend.tiler_poweroff_pending) {
533 kbdev->pm.backend.shader_poweroff_pending &=
534 ~(kbdev->pm.backend.desired_shader_state &
536 kbdev->pm.backend.tiler_poweroff_pending &=
537 ~(kbdev->pm.backend.desired_tiler_state &
538 desired_tiler_bitmap);
540 if (!kbdev->pm.backend.shader_poweroff_pending &&
541 !kbdev->pm.backend.tiler_poweroff_pending)
542 kbdev->pm.backend.shader_poweroff_pending_time = 0;
545 /* Shader poweroff is deferred to the end of the function, to eliminate
546 * issues caused by the core availability policy recursing into this
549 kbasep_pm_do_poweroff_cores(kbdev);
551 /* Don't need 'cores_are_available', because we don't return anything */
552 CSTD_UNUSED(cores_are_available);
555 void kbase_pm_update_cores_state(struct kbase_device *kbdev)
559 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
561 kbase_pm_update_cores_state_nolock(kbdev);
563 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
566 int kbase_pm_list_policies(const struct kbase_pm_policy * const **list)
576 KBASE_EXPORT_TEST_API(kbase_pm_list_policies);
578 const struct kbase_pm_policy *kbase_pm_get_policy(struct kbase_device *kbdev)
580 KBASE_DEBUG_ASSERT(kbdev != NULL);
582 return kbdev->pm.backend.pm_current_policy;
585 KBASE_EXPORT_TEST_API(kbase_pm_get_policy);
587 void kbase_pm_set_policy(struct kbase_device *kbdev,
588 const struct kbase_pm_policy *new_policy)
590 struct kbasep_js_device_data *js_devdata = &kbdev->js_data;
591 const struct kbase_pm_policy *old_policy;
594 KBASE_DEBUG_ASSERT(kbdev != NULL);
595 KBASE_DEBUG_ASSERT(new_policy != NULL);
597 KBASE_TRACE_ADD(kbdev, PM_SET_POLICY, NULL, NULL, 0u, new_policy->id);
599 /* During a policy change we pretend the GPU is active */
600 /* A suspend won't happen here, because we're in a syscall from a
601 * userspace thread */
602 kbase_pm_context_active(kbdev);
604 mutex_lock(&js_devdata->runpool_mutex);
605 mutex_lock(&kbdev->pm.lock);
607 /* Remove the policy to prevent IRQ handlers from working on it */
608 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
609 old_policy = kbdev->pm.backend.pm_current_policy;
610 kbdev->pm.backend.pm_current_policy = NULL;
611 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
613 KBASE_TRACE_ADD(kbdev, PM_CURRENT_POLICY_TERM, NULL, NULL, 0u,
615 if (old_policy->term)
616 old_policy->term(kbdev);
618 KBASE_TRACE_ADD(kbdev, PM_CURRENT_POLICY_INIT, NULL, NULL, 0u,
620 if (new_policy->init)
621 new_policy->init(kbdev);
623 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
624 kbdev->pm.backend.pm_current_policy = new_policy;
625 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
627 /* If any core power state changes were previously attempted, but
628 * couldn't be made because the policy was changing (current_policy was
629 * NULL), then re-try them here. */
630 kbase_pm_update_active(kbdev);
631 kbase_pm_update_cores_state(kbdev);
633 mutex_unlock(&kbdev->pm.lock);
634 mutex_unlock(&js_devdata->runpool_mutex);
636 /* Now the policy change is finished, we release our fake context active
638 kbase_pm_context_idle(kbdev);
641 KBASE_EXPORT_TEST_API(kbase_pm_set_policy);
643 /* Check whether a state change has finished, and trace it as completed */
645 kbase_pm_trace_check_and_finish_state_change(struct kbase_device *kbdev)
647 if ((kbdev->shader_available_bitmap &
648 kbdev->pm.backend.desired_shader_state)
649 == kbdev->pm.backend.desired_shader_state &&
650 (kbdev->tiler_available_bitmap &
651 kbdev->pm.backend.desired_tiler_state)
652 == kbdev->pm.backend.desired_tiler_state)
653 kbase_timeline_pm_check_handle_event(kbdev,
654 KBASE_TIMELINE_PM_EVENT_GPU_STATE_CHANGED);
657 void kbase_pm_request_cores(struct kbase_device *kbdev,
658 bool tiler_required, u64 shader_cores)
662 kbase_pm_change_state change_gpu_state = 0u;
664 KBASE_DEBUG_ASSERT(kbdev != NULL);
666 lockdep_assert_held(&kbdev->hwaccess_lock);
668 cores = shader_cores;
670 int bitnum = fls64(cores) - 1;
671 u64 bit = 1ULL << bitnum;
673 /* It should be almost impossible for this to overflow. It would
674 * require 2^32 atoms to request a particular core, which would
675 * require 2^24 contexts to submit. This would require an amount
676 * of memory that is impossible on a 32-bit system and extremely
677 * unlikely on a 64-bit system. */
678 int cnt = ++kbdev->shader_needed_cnt[bitnum];
681 kbdev->shader_needed_bitmap |= bit;
682 change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
688 if (tiler_required) {
689 int cnt = ++kbdev->tiler_needed_cnt;
692 change_gpu_state |= KBASE_PM_CHANGE_STATE_TILER;
694 KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt != 0);
697 if (change_gpu_state) {
698 KBASE_TRACE_ADD(kbdev, PM_REQUEST_CHANGE_SHADER_NEEDED, NULL,
699 NULL, 0u, (u32) kbdev->shader_needed_bitmap);
701 kbase_timeline_pm_cores_func(kbdev,
702 KBASE_PM_FUNC_ID_REQUEST_CORES_START,
704 kbase_pm_update_cores_state_nolock(kbdev);
705 kbase_timeline_pm_cores_func(kbdev,
706 KBASE_PM_FUNC_ID_REQUEST_CORES_END,
711 KBASE_EXPORT_TEST_API(kbase_pm_request_cores);
713 void kbase_pm_unrequest_cores(struct kbase_device *kbdev,
714 bool tiler_required, u64 shader_cores)
716 kbase_pm_change_state change_gpu_state = 0u;
718 KBASE_DEBUG_ASSERT(kbdev != NULL);
720 lockdep_assert_held(&kbdev->hwaccess_lock);
722 while (shader_cores) {
723 int bitnum = fls64(shader_cores) - 1;
724 u64 bit = 1ULL << bitnum;
727 KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0);
729 cnt = --kbdev->shader_needed_cnt[bitnum];
732 kbdev->shader_needed_bitmap &= ~bit;
734 change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
737 shader_cores &= ~bit;
740 if (tiler_required) {
743 KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt > 0);
745 cnt = --kbdev->tiler_needed_cnt;
748 change_gpu_state |= KBASE_PM_CHANGE_STATE_TILER;
751 if (change_gpu_state) {
752 KBASE_TRACE_ADD(kbdev, PM_UNREQUEST_CHANGE_SHADER_NEEDED, NULL,
753 NULL, 0u, (u32) kbdev->shader_needed_bitmap);
755 kbase_pm_update_cores_state_nolock(kbdev);
757 /* Trace that any state change effectively completes immediately
758 * - no-one will wait on the state change */
759 kbase_pm_trace_check_and_finish_state_change(kbdev);
763 KBASE_EXPORT_TEST_API(kbase_pm_unrequest_cores);
765 enum kbase_pm_cores_ready
766 kbase_pm_register_inuse_cores(struct kbase_device *kbdev,
767 bool tiler_required, u64 shader_cores)
769 u64 prev_shader_needed; /* Just for tracing */
770 u64 prev_shader_inuse; /* Just for tracing */
772 lockdep_assert_held(&kbdev->hwaccess_lock);
774 prev_shader_needed = kbdev->shader_needed_bitmap;
775 prev_shader_inuse = kbdev->shader_inuse_bitmap;
777 /* If desired_shader_state does not contain the requested cores, then
778 * power management is not attempting to powering those cores (most
779 * likely due to core availability policy) and a new job affinity must
781 if ((kbdev->pm.backend.desired_shader_state & shader_cores) !=
783 return (kbdev->pm.backend.poweroff_wait_in_progress ||
784 kbdev->pm.backend.pm_current_policy == NULL) ?
785 KBASE_CORES_NOT_READY : KBASE_NEW_AFFINITY;
788 if ((kbdev->shader_available_bitmap & shader_cores) != shader_cores ||
789 (tiler_required && !kbdev->tiler_available_bitmap)) {
790 /* Trace ongoing core transition */
791 kbase_timeline_pm_l2_transition_start(kbdev);
792 return KBASE_CORES_NOT_READY;
795 /* If we started to trace a state change, then trace it has being
796 * finished by now, at the very latest */
797 kbase_pm_trace_check_and_finish_state_change(kbdev);
798 /* Trace core transition done */
799 kbase_timeline_pm_l2_transition_done(kbdev);
801 while (shader_cores) {
802 int bitnum = fls64(shader_cores) - 1;
803 u64 bit = 1ULL << bitnum;
806 KBASE_DEBUG_ASSERT(kbdev->shader_needed_cnt[bitnum] > 0);
808 cnt = --kbdev->shader_needed_cnt[bitnum];
811 kbdev->shader_needed_bitmap &= ~bit;
813 /* shader_inuse_cnt should not overflow because there can only
814 * be a very limited number of jobs on the h/w at one time */
816 kbdev->shader_inuse_cnt[bitnum]++;
817 kbdev->shader_inuse_bitmap |= bit;
819 shader_cores &= ~bit;
822 if (tiler_required) {
823 KBASE_DEBUG_ASSERT(kbdev->tiler_needed_cnt > 0);
825 --kbdev->tiler_needed_cnt;
827 kbdev->tiler_inuse_cnt++;
829 KBASE_DEBUG_ASSERT(kbdev->tiler_inuse_cnt != 0);
832 if (prev_shader_needed != kbdev->shader_needed_bitmap)
833 KBASE_TRACE_ADD(kbdev, PM_REGISTER_CHANGE_SHADER_NEEDED, NULL,
834 NULL, 0u, (u32) kbdev->shader_needed_bitmap);
836 if (prev_shader_inuse != kbdev->shader_inuse_bitmap)
837 KBASE_TRACE_ADD(kbdev, PM_REGISTER_CHANGE_SHADER_INUSE, NULL,
838 NULL, 0u, (u32) kbdev->shader_inuse_bitmap);
840 return KBASE_CORES_READY;
843 KBASE_EXPORT_TEST_API(kbase_pm_register_inuse_cores);
845 void kbase_pm_release_cores(struct kbase_device *kbdev,
846 bool tiler_required, u64 shader_cores)
848 kbase_pm_change_state change_gpu_state = 0u;
850 KBASE_DEBUG_ASSERT(kbdev != NULL);
852 lockdep_assert_held(&kbdev->hwaccess_lock);
854 while (shader_cores) {
855 int bitnum = fls64(shader_cores) - 1;
856 u64 bit = 1ULL << bitnum;
859 KBASE_DEBUG_ASSERT(kbdev->shader_inuse_cnt[bitnum] > 0);
861 cnt = --kbdev->shader_inuse_cnt[bitnum];
864 kbdev->shader_inuse_bitmap &= ~bit;
865 change_gpu_state |= KBASE_PM_CHANGE_STATE_SHADER;
868 shader_cores &= ~bit;
871 if (tiler_required) {
874 KBASE_DEBUG_ASSERT(kbdev->tiler_inuse_cnt > 0);
876 cnt = --kbdev->tiler_inuse_cnt;
879 change_gpu_state |= KBASE_PM_CHANGE_STATE_TILER;
882 if (change_gpu_state) {
883 KBASE_TRACE_ADD(kbdev, PM_RELEASE_CHANGE_SHADER_INUSE, NULL,
884 NULL, 0u, (u32) kbdev->shader_inuse_bitmap);
886 kbase_timeline_pm_cores_func(kbdev,
887 KBASE_PM_FUNC_ID_RELEASE_CORES_START,
889 kbase_pm_update_cores_state_nolock(kbdev);
890 kbase_timeline_pm_cores_func(kbdev,
891 KBASE_PM_FUNC_ID_RELEASE_CORES_END,
894 /* Trace that any state change completed immediately */
895 kbase_pm_trace_check_and_finish_state_change(kbdev);
899 KBASE_EXPORT_TEST_API(kbase_pm_release_cores);
901 void kbase_pm_request_cores_sync(struct kbase_device *kbdev,
907 kbase_pm_wait_for_poweroff_complete(kbdev);
909 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
910 kbase_pm_request_cores(kbdev, tiler_required, shader_cores);
911 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
913 kbase_pm_check_transitions_sync(kbdev);
916 KBASE_EXPORT_TEST_API(kbase_pm_request_cores_sync);
918 void kbase_pm_request_l2_caches(struct kbase_device *kbdev)
921 u32 prior_l2_users_count;
923 spin_lock_irqsave(&kbdev->hwaccess_lock, flags);
925 prior_l2_users_count = kbdev->l2_users_count++;
927 KBASE_DEBUG_ASSERT(kbdev->l2_users_count != 0);
929 /* if the GPU is reset while the l2 is on, l2 will be off but
930 * prior_l2_users_count will be > 0. l2_available_bitmap will have been
931 * set to 0 though by kbase_pm_init_hw */
932 if (!prior_l2_users_count || !kbdev->l2_available_bitmap)
933 kbase_pm_check_transitions_nolock(kbdev);
935 spin_unlock_irqrestore(&kbdev->hwaccess_lock, flags);
936 wait_event(kbdev->pm.backend.l2_powered_wait,
937 kbdev->pm.backend.l2_powered == 1);
939 /* Trace that any state change completed immediately */
940 kbase_pm_trace_check_and_finish_state_change(kbdev);
943 KBASE_EXPORT_TEST_API(kbase_pm_request_l2_caches);
945 void kbase_pm_request_l2_caches_l2_is_on(struct kbase_device *kbdev)
947 lockdep_assert_held(&kbdev->hwaccess_lock);
949 kbdev->l2_users_count++;
952 KBASE_EXPORT_TEST_API(kbase_pm_request_l2_caches_l2_is_on);
954 void kbase_pm_release_l2_caches(struct kbase_device *kbdev)
956 lockdep_assert_held(&kbdev->hwaccess_lock);
958 KBASE_DEBUG_ASSERT(kbdev->l2_users_count > 0);
960 --kbdev->l2_users_count;
962 if (!kbdev->l2_users_count) {
963 kbase_pm_check_transitions_nolock(kbdev);
964 /* Trace that any state change completed immediately */
965 kbase_pm_trace_check_and_finish_state_change(kbdev);
969 KBASE_EXPORT_TEST_API(kbase_pm_release_l2_caches);