#include <list>
#include "mymemory.h"
+typedef unsigned int uint;
+
template<typename _Tp>
-class ModelList : public std::list<_Tp, ModelAlloc<_Tp> >
+class mllnode {
+public:
+ _Tp getVal() {return val;}
+ mllnode<_Tp> * getNext() {return next;}
+ mllnode<_Tp> * getPrev() {return prev;}
+
+ MEMALLOC;
+
+private:
+ mllnode<_Tp> * next;
+ mllnode<_Tp> * prev;
+ _Tp val;
+ template<typename T>
+ friend class ModelList;
+};
+
+template<typename _Tp>
+class ModelList
{
public:
- typedef std::list< _Tp, ModelAlloc<_Tp> > list;
+ ModelList() : head(NULL),
+ tail(NULL), _size(0) {
+ }
+
+ void push_front(_Tp val) {
+ mllnode<_Tp> * tmp = new mllnode<_Tp>();
+ tmp->prev = NULL;
+ tmp->next = head;
+ tmp->val = val;
+ if (head == NULL)
+ tail = tmp;
+ else
+ head->prev = tmp;
+ head = tmp;
+ _size++;
+ }
+
+ void push_back(_Tp val) {
+ mllnode<_Tp> * tmp = new mllnode<_Tp>();
+ tmp->prev = tail;
+ tmp->next = NULL;
+ tmp->val = val;
+ if (tail == NULL)
+ head = tmp;
+ else tail->next = tmp;
+ tail = tmp;
+ _size++;
+ }
+
+ void pop_front() {
+ mllnode<_Tp> *tmp = head;
+ head = head->next;
+ if (head == NULL)
+ tail = NULL;
+ else
+ head->prev = NULL;
+ delete tmp;
+ _size--;
+ }
- ModelList() :
- list()
- { }
+ void pop_back() {
+ mllnode<_Tp> *tmp = tail;
+ tail = tail->prev;
+ if (tail == NULL)
+ head = NULL;
+ else
+ tail->next = NULL;
+ delete tmp;
+ _size--;
+ }
- ModelList(size_t n, const _Tp& val = _Tp()) :
- list(n, val)
- { }
+ void clear() {
+ while(head != NULL) {
+ mllnode<_Tp> *tmp=head->next;
+ delete head;
+ head = tmp;
+ }
+ tail=NULL;
+ _size=0;
+ }
+
+ void insertAfter(mllnode<_Tp> * node, _Tp val) {
+ mllnode<_Tp> *tmp = new mllnode<_Tp>();
+ tmp->val = val;
+ tmp->prev = node;
+ tmp->next = node->next;
+ node->next = tmp;
+ if (tmp->next == NULL) {
+ tail = tmp;
+ } else {
+ tmp->next->prev = tmp;
+ }
+ _size++;
+ }
+
+ void insertBefore(mllnode<_Tp> * node, _Tp val) {
+ mllnode<_Tp> *tmp = new mllnode<_Tp>();
+ tmp->val = val;
+ tmp->next = node;
+ tmp->prev = node->prev;
+ node->prev = tmp;
+ if (tmp->prev == NULL) {
+ head = tmp;
+ } else {
+ tmp->prev->next = tmp;
+ }
+ _size++;
+ }
+
+ mllnode<_Tp> * erase(mllnode<_Tp> * node) {
+ if (head == node) {
+ head = node->next;
+ } else {
+ node->prev->next = node->next;
+ }
- MEMALLOC
+ if (tail == node) {
+ tail = node->prev;
+ } else {
+ node->next->prev = node->prev;
+ }
+ mllnode<_Tp> *next = node->next;
+ delete node;
+ _size--;
+ return next;
+ }
+
+ mllnode<_Tp> * begin() {
+ return head;
+ }
+
+ mllnode<_Tp> * end() {
+ return tail;
+ }
+
+ _Tp front() {
+ return head->val;
+ }
+
+ _Tp back() {
+ return tail->val;
+ }
+
+ uint size() {
+ return _size;
+ }
+
+ bool empty() {
+ return _size == 0;
+ }
+
+ MEMALLOC;
+private:
+ mllnode<_Tp> *head;
+ mllnode<_Tp> *tail;
+ uint _size;
};
template<typename _Tp>
-class SnapList : public std::list<_Tp, SnapshotAlloc<_Tp> >
+class sllnode {
+public:
+ _Tp getVal() {return val;}
+ sllnode<_Tp> * getNext() {return next;}
+ sllnode<_Tp> * getPrev() {return prev;}
+ SNAPSHOTALLOC;
+
+private:
+ sllnode<_Tp> * next;
+ sllnode<_Tp> * prev;
+ _Tp val;
+ template<typename T>
+ friend class SnapList;
+};
+
+template<typename _Tp>
+class SnapList
{
public:
- typedef std::list<_Tp, SnapshotAlloc<_Tp> > list;
+ SnapList() : head(NULL),
+ tail(NULL), _size(0) {
+ }
+
+ void push_front(_Tp val) {
+ sllnode<_Tp> * tmp = new sllnode<_Tp>();
+ tmp->prev = NULL;
+ tmp->next = head;
+ tmp->val = val;
+ if (head == NULL)
+ tail = tmp;
+ else
+ head->prev = tmp;
+ head = tmp;
+ _size++;
+ }
+
+ void push_back(_Tp val) {
+ sllnode<_Tp> * tmp = new sllnode<_Tp>();
+ tmp->prev = tail;
+ tmp->next = NULL;
+ tmp->val = val;
+ if (tail == NULL)
+ head = tmp;
+ else tail->next = tmp;
+ tail = tmp;
+ _size++;
+ }
+
+ void pop_front() {
+ sllnode<_Tp> *tmp = head;
+ head = head->next;
+ if (head == NULL)
+ tail = NULL;
+ else
+ head->prev = NULL;
+ delete tmp;
+ _size--;
+ }
+
+ void pop_back() {
+ sllnode<_Tp> *tmp = tail;
+ tail = tail->prev;
+ if (tail == NULL)
+ head = NULL;
+ else
+ tail->next = NULL;
+ delete tmp;
+ _size--;
+ }
+
+ void clear() {
+ while(head != NULL) {
+ sllnode<_Tp> *tmp=head->next;
+ delete head;
+ head = tmp;
+ }
+ tail=NULL;
+ _size=0;
+ }
+
+ void insertAfter(sllnode<_Tp> * node, _Tp val) {
+ sllnode<_Tp> *tmp = new sllnode<_Tp>();
+ tmp->val = val;
+ tmp->prev = node;
+ tmp->next = node->next;
+ node->next = tmp;
+ if (tmp->next == NULL) {
+ tail = tmp;
+ } else {
+ tmp->next->prev = tmp;
+ }
+ _size++;
+ }
+
+ void insertBefore(sllnode<_Tp> * node, _Tp val) {
+ sllnode<_Tp> *tmp = new sllnode<_Tp>();
+ tmp->val = val;
+ tmp->next = node;
+ tmp->prev = node->prev;
+ node->prev = tmp;
+ if (tmp->prev == NULL) {
+ head = tmp;
+ } else {
+ tmp->prev->next = tmp;
+ }
+ _size++;
+ }
+
+ sllnode<_Tp> * erase(sllnode<_Tp> * node) {
+ if (head == node) {
+ head = node->next;
+ } else {
+ node->prev->next = node->next;
+ }
- SnapList() :
- list()
- { }
+ if (tail == node) {
+ tail = node->prev;
+ } else {
+ node->next->prev = node->prev;
+ }
+
+ sllnode<_Tp> *next = node->next;
+ delete node;
+ _size--;
+ return next;
+ }
- SnapList(size_t n, const _Tp& val = _Tp()) :
- list(n, val)
- { }
+ sllnode<_Tp> * begin() {
+ return head;
+ }
- SNAPSHOTALLOC
+ sllnode<_Tp> * end() {
+ return tail;
+ }
+
+ _Tp front() {
+ return head->val;
+ }
+
+ _Tp back() {
+ return tail->val;
+ }
+ uint size() {
+ return _size;
+ }
+ bool empty() {
+ return _size == 0;
+ }
+
+ SNAPSHOTALLOC;
+private:
+ sllnode<_Tp> *head;
+ sllnode<_Tp> *tail;
+ uint _size;
};
+
#define VECTOR_DEFCAP 8
-typedef unsigned int uint;
template<typename type>
class ModelVector {
}
type back() const {
- return array[size - 1];
+ return array[_size - 1];
}
void resize(uint psize) {
array[_size++] = item;
}
- type operator[](uint index) const {
+ type operator[](int index) const {
return array[index];
}
- type & operator[](uint index) {
+ type & operator[](int index) {
return array[index];
}
array[_size++] = item;
}
- type & operator[](uint index) {
+ type operator[](int index) const {
return array[index];
}
- type operator[](uint index) const {
+ type & operator[](int index) {
return array[index];
}