/* return true = backtrack set is empty */
bool backtrack_empty() const;
+ void clear_backtracking();
void explore_child(ModelAction *act, enabled_type_t *is_enabled);
/* return false = thread was already in backtrack */
bool set_backtrack(thread_id_t id);
* occurred previously in the stack. */
Node * get_parent() const { return parent; }
- bool add_future_value(struct future_value& fv);
+ bool add_future_value(struct future_value fv);
struct future_value get_future_value() const;
bool increment_future_value();
bool future_value_empty() const;