#include <vector>
#include <cstddef>
#include <ucontext.h>
+#include <inttypes.h>
#include "mymemory.h"
-#include "action.h"
#include "hashtable.h"
#include "workqueue.h"
#include "config.h"
#include "modeltypes.h"
/* Forward declaration */
+class Node;
class NodeStack;
class CycleGraph;
class Promise;
class Scheduler;
class Thread;
+class ClockVector;
struct model_snapshot_members;
/** @brief Shorthand for a list of release sequence heads */
typedef std::vector< const ModelAction *, ModelAlloc<const ModelAction *> > rel_heads_list_t;
+typedef std::list< ModelAction *, SnapshotAlloc<ModelAction *> > action_list_t;
+
/**
* Model checker parameter structure. Holds run-time configuration options for
* the model checker.
unsigned int get_num_threads() const;
Thread * get_current_thread() const;
+ void switch_from_master(Thread *thread);
uint64_t switch_to_master(ModelAction *act);
ClockVector * get_cv(thread_id_t tid) const;
ModelAction * get_parent_action(thread_id_t tid) const;
modelclock_t get_next_seq_num();
bool next_execution();
- void set_current_action(ModelAction *act);
ModelAction * check_current_action(ModelAction *curr);
bool initialize_curr_action(ModelAction **curr);
bool process_read(ModelAction *curr, bool second_part_of_rmw);