- action_list_t * const action_trace;
- HashTable<int, Thread *, int> * const thread_map;
-
- /** Per-object list of actions. Maps an object (i.e., memory location)
- * to a trace of all actions performed on the object. */
- HashTable<const void *, action_list_t *, uintptr_t, 4> * const obj_map;
-
- /** Per-object list of actions. Maps an object (i.e., memory location)
- * to a trace of all actions performed on the object. */
- HashTable<const void *, action_list_t *, uintptr_t, 4> * const lock_waiters_map;
-
- /** Per-object list of actions. Maps an object (i.e., memory location)
- * to a trace of all actions performed on the object. */
- HashTable<const void *, action_list_t *, uintptr_t, 4> * const condvar_waiters_map;
-
- HashTable<void *, std::vector<action_list_t> *, uintptr_t, 4 > * const obj_thrd_map;
- std::vector< Promise *, SnapshotAlloc<Promise *> > * const promises;
- std::vector< struct PendingFutureValue, SnapshotAlloc<struct PendingFutureValue> > * const futurevalues;
-
- /**
- * List of pending release sequences. Release sequences might be
- * determined lazily as promises are fulfilled and modification orders
- * are established. Each entry in the list may only be partially
- * filled, depending on its pending status.
- */
- std::vector< struct release_seq *, SnapshotAlloc<struct release_seq *> > * const pending_rel_seqs;
-
- std::vector< ModelAction *, SnapshotAlloc<ModelAction *> > * const thrd_last_action;
- std::vector< ModelAction *, SnapshotAlloc<ModelAction *> > * const thrd_last_fence_release;
- NodeStack * const node_stack;