#include "funcinst.h"
#include "common.h"
#include "concretepredicate.h"
+#include "waitobj.h"
#include "model.h"
#include "execution.h"
{
/* The following are snapshot data structures */
write_history = new HashTable<void *, value_set_t *, uintptr_t, 4>();
- loc_func_nodes_map = new HashTable<void *, SnapList<FuncNode *> *, uintptr_t, 0>();
- loc_wr_func_nodes_map = new HashTable<void *, SnapList<FuncNode *> *, uintptr_t, 0>();
+ loc_rd_func_nodes_map = new HashTable<void *, SnapVector<FuncNode *> *, uintptr_t, 0>();
+ loc_wr_func_nodes_map = new HashTable<void *, SnapVector<FuncNode *> *, uintptr_t, 0>();
loc_waiting_writes_map = new HashTable<void *, SnapVector<ConcretePredicate *> *, uintptr_t, 0>();
thrd_waiting_write = new SnapVector<ConcretePredicate *>();
- func_inst_act_maps = new HashTable<uint32_t, SnapVector<inst_act_map_t *> *, int, 0>();
+ thrd_wait_obj = new SnapVector<WaitObj *>();
+ func_inst_act_maps = new HashTable<uint32_t, SnapVector<inst_act_map_t *> *, int, 0>(128);
}
void ModelHistory::enter_function(const uint32_t func_id, thread_id_t tid)
update_write_history(location, value);
/* Update FuncNodes that may read from this location */
- SnapList<FuncNode *> * func_nodes = loc_func_nodes_map->get(location);
- if (func_nodes != NULL) {
- sllnode<FuncNode *> * it = func_nodes->begin();
- for (; it != NULL; it = it->getNext()) {
- FuncNode * func_node = it->getVal();
- func_node->add_to_val_loc_map(value, location);
- }
+ SnapVector<FuncNode *> * func_node_list = getRdFuncNodes(location);
+ for (uint i = 0; i < func_node_list->size(); i++) {
+ FuncNode * func_node = (*func_node_list)[i];
+ func_node->add_to_val_loc_map(value, location);
}
check_waiting_write(act);
write_set->add(write_val);
}
-void ModelHistory::update_loc_func_nodes_map(void * location, FuncNode * node)
+void ModelHistory::update_loc_rd_func_nodes_map(void * location, FuncNode * node)
+{
+ SnapVector<FuncNode *> * func_node_list = getRdFuncNodes(location);
+ func_node_list->push_back(node);
+}
+
+void ModelHistory::update_loc_wr_func_nodes_map(void * location, FuncNode * node)
+{
+ SnapVector<FuncNode *> * func_node_list = getWrFuncNodes(location);
+ func_node_list->push_back(node);
+}
+
+SnapVector<FuncNode *> * ModelHistory::getRdFuncNodes(void * location)
{
- SnapList<FuncNode *> * func_node_list = loc_func_nodes_map->get(location);
+ SnapVector<FuncNode *> * func_node_list = loc_rd_func_nodes_map->get(location);
if (func_node_list == NULL) {
- func_node_list = new SnapList<FuncNode *>();
- loc_func_nodes_map->put(location, func_node_list);
+ func_node_list = new SnapVector<FuncNode *>();
+ loc_rd_func_nodes_map->put(location, func_node_list);
}
- func_node_list->push_back(node);
+ return func_node_list;
}
-void ModelHistory::update_loc_wr_func_nodes_map(void * location, FuncNode * node)
+SnapVector<FuncNode *> * ModelHistory::getWrFuncNodes(void * location)
{
- SnapList<FuncNode *> * func_node_list = loc_wr_func_nodes_map->get(location);
+ SnapVector<FuncNode *> * func_node_list = loc_wr_func_nodes_map->get(location);
if (func_node_list == NULL) {
- func_node_list = new SnapList<FuncNode *>();
- loc_func_nodes_map->put(location, func_node_list);
+ func_node_list = new SnapVector<FuncNode *>();
+ loc_wr_func_nodes_map->put(location, func_node_list);
}
- func_node_list->push_back(node);
+ return func_node_list;
}
/* When a thread is paused by Fuzzer, keep track of the condition it is waiting for */
void * location = concrete->get_location();
SnapVector<ConcretePredicate *> * concrete_preds = loc_waiting_writes_map->get(location);
+ /* Linear search should be fine because presumably not many ConcretePredicates
+ * are at the same memory location */
for (uint i = 0; i < concrete_preds->size(); i++) {
ConcretePredicate * current = (*concrete_preds)[i];
if (concrete == current) {
}
}
+WaitObj * ModelHistory::getWaitObj(thread_id_t tid)
+{
+ int thread_id = id_to_int(tid);
+ int old_size = thrd_wait_obj->size();
+ if (old_size <= thread_id) {
+ thrd_wait_obj->resize(thread_id + 1);
+ for (int i = old_size; i < thread_id + 1; i++) {
+ (*thrd_wait_obj)[i] = new WaitObj( int_to_id(i) );
+ }
+ }
+
+ return (*thrd_wait_obj)[thread_id];
+}
+
+void ModelHistory::add_waiting_thread(thread_id_t self_id,
+ thread_id_t waiting_for_id, int dist)
+{
+ WaitObj * self_wait_obj = getWaitObj(self_id);
+ self_wait_obj->add_waiting_for(waiting_for_id, dist);
+
+ /* Update waited-by relation */
+ WaitObj * other_wait_obj = getWaitObj(waiting_for_id);
+ other_wait_obj->add_waited_by(self_id);
+}
+
+void ModelHistory::remove_waiting_thread(thread_id_t self_id, thread_id_t waiting_for_id)
+{
+ WaitObj * self_wait_obj = getWaitObj(self_id);
+ self_wait_obj->remove_waiting_for(waiting_for_id);
+
+ /* Update waited-by relation */
+ WaitObj * other_wait_obj = getWaitObj(waiting_for_id);
+ other_wait_obj->remove_waited_by(self_id);
+}
+
+
SnapVector<inst_act_map_t *> * ModelHistory::getThrdInstActMap(uint32_t func_id)
{
ASSERT(func_id != 0);
}
}
}
+
+void ModelHistory::print_waiting_threads()
+{
+ ModelExecution * execution = model->get_execution();
+ for (unsigned int i = 0; i < execution->get_num_threads();i++) {
+ thread_id_t tid = int_to_id(i);
+ WaitObj * wait_obj = getWaitObj(tid);
+ wait_obj->print_waiting_for();
+ }
+
+ for (unsigned int i = 0; i < execution->get_num_threads();i++) {
+ thread_id_t tid = int_to_id(i);
+ WaitObj * wait_obj = getWaitObj(tid);
+ wait_obj->print_waited_by();
+ }
+}