#include "funcinst.h"
#include "common.h"
#include "concretepredicate.h"
+#include "waitobj.h"
#include "model.h"
#include "execution.h"
{
/* The following are snapshot data structures */
write_history = new HashTable<void *, value_set_t *, uintptr_t, 4>();
- loc_func_nodes_map = new HashTable<void *, SnapList<FuncNode *> *, uintptr_t, 0>();
- loc_wr_func_nodes_map = new HashTable<void *, SnapList<FuncNode *> *, uintptr_t, 0>();
- thrd_last_entered_func = new SnapVector<uint32_t>();
+ loc_rd_func_nodes_map = new HashTable<void *, SnapVector<FuncNode *> *, uintptr_t, 0>();
+ loc_wr_func_nodes_map = new HashTable<void *, SnapVector<FuncNode *> *, uintptr_t, 0>();
loc_waiting_writes_map = new HashTable<void *, SnapVector<ConcretePredicate *> *, uintptr_t, 0>();
thrd_waiting_write = new SnapVector<ConcretePredicate *>();
- func_inst_act_maps = new HashTable<uint32_t, SnapVector<inst_act_map_t *> *, int, 0>();
+ thrd_wait_obj = new SnapVector<WaitObj *>();
+ func_inst_act_maps = new HashTable<uint32_t, SnapVector<inst_act_map_t *> *, int, 0>(128);
}
void ModelHistory::enter_function(const uint32_t func_id, thread_id_t tid)
{
//model_print("thread %d entering func %d\n", tid, func_id);
+ ModelExecution * execution = model->get_execution();
uint id = id_to_int(tid);
- SnapVector<func_id_list_t> * thrd_func_list = model->get_execution()->get_thrd_func_list();
+ SnapVector<func_id_list_t> * thrd_func_list = execution->get_thrd_func_list();
SnapVector< SnapList<action_list_t *> *> *
- thrd_func_act_lists = model->get_execution()->get_thrd_func_act_lists();
+ thrd_func_act_lists = execution->get_thrd_func_act_lists();
+ SnapVector<uint32_t> * thrd_last_entered_func = execution->get_thrd_last_entered_func();
if ( thrd_func_list->size() <= id ) {
uint oldsize = thrd_func_list->size();
thrd_func_act_lists->resize( id + 1 );
for (uint i = oldsize; i < id + 1; i++) {
- new (&(*thrd_func_list)[i]) func_id_list_t();
// push 0 as a dummy function id to a void seg fault
+ new (&(*thrd_func_list)[i]) func_id_list_t();
(*thrd_func_list)[i].push_back(0);
(*thrd_func_act_lists)[i] = new SnapList<action_list_t *>();
+ thrd_last_entered_func->push_back(0);
}
}
- while ( thrd_last_entered_func->size() <= id ) {
- thrd_last_entered_func->push_back(0); // 0 is a dummy function id
- }
-
SnapList<action_list_t *> * func_act_lists = (*thrd_func_act_lists)[id];
func_act_lists->push_back( new action_list_t() );
/* @param func_id a non-zero value */
void ModelHistory::exit_function(const uint32_t func_id, thread_id_t tid)
{
+ ModelExecution * execution = model->get_execution();
uint32_t id = id_to_int(tid);
- SnapVector<func_id_list_t> * thrd_func_list = model->get_execution()->get_thrd_func_list();
+ SnapVector<func_id_list_t> * thrd_func_list = execution->get_thrd_func_list();
SnapVector< SnapList<action_list_t *> *> *
- thrd_func_act_lists = model->get_execution()->get_thrd_func_act_lists();
+ thrd_func_act_lists = execution->get_thrd_func_act_lists();
SnapList<action_list_t *> * func_act_lists = (*thrd_func_act_lists)[id];
uint32_t last_func_id = (*thrd_func_list)[id].back();
void ModelHistory::process_action(ModelAction *act, thread_id_t tid)
{
- /* return if thread i has not entered any function or has exited
+ ModelExecution * execution = model->get_execution();
+ /* Return if thread i has not entered any function or has exited
from all functions */
- SnapVector<func_id_list_t> * thrd_func_list = model->get_execution()->get_thrd_func_list();
+ SnapVector<func_id_list_t> * thrd_func_list = execution->get_thrd_func_list();
SnapVector< SnapList<action_list_t *> *> *
- thrd_func_act_lists = model->get_execution()->get_thrd_func_act_lists();
+ thrd_func_act_lists = execution->get_thrd_func_act_lists();
uint32_t id = id_to_int(tid);
if ( thrd_func_list->size() <= id )
return;
- /* get the function id that thread i is currently in */
+ /* Get the function id that thread i is currently in */
uint32_t func_id = (*thrd_func_list)[id].back();
SnapList<action_list_t *> * func_act_lists = (*thrd_func_act_lists)[id];
update_write_history(location, value);
/* Update FuncNodes that may read from this location */
- SnapList<FuncNode *> * func_nodes = loc_func_nodes_map->get(location);
- if (func_nodes != NULL) {
- sllnode<FuncNode *> * it = func_nodes->begin();
- for (; it != NULL; it = it->getNext()) {
- FuncNode * func_node = it->getVal();
- func_node->add_to_val_loc_map(value, location);
- }
+ SnapVector<FuncNode *> * func_node_list = getRdFuncNodes(location);
+ for (uint i = 0; i < func_node_list->size(); i++) {
+ FuncNode * func_node = (*func_node_list)[i];
+ func_node->add_to_val_loc_map(value, location);
}
check_waiting_write(act);
}
- /* the following does not care about actions without a position */
+ /* The following does not care about actions without a position */
if (func_id == 0 || act->get_position() == NULL)
return;
- bool second_part_of_rmw = act->is_rmwc() || act->is_rmw();
-
action_list_t * curr_act_list = func_act_lists->back();
ASSERT(curr_act_list != NULL);
- modelclock_t curr_seq_number = act->get_seq_number();
- /* Skip actions that are second part of a read modify write or actions with the same sequence number */
- if (curr_act_list->size() != 0) {
- ModelAction * last_act = curr_act_list->back();
- if (second_part_of_rmw || last_act->get_seq_number() == curr_seq_number)
- return;
- }
-
- /* skip actions that are paused by fuzzer (sequence number is 0) */
- if (curr_seq_number == 0)
+ if (skip_action(act, curr_act_list))
return;
FuncNode * func_node = func_nodes[func_id];
- /* add to curr_inst_list */
+ /* Add to curr_inst_list */
curr_act_list->push_back(act);
func_node->add_inst(act);
func_node->update_inst_act_map(tid, act);
// Update predicate tree position
- Fuzzer * fuzzer = model->get_execution()->getFuzzer();
+ Fuzzer * fuzzer = execution->getFuzzer();
Predicate * selected_branch = fuzzer->get_selected_child_branch(tid);
func_node->set_predicate_tree_position(tid, selected_branch);
}
write_set->add(write_val);
}
-void ModelHistory::update_loc_func_nodes_map(void * location, FuncNode * node)
+void ModelHistory::update_loc_rd_func_nodes_map(void * location, FuncNode * node)
+{
+ SnapVector<FuncNode *> * func_node_list = getRdFuncNodes(location);
+ func_node_list->push_back(node);
+}
+
+void ModelHistory::update_loc_wr_func_nodes_map(void * location, FuncNode * node)
+{
+ SnapVector<FuncNode *> * func_node_list = getWrFuncNodes(location);
+ func_node_list->push_back(node);
+}
+
+SnapVector<FuncNode *> * ModelHistory::getRdFuncNodes(void * location)
{
- SnapList<FuncNode *> * func_node_list = loc_func_nodes_map->get(location);
+ SnapVector<FuncNode *> * func_node_list = loc_rd_func_nodes_map->get(location);
if (func_node_list == NULL) {
- func_node_list = new SnapList<FuncNode *>();
- loc_func_nodes_map->put(location, func_node_list);
+ func_node_list = new SnapVector<FuncNode *>();
+ loc_rd_func_nodes_map->put(location, func_node_list);
}
- func_node_list->push_back(node);
+ return func_node_list;
}
-void ModelHistory::update_loc_wr_func_nodes_map(void * location, FuncNode * node)
+SnapVector<FuncNode *> * ModelHistory::getWrFuncNodes(void * location)
{
- SnapList<FuncNode *> * func_node_list = loc_wr_func_nodes_map->get(location);
+ SnapVector<FuncNode *> * func_node_list = loc_wr_func_nodes_map->get(location);
if (func_node_list == NULL) {
- func_node_list = new SnapList<FuncNode *>();
- loc_func_nodes_map->put(location, func_node_list);
+ func_node_list = new SnapVector<FuncNode *>();
+ loc_wr_func_nodes_map->put(location, func_node_list);
}
- func_node_list->push_back(node);
+ return func_node_list;
}
/* When a thread is paused by Fuzzer, keep track of the condition it is waiting for */
void * location = concrete->get_location();
SnapVector<ConcretePredicate *> * concrete_preds = loc_waiting_writes_map->get(location);
+ /* Linear search should be fine because presumably not many ConcretePredicates
+ * are at the same memory location */
for (uint i = 0; i < concrete_preds->size(); i++) {
ConcretePredicate * current = (*concrete_preds)[i];
if (concrete == current) {
}
}
+WaitObj * ModelHistory::getWaitObj(thread_id_t tid)
+{
+ int thread_id = id_to_int(tid);
+ int old_size = thrd_wait_obj->size();
+ if (old_size <= thread_id) {
+ thrd_wait_obj->resize(thread_id + 1);
+ for (int i = old_size; i < thread_id + 1; i++) {
+ (*thrd_wait_obj)[i] = new WaitObj( int_to_id(i) );
+ }
+ }
+
+ return (*thrd_wait_obj)[thread_id];
+}
+
+void ModelHistory::add_waiting_thread(thread_id_t self_id,
+ thread_id_t waiting_for_id, int dist)
+{
+ WaitObj * self_wait_obj = getWaitObj(self_id);
+ self_wait_obj->add_waiting_for(waiting_for_id, dist);
+
+ /* Update waited-by relation */
+ WaitObj * other_wait_obj = getWaitObj(waiting_for_id);
+ other_wait_obj->add_waited_by(self_id);
+}
+
+void ModelHistory::remove_waiting_thread(thread_id_t self_id, thread_id_t waiting_for_id)
+{
+ WaitObj * self_wait_obj = getWaitObj(self_id);
+ self_wait_obj->remove_waiting_for(waiting_for_id);
+
+ /* Update waited-by relation */
+ WaitObj * other_wait_obj = getWaitObj(waiting_for_id);
+ other_wait_obj->remove_waited_by(self_id);
+}
+
+
SnapVector<inst_act_map_t *> * ModelHistory::getThrdInstActMap(uint32_t func_id)
{
ASSERT(func_id != 0);
return maps;
}
+bool ModelHistory::skip_action(ModelAction * act, SnapList<ModelAction *> * curr_act_list)
+{
+ bool second_part_of_rmw = act->is_rmwc() || act->is_rmw();
+ modelclock_t curr_seq_number = act->get_seq_number();
+
+ /* Skip actions that are second part of a read modify write */
+ if (second_part_of_rmw)
+ return true;
+
+ /* Skip actions with the same sequence number */
+ if (curr_act_list->size() != 0) {
+ ModelAction * last_act = curr_act_list->back();
+ if (last_act->get_seq_number() == curr_seq_number)
+ return true;
+ }
+
+ /* Skip actions that are paused by fuzzer (sequence number is 0) */
+ if (curr_seq_number == 0)
+ return true;
+
+ return false;
+}
+
/* Reallocate some snapshotted memories when new executions start */
void ModelHistory::set_new_exec_flag()
{
}
}
}
+
+void ModelHistory::print_waiting_threads()
+{
+ ModelExecution * execution = model->get_execution();
+ for (unsigned int i = 0; i < execution->get_num_threads();i++) {
+ thread_id_t tid = int_to_id(i);
+ WaitObj * wait_obj = getWaitObj(tid);
+ wait_obj->print_waiting_for();
+ }
+
+ for (unsigned int i = 0; i < execution->get_num_threads();i++) {
+ thread_id_t tid = int_to_id(i);
+ WaitObj * wait_obj = getWaitObj(tid);
+ wait_obj->print_waited_by();
+ }
+}