void ModelHistory::enter_function(const uint32_t func_id, thread_id_t tid)
{
- //model_print("thread %d entering func %d\n", tid, func_id);
- uint32_t id = id_to_int(tid);
- SnapVector<func_id_list_t *> * thrd_func_list = model->get_execution()->get_thrd_func_list();
- SnapVector< SnapList<func_inst_list_t *> *> *
- thrd_func_inst_lists = model->get_execution()->get_thrd_func_inst_lists();
+ /* //model_print("thread %d entering func %d\n", tid, func_id);
+ uint32_t id = id_to_int(tid);
+ SnapVector<func_id_list_t *> * thrd_func_list = model->get_execution()->get_thrd_func_list();
+ SnapVector< SnapList<func_inst_list_t *> *> *
+ thrd_func_inst_lists = model->get_execution()->get_thrd_func_inst_lists();
- if ( thrd_func_list->size() <= id ) {
- thrd_func_list->resize( id + 1 );
- thrd_func_inst_lists->resize( id + 1 );
- }
+ if ( thrd_func_list->size() <= id ) {
+ thrd_func_list->resize( id + 1 );
+ thrd_func_inst_lists->resize( id + 1 );
+ }
- func_id_list_t * func_list = thrd_func_list->at(id);
- SnapList<func_inst_list_t *> * func_inst_lists = thrd_func_inst_lists->at(id);
+ func_id_list_t * func_list = thrd_func_list->at(id);
+ SnapList<func_inst_list_t *> * func_inst_lists = thrd_func_inst_lists->at(id);
- if (func_list == NULL) {
- func_list = new func_id_list_t();
- thrd_func_list->at(id) = func_list;
- }
+ if (func_list == NULL) {
+ func_list = new func_id_list_t();
+ thrd_func_list->at(id) = func_list;
+ }
- if (func_inst_lists == NULL) {
- func_inst_lists = new SnapList< func_inst_list_t *>();
- thrd_func_inst_lists->at(id) = func_inst_lists;
- }
+ if (func_inst_lists == NULL) {
+ func_inst_lists = new SnapList< func_inst_list_t *>();
+ thrd_func_inst_lists->at(id) = func_inst_lists;
+ }
- func_list->push_back(func_id);
- func_inst_lists->push_back( new func_inst_list_t() );
+ func_list->push_back(func_id);
+ func_inst_lists->push_back( new func_inst_list_t() );
- if ( func_nodes.size() <= func_id )
- resize_func_nodes( func_id + 1 );
-}
+ if ( func_nodes.size() <= func_id )
+ resize_func_nodes( func_id + 1 );
+ */}
/* @param func_id a non-zero value */
void ModelHistory::exit_function(const uint32_t func_id, thread_id_t tid)
{
- uint32_t id = id_to_int(tid);
- SnapVector<func_id_list_t *> * thrd_func_list = model->get_execution()->get_thrd_func_list();
- SnapVector< SnapList<func_inst_list_t *> *> *
- thrd_func_inst_lists = model->get_execution()->get_thrd_func_inst_lists();
-
- func_id_list_t * func_list = thrd_func_list->at(id);
- SnapList<func_inst_list_t *> * func_inst_lists = thrd_func_inst_lists->at(id);
-
- uint32_t last_func_id = func_list->back();
-
- if (last_func_id == func_id) {
- /* clear read map upon exiting functions */
- FuncNode * func_node = func_nodes[func_id];
- func_node->clear_read_map(tid);
-
- func_inst_list_t * curr_inst_list = func_inst_lists->back();
- func_node->link_insts(curr_inst_list);
-
- func_list->pop_back();
- func_inst_lists->pop_back();
- } else {
- model_print("trying to exit with a wrong function id\n");
- model_print("--- last_func: %d, func_id: %d\n", last_func_id, func_id);
- }
- //model_print("thread %d exiting func %d\n", tid, func_id);
+ /* uint32_t id = id_to_int(tid);
+ SnapVector<func_id_list_t *> * thrd_func_list = model->get_execution()->get_thrd_func_list();
+ SnapVector< SnapList<func_inst_list_t *> *> *
+ thrd_func_inst_lists = model->get_execution()->get_thrd_func_inst_lists();
+
+ func_id_list_t * func_list = thrd_func_list->at(id);
+ SnapList<func_inst_list_t *> * func_inst_lists = thrd_func_inst_lists->at(id);
+
+ uint32_t last_func_id = func_list->back();
+
+ if (last_func_id == func_id) {
+ FuncNode * func_node = func_nodes[func_id];
+ func_node->clear_read_map(tid);
+
+ func_inst_list_t * curr_inst_list = func_inst_lists->back();
+ func_node->link_insts(curr_inst_list);
+
+ func_list->pop_back();
+ func_inst_lists->pop_back();
+ } else {
+ model_print("trying to exit with a wrong function id\n");
+ model_print("--- last_func: %d, func_id: %d\n", last_func_id, func_id);
+ }
+ //model_print("thread %d exiting func %d\n", tid, func_id);*/
}
void ModelHistory::resize_func_nodes(uint32_t new_size)
if ( old_size < new_size )
func_nodes.resize(new_size);
- for (uint32_t id = old_size; id < new_size; id++) {
+ for (uint32_t id = old_size;id < new_size;id++) {
const char * func_name = func_map_rev[id];
FuncNode * func_node = new FuncNode();
func_node->set_func_id(id);