more bug fixes
[c11tester.git] / fuzzer.cc
index 5b174b15f847b1df433178d600758e3be93b30f8..c41af4a0466b173615a7cd2d9bb48a45c569424c 100644 (file)
--- a/fuzzer.cc
+++ b/fuzzer.cc
@@ -2,6 +2,7 @@
 #include <stdlib.h>
 #include "threads-model.h"
 #include "model.h"
+#include "action.h"
 
 int Fuzzer::selectWrite(ModelAction *read, SnapVector<ModelAction *> * rf_set) {
        int random_index = random() % rf_set->size();
@@ -18,9 +19,27 @@ Thread * Fuzzer::selectThread(int * threadlist, int numthreads) {
 Thread * Fuzzer::selectNotify(action_list_t * waiters) {
        int numwaiters = waiters->size();
        int random_index = random() % numwaiters;
-       action_list_t::iterator it = waiters->begin();
-       advance(it, random_index);
-       Thread *thread = model->get_thread(*it);
-       waiters->erase(it);
+       sllnode<ModelAction*> * it = waiters->begin();
+       while(random_index--)
+               it=it->getNext();
+       Thread *thread = model->get_thread(it->getVal());
+       waiters->removeAction(it->getVal());
        return thread;
 }
+
+bool Fuzzer::shouldSleep(const ModelAction *sleep) {
+       return true;
+}
+
+bool Fuzzer::shouldWake(const ModelAction *sleep) {
+       struct timespec currtime;
+       clock_gettime(CLOCK_MONOTONIC, &currtime);
+       uint64_t lcurrtime = currtime.tv_sec * 1000000000 + currtime.tv_nsec;
+
+       return ((sleep->get_time()+sleep->get_value()) < lcurrtime);
+}
+
+bool Fuzzer::shouldWait(const ModelAction * act)
+{
+       return random() & 1;
+}