Update readme
[c11tester.git] / fuzzer.cc
index c41af4a0466b173615a7cd2d9bb48a45c569424c..7e488ce85fe84dbf6126b81b90aa9c48f8bf2c6f 100644 (file)
--- a/fuzzer.cc
+++ b/fuzzer.cc
@@ -16,14 +16,14 @@ Thread * Fuzzer::selectThread(int * threadlist, int numthreads) {
        return model->get_thread(curr_tid);
 }
 
-Thread * Fuzzer::selectNotify(action_list_t * waiters) {
+Thread * Fuzzer::selectNotify(simple_action_list_t * waiters) {
        int numwaiters = waiters->size();
        int random_index = random() % numwaiters;
        sllnode<ModelAction*> * it = waiters->begin();
        while(random_index--)
                it=it->getNext();
        Thread *thread = model->get_thread(it->getVal());
-       waiters->removeAction(it->getVal());
+       waiters->erase(it);
        return thread;
 }
 
@@ -39,7 +39,47 @@ bool Fuzzer::shouldWake(const ModelAction *sleep) {
        return ((sleep->get_time()+sleep->get_value()) < lcurrtime);
 }
 
-bool Fuzzer::shouldWait(const ModelAction * act)
+/* Decide whether wait should spuriously fail or not */
+bool Fuzzer::waitShouldFail(ModelAction * wait)
 {
-       return random() & 1;
+       if ((random() & 1) == 0) {
+               struct timespec currtime;
+        clock_gettime(CLOCK_MONOTONIC, &currtime);
+        uint64_t lcurrtime = currtime.tv_sec * 1000000000 + currtime.tv_nsec;
+
+               // The time after which wait fail spuriously, in nanoseconds
+               uint64_t time = random() % 1000000;
+               wait->set_time(time + lcurrtime);
+               return true;
+       }
+
+       return false;
+}
+
+bool Fuzzer::waitShouldWakeUp(const ModelAction * wait)
+{
+       struct timespec currtime;
+       clock_gettime(CLOCK_MONOTONIC, &currtime);
+       uint64_t lcurrtime = currtime.tv_sec * 1000000000 + currtime.tv_nsec;
+
+       return (wait->get_time() < lcurrtime);
+}
+
+bool Fuzzer::randomizeWaitTime(ModelAction * timed_wait)
+{
+       uint64_t abstime = timed_wait->get_time();
+       struct timespec currtime;
+       clock_gettime(CLOCK_MONOTONIC, &currtime);
+       uint64_t lcurrtime = currtime.tv_sec * 1000000000 + currtime.tv_nsec;
+       if (abstime <= lcurrtime)
+               return false;
+
+       // Shorten wait time
+       if ((random() & 1) == 0) {
+               uint64_t tmp = abstime - lcurrtime;
+               uint64_t time_to_expire = random() % tmp + lcurrtime;
+               timed_wait->set_time(time_to_expire);
+       }
+
+       return true;
 }