ModelAction * get_parent_action(thread_id_t tid) const;
bool isfeasibleprefix() const;
- action_list_t * get_actions_on_obj(void * obj, thread_id_t tid) const;
ModelAction * get_last_action(thread_id_t tid) const;
bool check_action_enabled(ModelAction *curr);
action_list_t * get_action_trace() { return &action_trace; }
Fuzzer * getFuzzer();
CycleGraph * const get_mo_graph() { return mo_graph; }
- HashTable<pthread_cond_t *, cdsc::condition_variable *, uintptr_t, 4> * getCondMap() {return &cond_map;}
- HashTable<pthread_mutex_t *, cdsc::mutex *, uintptr_t, 4> * getMutexMap() {return &mutex_map;}
+ HashTable<pthread_cond_t *, cdsc::snapcondition_variable *, uintptr_t, 4> * getCondMap() {return &cond_map;}
+ HashTable<pthread_mutex_t *, cdsc::snapmutex *, uintptr_t, 4> * getMutexMap() {return &mutex_map;}
+ ModelAction * check_current_action(ModelAction *curr);
SNAPSHOTALLOC
private:
modelclock_t get_next_seq_num();
bool next_execution();
- ModelAction * check_current_action(ModelAction *curr);
bool initialize_curr_action(ModelAction **curr);
- bool process_read(ModelAction *curr, SnapVector<ModelAction *> * rf_set);
- bool process_write(ModelAction *curr);
+ void process_read(ModelAction *curr, SnapVector<const ModelAction *> * rf_set);
+ void process_write(ModelAction *curr);
bool process_fence(ModelAction *curr);
bool process_mutex(ModelAction *curr);
ModelAction * get_last_seq_cst_write(ModelAction *curr) const;
ModelAction * get_last_seq_cst_fence(thread_id_t tid, const ModelAction *before_fence) const;
ModelAction * get_last_unlock(ModelAction *curr) const;
- SnapVector<ModelAction *> * build_may_read_from(ModelAction *curr);
+ SnapVector<const ModelAction *> * build_may_read_from(ModelAction *curr);
ModelAction * process_rmw(ModelAction *curr);
- bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<ModelAction *> *priorset);
+ bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<const ModelAction *> *priorset, bool *canprune);
void w_modification_order(ModelAction *curr);
void get_release_seq_heads(ModelAction *acquire, ModelAction *read, rel_heads_list_t *release_heads);
bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads) const;
HashTable<void *, SnapVector<action_list_t> *, uintptr_t, 4> obj_thrd_map;
- HashTable<pthread_mutex_t *, cdsc::mutex *, uintptr_t, 4> mutex_map;
- HashTable<pthread_cond_t *, cdsc::condition_variable *, uintptr_t, 4> cond_map;
+ HashTable<pthread_mutex_t *, cdsc::snapmutex *, uintptr_t, 4> mutex_map;
+ HashTable<pthread_cond_t *, cdsc::snapcondition_variable *, uintptr_t, 4> cond_map;
/**
* List of pending release sequences. Release sequences might be