action_list_t * get_action_trace() { return &action_trace; }
+ CycleGraph * const get_mo_graph() { return mo_graph; }
+
SNAPSHOTALLOC
private:
int get_execution_number() const;
bool mo_may_allow(const ModelAction *writer, const ModelAction *reader);
bool promises_may_allow(const ModelAction *writer, const ModelAction *reader) const;
void set_bad_synchronization();
+ void set_bad_sc_read();
bool promises_expired() const;
bool should_wake_up(const ModelAction *curr, const Thread *thread) const;
void wake_up_sleeping_actions(ModelAction *curr);
ModelAction * check_current_action(ModelAction *curr);
bool initialize_curr_action(ModelAction **curr);
bool process_read(ModelAction *curr);
- bool process_write(ModelAction *curr);
+ bool process_write(ModelAction *curr, work_queue_t *work);
bool process_fence(ModelAction *curr);
bool process_mutex(ModelAction *curr);
bool process_thread_action(ModelAction *curr);
void set_backtracking(ModelAction *act);
bool set_latest_backtrack(ModelAction *act);
Promise * pop_promise_to_resolve(const ModelAction *curr);
- bool resolve_promise(ModelAction *curr, Promise *promise);
+ bool resolve_promise(ModelAction *curr, Promise *promise,
+ work_queue_t *work);
void compute_promises(ModelAction *curr);
void compute_relseq_breakwrites(ModelAction *curr);
bool w_modification_order(ModelAction *curr, ModelVector<ModelAction *> *send_fv);
void get_release_seq_heads(ModelAction *acquire, ModelAction *read, rel_heads_list_t *release_heads);
bool release_seq_heads(const ModelAction *rf, rel_heads_list_t *release_heads, struct release_seq *pending) const;
+ void propagate_clockvector(ModelAction *acquire, work_queue_t *work);
bool resolve_release_sequences(void *location, work_queue_t *work_queue);
void add_future_value(const ModelAction *writer, ModelAction *reader);
-
+ bool check_coherence_promise(const ModelAction *write, const ModelAction *read);
ModelAction * get_uninitialized_action(const ModelAction *curr) const;
action_list_t action_trace;
HashTable<const void *, action_list_t *, uintptr_t, 4> condvar_waiters_map;
HashTable<void *, SnapVector<action_list_t> *, uintptr_t, 4> obj_thrd_map;
+
+ /**
+ * @brief List of currently-pending promises
+ *
+ * Promises are sorted by the execution order of the read(s) which
+ * created them
+ */
SnapVector<Promise *> promises;
SnapVector<struct PendingFutureValue> futurevalues;