bool check_action_enabled(ModelAction *curr);
- bool assert_bug(const char *msg);
+ void assert_bug(const char *msg);
bool have_bug_reports() const;
void setFinished() {isfinished = true;}
void restore_last_seq_num();
-
+#ifdef TLS
+ pthread_key_t getPthreadKey() {return pthreadkey;}
+#endif
SNAPSHOTALLOC
private:
int get_execution_number() const;
-
- ModelChecker *model;
-
- struct model_params * params;
-
- /** The scheduler to use: tracks the running/ready Threads */
- Scheduler * const scheduler;
-
bool mo_may_allow(const ModelAction *writer, const ModelAction *reader);
bool should_wake_up(const ModelAction *curr, const Thread *thread) const;
void wake_up_sleeping_actions(ModelAction *curr);
modelclock_t get_next_seq_num();
-
bool next_execution();
bool initialize_curr_action(ModelAction **curr);
bool process_read(ModelAction *curr, SnapVector<ModelAction *> * rf_set);
void process_write(ModelAction *curr);
bool process_fence(ModelAction *curr);
bool process_mutex(ModelAction *curr);
-
void process_thread_action(ModelAction *curr);
void read_from(ModelAction *act, ModelAction *rf);
bool synchronize(const ModelAction *first, ModelAction *second);
-
void add_uninit_action_to_lists(ModelAction *act);
void add_action_to_lists(ModelAction *act);
void add_normal_write_to_lists(ModelAction *act);
ModelAction * get_last_unlock(ModelAction *curr) const;
SnapVector<ModelAction *> * build_may_read_from(ModelAction *curr);
ModelAction * process_rmw(ModelAction *curr);
-
bool r_modification_order(ModelAction *curr, const ModelAction *rf, SnapVector<const ModelAction *> *priorset, bool *canprune, bool check_only = false);
void w_modification_order(ModelAction *curr);
ClockVector * get_hb_from_write(ModelAction *rf) const;
ModelAction * get_uninitialized_action(ModelAction *curr) const;
ModelAction * convertNonAtomicStore(void*);
+#ifdef TLS
+ pthread_key_t pthreadkey;
+#endif
+ ModelChecker *model;
+ struct model_params * params;
+
+ /** The scheduler to use: tracks the running/ready Threads */
+ Scheduler * const scheduler;
action_list_t action_trace;
+
+
SnapVector<Thread *> thread_map;
SnapVector<Thread *> pthread_map;
uint32_t pthread_counter;
+
/** Per-object list of actions. Maps an object (i.e., memory location)
- * to a trace of all actions performed on the object. */
+ * to a trace of all actions performed on the object.
+ * Used only for SC fences, unlocks, & wait.
+ */
HashTable<const void *, action_list_t *, uintptr_t, 2> obj_map;
/** Per-object list of actions. Maps an object (i.e., memory location)
* to a trace of all actions performed on the object. */
HashTable<const void *, action_list_t *, uintptr_t, 2> condvar_waiters_map;
+ /** Per-object list of actions that each thread performed. */
HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_thrd_map;
+ /** Per-object list of writes that each thread performed. */
HashTable<const void *, SnapVector<action_list_t> *, uintptr_t, 2> obj_wr_thrd_map;
HashTable<const void *, ModelAction *, uintptr_t, 4> obj_last_sc_map;