bug fixes
[c11tester.git] / execution.cc
index 54e14c30fd03cb924ccc300cb3bfd84388c6a550..63c0ac7f23b255858d96e2c5b7f067411b18fa74 100644 (file)
@@ -1692,6 +1692,12 @@ void ModelExecution::removeAction(ModelAction *act) {
                        SnapVector<action_list_t> *vec = get_safe_ptr_vect_action(&obj_wr_thrd_map, act->get_location());
                        (*vec)[act->get_tid()].erase(listref);
                }
                        SnapVector<action_list_t> *vec = get_safe_ptr_vect_action(&obj_wr_thrd_map, act->get_location());
                        (*vec)[act->get_tid()].erase(listref);
                }
+               //Clear it from last_sc_map
+               if (obj_last_sc_map.get(act->get_location()) == act) {
+                       obj_last_sc_map.remove(act->get_location());
+               }
+
+
                //Remove from Cyclegraph
                mo_graph->freeAction(act);
        }
                //Remove from Cyclegraph
                mo_graph->freeAction(act);
        }
@@ -1714,10 +1720,14 @@ ClockVector * ModelExecution::computeMinimalCV() {
        return cvmin;
 }
 
        return cvmin;
 }
 
-//Options...
-//How often to check for memory
-//How much of the trace to always keep
-//Whether to sacrifice completeness...i.e., remove visible writes
+void ModelExecution::fixupLastAct(ModelAction *act) {
+//Create a standin ModelAction
+       ModelAction *newact = new ModelAction(ATOMIC_NOP, std::memory_order_seq_cst, get_thread(act->get_tid()));
+       newact->set_seq_number(get_next_seq_num());
+       newact->create_cv(act);
+       newact->set_last_fence_release(act->get_last_fence_release());
+       add_action_to_lists(newact, false);
+}
 
 void ModelExecution::collectActions() {
        //Compute minimal clock vector for all live threads
 
 void ModelExecution::collectActions() {
        //Compute minimal clock vector for all live threads
@@ -1769,6 +1779,28 @@ void ModelExecution::collectActions() {
                        }
                }
        }
                        }
                }
        }
+       for (sllnode<ModelAction*> * it2 = action_trace.end();it2 != it;) {
+               ModelAction *act = it2->getVal();
+               //Do iteration early in case we delete the act
+               it2=it2->getPrev();
+               bool islastact = false;
+               ModelAction *lastact = get_last_action(act->get_tid());
+               if (act == lastact) {
+                       Thread * th = get_thread(act);
+                       islastact = !th->is_complete();
+               }
+
+               if (act->is_read() && act->get_reads_from()->is_free()) {
+                       if (act->is_rmw()) {
+                               act->set_type(ATOMIC_WRITE);
+                       }
+                       removeAction(act);
+                       if (islastact) {
+                               fixupLastAct(act);
+                       }
+                       delete act;
+               }
+       }
        for (;it != NULL;) {
                ModelAction *act = it->getVal();
                //Do iteration early since we may delete node...
        for (;it != NULL;) {
                ModelAction *act = it->getVal();
                //Do iteration early since we may delete node...
@@ -1781,11 +1813,13 @@ void ModelExecution::collectActions() {
                }
 
                if (act->is_read()) {
                }
 
                if (act->is_read()) {
-                       if (islastact) {
-                               act->set_read_from(NULL);
-                               continue;
+                       if (act->is_rmw()) {
+                               act->set_type(ATOMIC_WRITE);
                        } else if (act->get_reads_from()->is_free()) {
                                removeAction(act);
                        } else if (act->get_reads_from()->is_free()) {
                                removeAction(act);
+                               if (islastact) {
+                                       fixupLastAct(act);
+                               }
                                delete act;
                        } else {
                                const ModelAction *rel_fence =act->get_last_fence_release();
                                delete act;
                        } else {
                                const ModelAction *rel_fence =act->get_last_fence_release();
@@ -1798,13 +1832,16 @@ void ModelExecution::collectActions() {
                                                act->set_last_fence_release(NULL);
                                }
                        }
                                                act->set_last_fence_release(NULL);
                                }
                        }
-               } else if (islastact) {
-                       continue;
                } else if (act->is_free()) {
                        removeAction(act);
                } else if (act->is_free()) {
                        removeAction(act);
+                       if (islastact) {
+                               fixupLastAct(act);
+                       }
                        delete act;
                } else if (act->is_write()) {
                        //Do nothing with write that hasn't been marked to be freed
                        delete act;
                } else if (act->is_write()) {
                        //Do nothing with write that hasn't been marked to be freed
+               } else if (islastact) {
+                       //Keep the last action for non-read/write actions
                } else if (act->is_fence()) {
                        //Note that acquire fences can always be safely
                        //removed, but could incur extra overheads in
                } else if (act->is_fence()) {
                        //Note that acquire fences can always be safely
                        //removed, but could incur extra overheads in
@@ -1826,7 +1863,7 @@ void ModelExecution::collectActions() {
                                delete act;
                        }
                } else {
                                delete act;
                        }
                } else {
-                       //need to deal with lock, annotation, wait, notify, thread create, start, join, yield, finish
+                       //need to deal with lock, annotation, wait, notify, thread create, start, join, yield, finish, nops
                        //lock, notify thread create, thread finish, yield, finish are dead as soon as they are in the trace
                        //need to keep most recent unlock/wait for each lock
                        if(act->is_unlock() || act->is_wait()) {
                        //lock, notify thread create, thread finish, yield, finish are dead as soon as they are in the trace
                        //need to keep most recent unlock/wait for each lock
                        if(act->is_unlock() || act->is_wait()) {