bool checkForCycles() const;
bool checkPromise(const ModelAction *from, Promise *p) const;
- template <typename T>
- bool checkReachable(const ModelAction *from, const T *to) const;
+ template <typename T, typename U>
+ bool checkReachable(const T *from, const U *to) const;
void startChanges();
void commitChanges();
private:
bool addNodeEdge(CycleNode *fromnode, CycleNode *tonode);
void putNode(const ModelAction *act, CycleNode *node);
+ void putNode(const Promise *promise, CycleNode *node);
+ void erasePromiseNode(const Promise *promise);
CycleNode * getNode(const ModelAction *act);
CycleNode * getNode(const Promise *promise);
CycleNode * getNode_noCreate(const ModelAction *act) const;