add a method to BumpPtrAllocator that allows allocating elements
[oota-llvm.git] / include / llvm / Support / PatternMatch.h
2009-01-06 Chris Lattnerno need to negate the APInt for 0.
2009-01-05 Chris LattnerChange m_ConstantInt and m_SelectCst to take their...
2009-01-05 Chris Lattnermake m_ConstantInt(int64_t) safely match ConstantInt...
2009-01-02 Misha Brukman* Alphabetized system headers per the style guide
2008-11-16 Chris Lattneradd a new m_Specific pattern that matches only if we...
2008-11-16 Chris Lattneradd a new template for matching a select between two...
2008-10-30 Dan GohmanCanonicalize sext(i1) to i1?-1:0, and update various...
2008-05-09 Chris Lattneradd support for pattern matching 'neg'
2008-01-08 Chris Lattneradd match support for casts.
2007-12-29 Chris LattnerDon't attribute in file headers anymore. See llvmdev...
2007-12-20 Chris LattnerAdd m_Zero().
2007-06-15 Chris Lattnerm_not should match vector not
2007-04-13 Dan GohmanRename Value::getValueType to getValueID, to avoid...
2007-02-13 Andrew LenharthI love non-deturminism. Returning objects with referen...
2007-02-02 Reid SpencerChanges to support making the shift instructions be...
2007-01-21 Reid SpencerFor PR970:
2007-01-11 Zhou ShengFor PR1043:
2006-12-23 Reid SpencerFor PR950:
2006-11-27 Reid SpencerFor PR950:
2006-11-08 Reid SpencerFor PR950:
2006-11-06 Reid SpencerFix a small bug noticed on code review.
2006-11-02 Reid SpencerFor PR950:
2006-10-26 Reid SpencerFor PR950:
2006-09-18 Chris LattnerAdd support for pattern matching cast operations
2006-06-15 Chris LattnerAdd some more matcher classes for shifts.
2006-02-13 Chris LattnerFix typo that caused build failures for things trying...
2005-09-27 Chris LattnerMake this slightly more efficient by pushing actual...
2005-04-21 Misha BrukmanRemove trailing whitespace
2004-11-13 Chris LattnerAdd support for shifts
2004-08-04 Chris LattnerMinor efficiency improvements
2004-07-30 Misha BrukmanEnable compilation.
2004-07-30 Chris LattnerCheck in some useful helper routines for doing ML-style...